Dark Castle frame war ensue!
This is the 11 frames faster Dark Castle TAS that has been available for a long time.

These are the unnoticeable improvements:

  • 1 frame was saved in the intro/hub room.
  • 10 frames were saved with a better ladder grab technique, which was pointed out by Stanski.

These things...

  • Plays at hardest level
  • Aims for fastest (input) time
  • Abuses programming errors in the game
  • Genre: Platform

The Dark Black Knight says:

Nobody can improve this TAS, not even you! Hahaha!

mmbossman: I'm first, it seems. Accepting as an improvement to the published movie.
ShinyDoofy: Will process, but delay publication for now.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15619
Location: 127.0.0.1
This topic is for the purpose of discussing #2170: Aqfaq & stanski's Genesis Dark Castle in 00:56.37
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
As much as I'd like to see an empty workbench, I beg you: do not hastily accept movies. History has seen many cases (several of them with Aqfaq's submissions, no less!), when an improvement is found shortly after the submission, leading to unpleasant "d'oh" moments which could have been avoided with a day's worth of waiting. This is as good a time to start learning on the past mistakes as any.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
While I share your concern for quick publication of movies, I believe that Aqfaq has been sitting on this improvement for some time, and was avoiding submission because of the small ratio of improvement. It is very unlikely for an outside source to find improvements for this game, and if Aqfaq/Stanski haven't been able to find new techniques after sitting on this one for a while, I don't really forsee an update soon. However, I will probably be proven wrong in the next 24 hours... :/ Additionally, I hold no power on when a movie gets published, other than giving the initial go-ahead. I'll chat with Shinydoofy to postpone publication for a little while.
Living Well Is The Best Revenge My Personal Page
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Will youtube when encode is avaliable. I have honestly never played Dark Castle, but that has not stopped me uploading videos.
Banned User
Joined: 8/2/2008
Posts: 420
Location: italy
Flygon wrote:
Will youtube when encode is avaliable.
Usually I don't make encodes of already accepted movies, but this was short enough it wasn't really a bother: http://rapidshare.com/files/194896163/darkcastle-tas-aqfaq_stanski.avi.
Gone.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Banned User
Joined: 8/2/2008
Posts: 420
Location: italy
Flygon wrote:
Thanks dearly. Thats the fastest a video has ever processed for me.
That link is wrong. Change the second = to &. I'll delete this post when you're done (if nobody posts after me).
Gone.
Former player
Joined: 12/5/2007
Posts: 716
The first = has to be changed, not the second one. scnr.
Banned User
Joined: 8/2/2008
Posts: 420
Location: italy
ShinyDoofy wrote:
The first = has to be changed, not the second one. scnr.
http://www.youtube.com/watch?v=yU7NKrwtA2c=fmt=18
                              1           2   3
Gone.
Former player
Joined: 12/5/2007
Posts: 716
Ah, crap. You are indeed right. Sorry ;/
Joined: 1/9/2009
Posts: 4
*palmface* lol maths
Former player
Joined: 12/5/2007
Posts: 716
Well, excuse me that I start counting from 0 and he doesn't.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Oh crap, fixing the URL right away. No idea how on Earth that happened. Fixed.
Joined: 7/2/2007
Posts: 3960
ShinyDoofy wrote:
Well, excuse me that I start counting from 0 and he doesn't.
And back in college, I spent a good five minutes convincing my roommate, a math major, that 8+5 was not 11. :) Computer scientists can't count, math majors can't add.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15619
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1256] Genesis Dark Castle by Aqfaq & stanski in 00:56.37
Former player
Joined: 2/5/2005
Posts: 44
Location: Germany
Derakon wrote:
ShinyDoofy wrote:
Well, excuse me that I start counting from 0 and he doesn't.
And back in college, I spent a good five minutes convincing my roommate, a math major, that 8+5 was not 11. :) Computer scientists can't count, math majors can't add.
To be fair, Mathematicians rarely encounter numbers as big as 8.
Joined: 5/17/2007
Posts: 393
Location: Sweden
How come the old version is called: "darkcastle-tasv5-aqfaq,stanski.avi" And the new version: "darkcastle-tasv2-aqfaq,stanski.mkv" That doesn't make any sense at all...
"No love for the game gear"
Former player
Joined: 12/5/2007
Posts: 716
According to the Publisher Guidelines, v2 should be used for the second submission by the same author(s). Why the old one was called v5 I can only guess at it was the 5th publication of a run for this game.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
1080p YouTube 1080p MKV (Note the filename has an error in it, it is suppose to be tasv2, but I can't be assed fixing it) I'm slightly disappointed ShinyDoofy isn't a publisher anymore... what happened?
Player (73)
Joined: 12/20/2006
Posts: 154
just noticed this was published, and just a comment about hte "dont publish this too fast" the reason we didn't submit it back then was i pointed out a jump in the first level for him to make a new movie and he made a new movie before i played the game more and found the ladder climbing glitch. so yea its funny that you say that since we decided not to immediately submit it as an improvement since it was 11 frames and literally a few days after the previous one was published. sorry i suck at tas'ing or i would have found those things on my own but i was just going based on playing the game regularly. yes he's been sitting on this improvement for a good 2 years now and i dont see a big improvement coming, especially since this game has been improved so many times. Now if someone would ever improve sonic 2 with all the new stuff that was found there in the last 3-4 years (wow can't believe its been that long! so many new fun things in that game)... nice job aqfaq finally submitting it and putting my theory/bad explanations of techniques into practie, and thank you for crediting me.