Post subject: Famicom microphone input?
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
I looked around and the helpfile doesn't mention it... has this been removed, or is it just hidden somewhere?
Perma-banned
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No official software ever used the microphone, and I have no idea if any rogue software ever used it. Maybe there's a demo somewhere that does, just to prove that it works, but otherwise...
Kirby said so, so it must be true. ( >'.')>
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superjupi wrote:
No official software ever used the microphone, and I have no idea if any rogue software ever used it. Maybe there's a demo somewhere that does, just to prove that it works, but otherwise...
Objection! (in fact, microphone support is the only reason I haven't done this one yet)
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
adelikat
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Removed? Are you implying FCEU ever had this feature?
It's hard to look this good. My TAS projects
Former player
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The microphone was also used in first-party games: http://en.wikipedia.org/wiki/The_Legend_of_Zelda#Technology http://www.youtube.com/watch?v=A2UtC_SwAfY Although I doubt there's any technical documentation on how this works exactly (other than redirecting the input sound to the speakers...), this really would be a neat feature.
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adelikat wrote:
Removed? Are you implying FCEU ever had this feature?
I'm fairly positive it did at one point... Edit: Actually aparrently it never did. However, the VS System "Insert Coin" seems to be the exact same register.
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Huh... I feel lied to. I was always told the microphone feature was never used. :(
Kirby said so, so it must be true. ( >'.')>
Banned User, Former player
Joined: 12/23/2004
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superjupi wrote:
Huh... I feel lied to. I was always told the microphone feature was never used. :(
I know of a few games that use it: - That game already linked - Zelda 1 (Pol's Voice) - Star Soldier - Atlantis no Nazo There were a few other ones, but I can't remember any others at the moment. Keep in mind that the mic is really more of a sound detector, as it only has 2 states ("silence" and "something", i.e. 0/1). Very, very limited usefulness.
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Ferret Warlord wrote:
Objection! (in fact, microphone support is the only reason I haven't done this one yet)
Wikipedia wrote:
Throwing 20,000 punches on the opening game screen will also take the player directly to the game's ending.
Please do.
Gone.
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Wow. I had no idea that such a thing has existed. The Famicom does not really have CPU power (or RAM) to process PCM sound at a worthwhile rate, so as Xkeeper put it, it's just a silence/sound detector. Suppose it could be hacked to do so _something_ useful, such as recognizing a rhythm (think Patapon), given enough effort.
Player (120)
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Posts: 1522
nineko wrote:
Ferret Warlord wrote:
Objection! (in fact, microphone support is the only reason I haven't done this one yet)
Wikipedia wrote:
Throwing 20,000 punches on the opening game screen will also take the player directly to the game's ending.
Please do.
It doesn't work :( I believe Ferret tested it, and I did too... I was going to swear that I saw a microphone option in FCEU... but I'm wrong.
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
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If used in Legend of Zelda as a way of killing off all the Pol's voices, would a microphone be allowed for use in a TAS if it existed? I'm just curious, is all.
Skilled player (1404)
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Alden's right: I gave that one a shot already, and it didn't work. There are are many legends surrounding the game about some ridiculous tasks that are required to complete the game; many of them are not true. I'll give this method another shot, but it takes around an hour and a half when there's a method that can beat it in two-three minutes. I'll still need microphone support to pull it off, though.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Player (120)
Joined: 2/11/2007
Posts: 1522
Ferret Warlord wrote:
Alden's right: I gave that one a shot already, and it didn't work. There are are many legends surrounding the game about some ridiculous tasks that are required to complete the game; many of them are not true. I'll give this method another shot, but it takes around an hour and a half when there's a method that can beat it in two-three minutes. I'll still need microphone support to pull it off, though.
What's odd is that there's a memory address that counts the number of punches... [/offtopic]
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Dwedit
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Despite what that controller test program says, the Microphone is not the same as the VS coin switch.
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Isn't the microphone is the same thing as player two's start/select buttons? http://en.wikipedia.org/wiki/File:Famicom_controllers.jpg
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.