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Former player
Joined: 7/6/2004
Posts: 155
I'm on AMD64 on Linux. Does anyone know if it's possible to run pcsx-rr on such a machine? I just downloaded the v009 and extracted it. I had to mess with it a bit. I figured out that I could get around DWORD and BOOL (Microsoft types) by including plugins/gpuTASsoft/externals.h from cheats.h . It wanted setlocale despite not having #include <locale.h> (even though I didn't set ENABLE_NLS) so I added in that. Then, it fails to assemble due to trying to use x86 assembly on an AMD64 machine. So, I tried adding in the flag -m32 to make it generate 32-bit code. Of course, then it can't link to any of the libraries I have installed. Has anyone had any luck here? Is there an easy way to get it to work? I'm a bit curious how much faster asm is vs. the compiler nowadays.
Editor, Expert player (2072)
Joined: 6/15/2005
Posts: 3282
ShinyDoofy wrote:
.9 desyncs on both Megaman X5 and X6 from the very beginning. ... I'm on Vista (sadly), ATi gfx chip, plenty of RAM and an Intel C2D, if that's of any relevance.
Everything seems fine for me, as .9 doesn't desync for Mega Man X5 and X6. I'm using Vista as well.
scubed wrote:
I'm on AMD64 on Linux. Does anyone know if it's possible to run pcsx-rr on such a machine?
Last time I heard, pcsx-rr is Windows only. P.S. In the PXM file format spec at the Google Code page, it says:
    bit 12: Square
    bit 13: Triangle
    bit 14: Circle
    bit 15: X
It's supposed to be:
    bit 12: Triangle
    bit 13: Circle
    bit 14: Cross (or X)
    bit 15: Square
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
Hm... the first page on this topic still says that v006 is the "latest version" even though v007, v008 and v009 have been released. Which version is one actually supposed to use? Are there some problems with the newer versions, or is there some other reason why the first post has not been updated?
Former player
Joined: 9/1/2005
Posts: 803
nfq wrote:
Hm... the first page on this topic still says that v006 is the "latest version" even though v007, v008 and v009 have been released. Which version is one actually supposed to use? Are there some problems with the newer versions, or is there some other reason why the first post has not been updated?
The first post in this topic is outdated. 0.0.6 Has some fatal flaws that prevent it from being usable. 0.0.7 Would be the version that I recommend, although I've had more problems with it in the last couple of days that's causing a bit of irritation. 0.0.8 Also, for me at least, had a fatal flaw in that it wouldn't loadstate at all, making it useless for recording (also corrupted a movie file). 0.0.9 Is the only version I don't really have any experience with, as since 0.0.7 work, I don't feel a great need to change. The fact that the new cdrom plugin doesn't detect my cd burner/dvd reader drive and my daemon virtual drive is enough incentive to not bother switching while I'm working on a fairly large project (I don't like the iso plugin). FractalFusion said previously in this topic he got movies to sync with it, as have I using the iso plugin, but I don't know if he's recorded anything with it to test that stability factor. I know I haven't. Essentially, 0.0.7 or 0.0.9 are your choices for making a TAS using pcsx. I don't know about movie backward compatibility from 0.0.9 to 0.0.7, but the other way around works.
Active player (312)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
yeah, go with .0.0.9. It works really fine.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
ah, thanks for the responses. i guess i'll use the latest version.
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
I've trying the whole night to have some decent (BGM) quality music while replaying... and I feel like that using CD-ROM and fix the CD-ROM speed around 4X (without the "movies synch mode" checked) helped to get a desynch far later in my speedrun.. Thought, sometime the desynch happen at same time than using a common iso file... so im probably helpless about this. (of course I din't use the original suikoden2 game for these test, I don't want to buy an another one ^__^)
Experienced player (960)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
Resident Evil 3 movie made on 0.7 wont sync on 0.9 (0.8 sync) while using the latest 0.3 cdrom plugin, it resynced fine when i used cdrom0.1 from 0.8 After further testing, it seem the autodetect in cdrom plugin was the problem, or else it could be catching/subchannel Probablyig those who get desync from old movie have same kind of problems
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
I've tried 0.9 for a little bit here, and I must say that the new controller plugin SUCKS. While it lets me properly configure my PS2 controller to work (and it works in Windows just fine), when I go to actually playing the game, no inputs are accepted, though it works just fine with the keyboard. Seriously, WTF?! Stupid. I'm going back to the input plugin with 0.7. Edit: Going back to 0.7 in general because 0.9 keeps screwing around with the plugins and deletes what I want to use. Bastard.
Taking over the world, one game at a time. Currently TASing: Nothing
Experienced player (960)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
0.9 use its own registry setting, if you swap in with older version you can get confused easly (plugins) Fact: If you dont use a bios, you will apparently crash when trying to load a movie (instant crash)
Editor, Emulator Coder, Expert player (2155)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
0.0.9 will simply crash as soon as you cancel opening an ISO if you're using the TAS ISO-plugin without specifying the image file in its settings, which I find funny (it's brokenness!) :p
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
Is it possible to record disc change with this emulator yet? I tried with the latest version (v009), but it crashed when I tried to play it back (I used the TAS ISO plugin). Maybe I did something wrong though. I'm not exactly sure how it should be done.
Experienced player (960)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
nfq wrote:
(I used the TAS ISO plugin). Maybe I did something wrong.
Yes you did something wrong, you used ISO plugin witch is kinda not the most robust plugin ever, well, sue me if im flamming, but i never could get it to work properly, the cdrom plugin works good tought (im using virtual drives) I would try to ask to theenglishman if i where you, he do MGS TAS witch require also disc swap (2cd game)
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
arukAdo wrote:
Yes you did something wrong, you used ISO plugin witch is kinda not the most robust plugin ever, well, sue me if im flamming, but i never could get it to work properly, the cdrom plugin works good tought (im using virtual drives)
the ISO plugin is the only one that actually works for me. the CD-ROM plugin 0.3 doesn't even start the game and the older 0.2 CD-ROM plugin doesn't change the disc.
I would try to ask to theenglishman if i where you, he do MGS TAS witch require also disc swap (2cd game)
ok, i'll ask him.
Experienced player (960)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
For the cdrom plugin i had to set manualy the read mode, and remove all autodetect (seem doesnt work for me), i disabled caching and subchannels too
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
arukAdo wrote:
For the cdrom plugin i had to set manualy the read mode, and remove all autodetect (seem doesnt work for me), i disabled caching and subchannels too
ah.. i got it to work now, because i used daemon lite (and autodetect everything). before i used some crappy magic iso program. however, the disc change doesn't work with this either.
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
By the way, this .kkapture thing... it would be good if it would be possible to use it for other emulators that don't have AVI capture, for example Dega (the Windows version doesn't have AVI record). I tried to use it to capture with Dega but it didn't work, so I guess something has to be done with the emulator first.
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
==> http://code.google.com/p/pcsxrr/wiki/pxmFileFormat
Control Byte The corresponding bits indicate which functions are used at each frame. bit 1: Reset bit 2: Open/Close CD case bit 3: Enable/Disable "SIO IRQ Always Enabled" hack bit 4: Enable/Disable "SPU IRQ Always Enabled" hack bit 5: Enable/Disable cheats
this seem talking about we can reset the game, while playing... does there a way to do this with pcsx-rr..?
mz
Emulator Coder, Player (79)
Joined: 10/26/2007
Posts: 693
BadPotato wrote:
this seem talking about we can reset the game, while playing... does there a way to do this with pcsx-rr..?
Yes. You need to set up a hotkey for "Reset" first and then use it when you're recording a movie. (The menu option doesn't get recorded in the movie files, you need to use the hotkey for this.)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
thanks, very good tips to know!! also, this isn't probably in the priority of this project.. but it would be nice to have an option for enabling background input for all hotkey. A little discuss has been started here. This should be a big help for those that are working on 2 game in same time... (note: controller background input, seem already set, by default)
Joined: 10/30/2006
Posts: 28
How can I start a game. I configure the joypad control but it have no effort. It seems that the controlinput don`t work from the emulator ? I try it with an PC-joypad an the keyboard function too. But it`s ever the same problem. The emulator don`t detect any input.
Active player (293)
Joined: 12/16/2008
Posts: 458
Location: Houston
does it work with your keybord?
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
Monty Mole wrote:
How can I start a game. I configure the joypad control but it have no effort. It seems that the controlinput don`t work from the emulator ? I try it with an PC-joypad an the keyboard function too. But it`s ever the same problem. The emulator don`t detect any input.
The control plugin for 0.9 sucks. I couldn't get it to work either, though the one with 0.7 works just fine. I don't know why this is though, but I did report it on the Google Code page.
Taking over the world, one game at a time. Currently TASing: Nothing
mz
Emulator Coder, Player (79)
Joined: 10/26/2007
Posts: 693
This kind of questions appear on PlayStation forums very frequently. Most of the times it's just because the poster is trying to play a pre-analog-controller game with the "PAD Analog" mode on. I know for sure it's been asked quite a few times on this thread; I still remember that girl saying how PCSX was the worst piece of shit she had ever seen, just because Castlevania: SotN didn't detect her input. :D
Sir VG wrote:
The control plugin for 0.9 sucks.
Actually, it's the same one since v0.0.1 and probably older releases too... You were probably still using padNRagePlugin.dll which also used to come in the archive until v0.0.5, but that plugin has the buttons wrongly labeled (among other things) so I decided to not recommend it anymore since v0.0.6. But you can still use it if you put that dll file inside the "plugins" folder (note now it's "plugins", not "plugin"), as you can also use any other plugin if you prefer.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Experienced player (960)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
I have a question for you mz How do you know the resident evil 3 fix is need in re2, do you have tested it? If so, does the fix is required the same way than for re3, as in, use in doors transitions for preventing infinite loop? Another little thing worthy, i already asked but never had answer i think Is it possible when you replay a file to show like any other input the hack keys? This way you can review easier, in resident evil case, the good thing is just by paying a bit attention, you would spot a hack hotkey outside of door transition (where they should only belong to) This is good for both player and judge, you can easly make an error and activate key where its not needed
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