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Joined: 4/30/2006
Posts: 480
Location: the secret cow level
what the hell?
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3933
Location: Germany
Former player
Joined: 3/16/2009
Posts: 42
Location: In the USA, nowhere else.
http://dehacked.2y.net/microstorage.php/info/1337502940/DKL3%20Memory%20game.vbm (Donkey Kong Land 3) Dang, never knew Dixie was so fast like that at a memory game!
Lego is awesome!
Active player (328)
Joined: 2/23/2005
Posts: 786
Super Mario Bros. 2: Probably known already, but I've never heard of it, and it's quite funny. http://dehacked.2y.net/microstorage.php/info/219531434/smb2_ball.fm2
Editor, Expert player (2478)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
A rather surprising plot twist.
Joined: 1/27/2008
Posts: 236
Location: Somewhere
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Active player (500)
Joined: 11/19/2007
Posts: 128
Fluttering underneath the floor in Yoshi's Island: http://dehacked.2y.net/microstorage.php/info/435115963/4-8.smv Somewhat reminiscent of flying underneath the floor in its predecessor, but a lot slower and completely useless. :)
Active player (253)
Joined: 7/30/2006
Posts: 208
Location: Alefgard, USA
Quick playthrough of first 3 Galaga levels. http://www.youtube.com/watch?v=C-hTSulGKPA It's only "funny" if you try to imagine what someone would look like if they were playing this in real time on a MAME.
Former player
Joined: 2/19/2007
Posts: 424
Location: UK
Mister's SMW run compared to itself. Repeatedly, with a different delay each time: http://www.youtube.com/watch?v=CAAf4o3nnO8 Probably not useful, but shows mario's motion through the levels in a new light, I think.
Player (121)
Joined: 2/11/2007
Posts: 1522
Bloody brilliant!
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
That's pretty cool. Almost seems like it's meant to map out the trajectories taken (actually, that could be pretty useful for run improvements). Also, you could use just the trailing shadows to reflect just how fast Mario is (extra fun if you adapt it to other games with faster characters...)
Joined: 8/27/2006
Posts: 883
Awesome :P
P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Mario Lemmings! I bet that'd look good in Gradius
Joined: 7/2/2007
Posts: 3960
P.JBoy: you might find this interesting.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
XTREMAL93
He/Him
Active player (446)
Joined: 1/6/2012
Posts: 586
Location: Azerbaijan, Baku
Same glitch in Jurassic Park and JP Rampage edition
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