Surprise! It's a new Rockman TAS time. This movie is 528 frames faster than the published movie. How did this happen? I won't spoil you. Watch the movie.
Why did I run this game you might ask? Well, I thought there was just too much Megaman on the site, so I shortened this one so that there would be less Megaman. Enjoy ;)
On a side note, this happened a few weeks after I begun working on the TAS.
<Deign> i'll get revenge on you Bisqwit
<Deign> for rejecting my awesome submission =(
<Bisqwit> I'm sure you will
Little did he know

Attributes

  • Aims for fastest time
  • Abuses programming errors
  • Manipulates luck (for refills and for random involuntary movements)
  • Uses death as a shortcut
  • Utilizes a robot player (BasicBot)
  • Utilizes frame counter, frame advance, RAM watch, subpixel positions etc.
  • Colors a robot

New Info

Firstly, apologies to Bisqwit for blatantly stealing the first few lines of his old submission text, but submission text is probably one of my weakest areas =D Also for blatantly Hexing in the last boss, but I just thought that fight was too entertaining as is and felt I should keep it and so I did.
There is indeed a new trick in this edition of Rockman, however it's use is extremely limited. It is only used twice and in the end only saves about 23 frames. You can see it being performed in Cutman, and is used again in Wily 1, but is not visible. This trick I'm speaking of is the leftward zipping. To perform it requires an extreme amount of subpixel optimization. It's much slower than rightward zipping, but much faster than running, so screw it =D

Thanks

Thanks to those I told for keeping this run under wraps (especially that loose-lipped Cardboard fella), and also for watching and giving comments, although not many comments were given.
Those that helped or gave encouragement are Baxter (6 - 10 frames), AngerFist (24 frames), Shinryuu (1 frame), adelikat, Cardboard, DK64_MASTER, and of course Bisqwit's previous run to compare with. Baxter and AngerFist were indeed the initial inspiration for this run, so extra sloppy thanks to them. Lastly, but not least, FinalFighter, who found two seperate large improvements that saved countless frames, and for finding invaluable techniques for previous movies.
Special Guest TASer Shinryuu requested to be able to do the Cutman and Wily 2 Boss fights, and so I allowed him to do so.
Super Special Thank you to BasicBot for doing all the parts that would have just been waaaaaaay too time consuming for me. The parts TASed by BasicBot include the Refills in Gutsman and the second refill in Wily 2. BasicBot also Tased the last 4 hits of the Wily 3 boss and probably about 75% or more of the Cutman glitch in Wily 2. Of course it also helped me with the Bombman glitch in Wily 4 .

Where the frames are saved and why?

The majority of the frames in this movie were saved due to optimizations. Only in a few locations were new strategies able to be found. The gate zip in Elecman was found by FinalFighter long ago, but I was able to incorporate that along with new magnet beam placement strategies to save 2 beams and use them elsewhere in order to save about 100 frames in total between those 2 beams.
Another location where new Magnet beam placement was performed was during Gutsman. You can see here that I use 1 extra magnet beam in the first part of the level, and even zip too far for the item manipulation and end up having to wait to be able to get my large refill. I can assure you however, that this small part just involving the last zip until finishing the refill is several frames faster than the previous run even though it does indeed look a little iffy. I had 1 less magnet beam to use in the tunnel just before Gutsman, but this only cost me 7 frames whereas the alternative was over 100 frames.
In Cutman there was another shortcut that was revealed to me by AngerFist. It's really not too visible, but it's a right zip in the 2nd room just before the first gate. I was only given an avi so I had to watch it over and over before I finally realized what was going on in the video. I tried using the information from that zip and use it in other locations throughout the run, and even almost found yet another new trick, but this new trick and application of this awkward right zip was a failure.
LevelFrames SavedTotal Saved
Elecman144144
Iceman40184
Fireman32216
Bombman60276
Gutsman103379
Cutman109488
Wily 114502
Wily 28510
Wily 30510
Wily 418528

Bisqwit: Accepting for publication, and delaying indefinitely taking for encoding. Congratulations for submitting something that makes me happy :)


Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
aznxknight wrote:
There's something i noticed involving the fight between you and the clone. When the clone dies i noticed the stage clear music plays AFTER all the glowing circles thingys disappear from the screen. I was wondering if it was possible to save some frames IF you killed the clone in the middle, thus reducing the time for the glowing circles to travel to the edge of the screen.
In Rockman 1, the delay after killing a boss in Wily stages is constant. 1. 32 frames (0.5 seconds) elapse with everything halted 2. 12 explosion objects are created 3. explosion sfx is created 4. music is stopped, explosion sound is created again 5. 256 frames are elapsed 6. StageClear is activated StageClear: ;1. Play stage clear music ;2. Load levelend gfx ;3. Remove all objects except Megaman ;4. Delay 383 frames ;5. Hide energy bars ;6. Draw first patch of text ;7. Halt Megaman ;8. Calculate score, 1000 points per frame ;9. Delay 64 frames ;10. Draw second patch of text ;11. Calculate bonus pearls, one per frame (3000 points each) ;12. Delay 383 frames ;13. Reboot game without clearing game status (it will progress to either the level selection or the next stage)