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Joined: 5/9/2005
Posts: 748
Raiscan wrote:
so i herd u liek derailin threadz
So on a unrelated note...
MissileWaster wrote:
...Words on a free to join forum...
So it has to have been brought up before, but, you guys have to LP this at some point. I mean it has a monkey wearing a jetpack, whilst firing machine guns, sometimes in a desert like region. It is totaly refreshing unique material for you! Not to mention the whole picking up water mellon slices to restore health thing. And the name 'DK' sounds far too much like 'CJ' for it to be a fluke. Its fate I tell you!
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I got an idea that will satisfy that. If/when a TAS ever gets finished, I'll do a commentary like I did for OoT. I'm sure I can once again put my voice acting skills to good use.
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Paused wrote:
Raiscan wrote:
so i herd u liek derailin threadz
So on a unrelated note...
MissileWaster wrote:
...Words on a free to join forum...
So it has to have been brought up before, but, you guys have to LP this at some point. I mean it has a monkey wearing a jetpack, whilst firing machine guns, sometimes in a desert like region. It is totaly refreshing unique material for you! Not to mention the whole picking up water mellon slices to restore health thing. And the name 'DK' sounds far too much like 'CJ' for it to be a fluke. Its fate I tell you!
trust me, me and drakkel have talked about this. funny story, actually. let me start from the beginning: someone posted in the LP sandcastle that they were going to LP this game, but didn't fully know the game so they weren't going to 100% it. some other dude FLIPPED THE FUCK OUT at the notion that the game would not be 100% completed (like, right down to picking up every fucking coin, this dude was insane). someone said there could be two threads, one with this uppity bastard doing 100% so it'd be a "professional thread", and one with the other guy, as a "new person just playing the game thread". me and drakkel thought this was funny as hell and said we should start a thread as soon as those guys do. one of us (i think it was me) said we should each control one kong, and have a 20-30 minute video of one of us playing as much as we could as our one kong, with roosevelt being DK naturally, and it spun from there. only problem is the shitty emulation (even on PJ64) for dk64 makes this pretty much impossible as it stands. but yes, we have thought this through and think it'd be pretty fun to do if we didn't fuck it up too badly. i think we ended up deciding that roosevelt would be DK, drakkel and sovietwaffle (studio) would switch off who plays diddy since they wouldn't stop arguing about it, rock tumbler would be lanky, cherrydoom would be tiny, and i would be chunky. so whenever an emulator comes out that plays this game well enough for us to do it, yeah, we might lp it. e: and if by free to join forum you mean somethingawful, then i hate to break it to you but it aint free. tenbux up front
Joined: 7/2/2007
Posts: 3960
I believe his point on costs was that you were posting something on a forum that is free (TASVideos), the implication being he recognized you from the only particularly well-known non-free forum.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 7/9/2006
Posts: 20
Location: Texas
Derakon wrote:
I believe his point on costs was that you were posting something on a forum that is free (TASVideos), the implication being he recognized you from the only particularly well-known non-free forum.
well...cocks. oh well at least i mentioned somethingawful otherwise people may have thought that i'm just some stupid youtube lper. although the only difference between me and them is 10 dollars i guess :/
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Comicalflop wrote:
Do fish get thirsty? Take the dumb test now.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 5/9/2005
Posts: 748
MissileWaster wrote:
roosevelt would be DK, drakkel and sovietwaffle (studio) would switch off who plays diddy since they wouldn't stop arguing about it, rock tumbler would be lanky, cherrydoom would be tiny, and i would be chunky.
You realise that I will now have the mental image in my head of your lps consisting of a group of chimps huddled around a computer. Though it will be odd seeing Cherrydoom as a blonde, and drakkel and sovietwaffle sharring a body between them. The rest of you work perfectly though.
Derakon wrote:
I believe his point on costs was that you were posting something on a forum that is free (TASVideos), the implication being he recognized you from the only particularly well-known non-free forum.
Yeah. Easier to say hi on here than trust myself with a credit card.
MissileWaster wrote:
so whenever an emulator comes out that plays this game well enough for us to do it, yeah, we might lp it.
Rockin. Well in that case keep up the 'wishfull thinking' everyone!
Post subject: Donkey Kong 64. again Im sorry.
Joined: 6/4/2009
Posts: 6
Location: Sweden
I recently joined TASvideos now. And I really admire all of the videos! But I wanted to see more donkey kong. I was first thinking of making my own TAS run. I would love to see a 100% Donkey Kong64 run. But then I am wondering if anyone is WORKING with Donkey Kong64 TAS run? Please reply if you know, otherwise I start making my own route and making a 100% speed run =P
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Joined: 9/29/2008
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Location: Canada
1. Please post in the existing topic 2. Don't scream your topic titles 3. Dk64 isn't TASable yet because mupen doesn't emulate it Sorry if I sounded a bit harsh. Also read the FAQ if you haven't.
MezzoDragon
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Joined: 5/27/2007
Posts: 120
That was a topic for DK64. From what I read, there is not usable version of this game. I want to see a 100% run of this game, too. After watching the LONG normal run, a TAS will make it much cleaner with pinpoint accuracy and such. Wait a sec... You can make a speed run of this game? Or, perhaps you should just make a route for it.
Joined: 6/4/2009
Posts: 6
Location: Sweden
Firstly, Sorry for anything I did wrong when I created it. Second.. I AM going to make a TAS run of this game (100%) And at the time I wait for a reasonable version for the right tools for TASing Ill be making my route. So sorry once again, (Im a new boi :-])!
Player (116)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
uhh hello the game crashes after the dk rap, Pick another game
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Joined: 3/17/2009
Posts: 496
funnyhair wrote:
uhh hello the game crashes after the dk rap, Pick another game
the DK rap is pretty pwnage though
MezzoDragon
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Posts: 120
Knallpuffen, I'd be impressed if you can get pass the opening. Also, may you please describe your route for this game?
Player (58)
Joined: 7/7/2008
Posts: 872
Location: Utah
HONESTLY, the rap was a bad idea I thought, mostly because I hate rap. The game is still good though.
Mitjitsu
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Joined: 4/24/2006
Posts: 2997
Why not TAS the DK rap?
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
TAS the DK Rap using that sound test mode for the NES!
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
MezzoDragon
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Joined: 5/27/2007
Posts: 120
Sorry to be rude, but I hope someone actually manages to make a TAS of this game. There are many tasks, such as catching those stupid Banana Fairies, that is too difficult for natural skills to do efficiently.
Joined: 6/4/2009
Posts: 6
Location: Sweden
Yes I agree with you all. But I already started making a route, but It is very difficult. The main thing I think of is getting all the character's before even starting collecting evertyhing, But I found some good ways on how to get bananas and Diddy kong on jungle japes, Jungle japes aint clear though, it will make it alot easier if I have all of the character so I dont need to run so much. I will especially look at the speedrun on speeddemosarchive, wich is a very good route but still needs some fresh up. NOTE: I am very familiar with this game and I know how I should make my routes. Just need some detailing. EDIT: I know you can't play it yet as a TAS, but just look.. The game is VERY BIG and need lots of planning and routing. So I think It will take quite some time to make the routes. It is hard already to find some good jungle japes route.
Player (116)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
if the game cant be TAsed? why are you wasting your time makeing routes?
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Mitjitsu
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Joined: 4/24/2006
Posts: 2997
funnyhair wrote:
if the game cant be TAsed? why are you wasting your time makeing routes?
Because somewhere down the line the game will become TASable.
Player (58)
Joined: 7/7/2008
Posts: 872
Location: Utah
Don't believe him? The Star Wars games for the SNES are becoming very close to being able to TAS, correct me if I'm wrong.
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Joined: 4/30/2009
Posts: 791
That is a thought - is it known what prevents this game from being emulated, and is there a workaround or solution in the works?
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funnyhair wrote:
why are you wasting your time makeing routes?
Why are you wasting your time posting here? Of the total of two posts you made in this thread, approximately two are completely useless and/or redundant.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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If you're going to construct a route, you might want to take a stab at the newly found 15 banana route: http://www.youtube.com/watch?v=YTlwRFHs9kg and http://www.youtube.com/watch?v=mlIIbz1cK_g
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