Post subject: Star Fox Command
Former player
Joined: 10/6/2007
Posts: 86
I started working on a SFC TAS A few things to note -to boost/slow down, click on the top/bottom for 1 frame, wait 3 frames, then click on top/bottom again -haven't really tested it out much but for circles I just make pentagons/hexagons to barrel roll -barrel rolling makes your ship a magnet for pick ups if close enough in the vicinity -Peppy Hare once said "Use bombs wisely" Only have the first mission completed, split paths aren't possible on the first play through so 7 missions must be played to reach the credits. dsm video If anyone is interested, we could attempt to have more than one person working on this TAS
Post subject: Re: Star Fox Command
Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
applepieman wrote:
-Peppy Hare once said "Use bombs wisely"
I hope the future missions don't do this, it completely killed all the entertainment.
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Former player
Joined: 10/6/2007
Posts: 86
Don't worry, there are some enemies that don't die from 1 bomb later on. (if I recall, the 3rd mission)
Joined: 7/2/2007
Posts: 3960
Enemies will also be more spread out soon enough, so that bombs won't be sufficient to kill them all. There's a lot of dead time between the action-y bits, though. :\
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 4/29/2005
Posts: 1212
Isn't Krystal a playable character in this game too?
Joined: 7/2/2007
Posts: 3960
Er, yes, she is, with different weapons loadouts depending on the storyline. Pretty much every friendly character in the Star Fox 'verse (with the possible exception of Tricky...) flies a ship of some kind in this game.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 4/29/2005
Posts: 1212
Well, at least she's a playable character somewhere. I was so disappointed when she didn't make it into Brawl, instead we got that wuss, Wolf.
Joined: 7/2/2007
Posts: 3960
Because what the Star Fox representatives really needed was another light, fast character. ;)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 4/29/2005
Posts: 1212
Well, hopefully she makes it into the next Smash Bros. game.
Player (80)
Joined: 7/7/2008
Posts: 873
Location: Utah
If there is one that is.
Skilled player (1417)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
Of course the one named Kitsune would be asking about this stuff.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Joined: 4/29/2005
Posts: 1212
Captain Forehead wrote:
If there is one that is.
I don't see why there won't be. All of the games have done really well, so I doubt they'll stop playing with a winning formula.
Pottoww
He/Him
Joined: 8/13/2015
Posts: 9
Currently running this game RTA and I have found out about two glitches (it seems?). First off, this: http://www.twitch.tv/pottoww/v/10787158 Secondly, you can interrupt ROB when you are about to hit the mothership and start the boost earlier. His text box will still be visible but you have full control of your arwing and the camera changes to the one you normally get after he is done talking. I would love to know what causes this, anyone who has any idea or would be interested in looking into this?
Pottoww
He/Him
Joined: 8/13/2015
Posts: 9
I can tell you that the first glitch seems to happen as long as you can mash within a few frames in the beginning of the missile cutscene. The second one though seems to happen way less and I don't know what's causing it.