Joined: 10/6/2005
Posts: 70
Location: France
When using the AR frame by frame code, there are several problems : - I don't know how to take the frame by frame video to make it full speed, this seem so much hard - There is no game sound when doing this - You need to play from the debug menu, and so there is no damage decay. Damage decay is the fact that using the same move again and again do less %. It doesn't happen when playing with the debug menu, so playing HRC (for example) don't really show how far it would go on a real run (because of more %). With a frame by frame feature (and of course re-record, and so on) in the emulator, all of those problems are solved, and I could make great videos and stuff, that's what I want to do :)
Post subject: a lot of links to prove the point
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
According to this, this, this, this, this, and this, it seems TASing SSBM is possible with current Dolphin builds.
Homepage ☣ Retired
Joined: 10/6/2005
Posts: 70
Location: France
Yeah indeed :) That's why I'd like to do it, but I didn't know antdgar2 also made SSBM TAS vids, thanks for the links ^^ I'll ask him about that (still no aswer from JPleal10)
Joined: 3/18/2006
Posts: 971
Location: Great Britain
I rarely login using antdgar2. I would've seen your message had it been sent to antdgar (no 2) :P You have to build the Re-recording version from SVN. To build the re-recording version you have to edit Source/Core/Common/Src/Setup.h and uncomment define re-recording then build it normally I assume you know how to compile from source Desyncs like a monkey on xanax, or at least used to. I haven't used this emulator recently though, it may have somehow improved
Joined: 3/20/2009
Posts: 87
Just because I love you guys, I've started my own work on a frame dumper for Dolphin. It's still in very early stages and not yet suitable for creating stuff over a couple minutes long, but I've been able to create 60fps videos from it. My hope is to get it piping both audio and video directly into MEncoder and making videos from it before the desyncing bugs in input rerecording get fixed. Just check the TAS issue for the patches. Or wait a day or two, since at least one developer was going to look at it.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
That's great. What's your name at googlecode?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 3/20/2009
Posts: 87
moozooh wrote:
That's great. What's your name at googlecode?
baby.lueshi; I'm the guy in the TAS issue posting all those patches. I've just gotten it to dump directly into an .avi file on Windows, so other than sound and the weird games that have both 60fps and 30fps sections, the video creation aspect of the emulator is working great.
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
Dolphin is emulating SSBB now :O http://shawnh.arcynic.net/dolphin/ssbb.png I've NEVER thought that current-gen TASing would be possible, that is just awesome!
Joined: 5/17/2007
Posts: 393
Location: Sweden
0o The graphics looks even better in hires.
"No love for the game gear"
Player (150)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
SpiDeY wrote:
Dolphin is emulating SSBB now :O
Video: http://www.youtube.com/watch?v=eXEwDsssA94&fmt=22
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Joined: 3/20/2009
Posts: 87
My frame dumper/video creator patch was recently accepted, and it available in the latest SVN version. (check one of the two people hosting recent builds on the Dolphin forums.) I wrote a quick how-to guide here: http://forums.dolphin-emu.com/thread-205.html Do you guys had any suggestions for features to add to this?
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
RT-55J wrote:
SpiDeY wrote:
Dolphin is emulating SSBB now :O
Video: http://www.youtube.com/watch?v=eXEwDsssA94&fmt=22
tool-assistance CONFIRMED FOR BRAWL /4chan
i imgur com/QiCaaH8 png
Active player (355)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
I hope I'm not saying something completely stupid here..... but proper emulation is not the same as TAS capabilities? as far as I can tell from the google code base issue, TAS functions are not yet ready? (no flaming plz :P, I hope as much as anybody else that it will work so )
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Proper emulation = making the game work as intended. TAS capabilities = making the tools work as intended. Two fundamentally different things, and, unfortunately, the latter heavily depends on the former.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
DaTeL237 wrote:
I hope I'm not saying something completely stupid here..... but proper emulation is not the same as TAS capabilities? as far as I can tell from the google code base issue, TAS functions are not yet ready? (no flaming plz :P, I hope as much as anybody else that it will work so )
I wasn't following it that closely; I just wanted an excuse to spout an old meme.
i imgur com/QiCaaH8 png
Joined: 8/9/2004
Posts: 139
Location: Washington State
Do the games have to be in .iso format or can you run a retail game from your cd/dvd drive? I have ikaruga for GCN, and wanted to give it a shot through the emulator. EDIT: Nevermind i got it working, also i'm going to do some research Ikaruga being my favorite game of all time, will try my best to build a TAS esque run of that game, after doing my research about how it was pulled off in the super smash realm.
Joined: 10/14/2008
Posts: 44
Location: Sweden
Holy crap! GC TAS. Damn that mine computer wont run good with it i think? My specs are : Intel pentium 4 2.8ghz, geforce 7600gt 256mb, 1.8gb ram,... Otherwise I would tas : TH American wasteland, TH Pro skater 4...
Player (79)
Joined: 7/7/2008
Posts: 873
Location: Utah
They made too many Tony Hawk games.
Joined: 11/2/2007
Posts: 103
it's madden for skateboards.
Joined: 8/27/2006
Posts: 883
DJSlambdaN wrote:
Holy crap! GC TAS. Damn that mine computer wont run good with it i think? My specs are : Intel pentium 4 2.8ghz, geforce 7600gt 256mb, 1.8gb ram,... Otherwise I would tas : TH American wasteland, TH Pro skater 4...
Even if it does not run at full speed. TASing is about running the game frame by frame, so there should not be any problem, unless the rendering on your graphics card is not enough, but I can't say if it will work. I guess you'll have to try it yourself.
Joined: 8/3/2008
Posts: 157
Location: The Land Down Under
So, is anyone able to TAS gamecube games yet? how is the emulator going? (and can i have a download link to the latest dolphin ver, i can't find one heh)
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
ThMrksman wrote:
So, is anyone able to TAS gamecube games yet? how is the emulator going? (and can i have a download link to the latest dolphin ver, i can't find one heh)
http://www.dolphin-emu.com/downloads.php
Editor, Expert player (2328)
Joined: 5/15/2007
Posts: 3929
Location: Germany
I just downloaded [Unofficial] Windows Builds 32bit, v2962. I'm going to try to run an ISO later today. My question is: Will I need additional plugins, patches, dlls etc.? I'd like to make some SSBM TASes as JPleal10 did.
Editor, Expert player (2328)
Joined: 5/15/2007
Posts: 3929
Location: Germany
I've just finished trying to run PAL SSBM on my downloaded Dolphin now. I got the following error messages: "Can't create opengl renderer. You might be missing some required opengl extensions, check the logs for more info" + something about a command not working. I can't really translate this to proper English since I lack vocabulary. The original message was: "Die Anweisung in "0x01d1f7a5" verweist auf den Speicher in "0x00000000". Der Vorgang "read" konnte nicht auf dem Speicher durchgeführt werden." I looked for the log which the first message refers to (it concerns both messages though). I think this is it:
Unhandled Exception
  Code: 0xC0000005
Call stack info: 
     Dolphin!0x00595305 : ?

Unhandled Exception
  Code: 0xC0000005
Call stack info: 
     0x034AF7A5 : ?
     0x0352DB5A : ?
     ntdll!0x7C91118A : LdrInitializeThunk
     ntdll!0x7C9335F7 : RtlCreateProcessParameters
     kernel32!0x7C81CD86 : IsValidLocale
     kernel32!0x7C81CDFE : ExitProcess
     0x0352D683 : ?
     0x0352D870 : ?
     0x0352D899 : ?
     0x034771D1 : ?
If this is of any importance, my PC specifications are as follows: (Windows XP) Intel(R) Pentium(R) 4 CPU 2.00GHz 1.99 GHz, 256 MB RAM I don't even know if the game would run at all with these specs... I'd be grateful for any kind of help. I'd really like to do some SSBM TASes!
Active player (355)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
MUGG wrote:
"Die Anweisung in "0x01d1f7a5" verweist auf den Speicher in "0x00000000". Der Vorgang "read" konnte nicht auf dem Speicher durchgeführt werden."
I believe it means (in english) The command in "0x01d1f7a5" points to the stack at "0x00000000" The procedure "read" could not be passed on to the stack
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]