If there is any character worthy of a speed run it is Speedy Gonzales!
Also, no JXQ isn't back. He started this TAS some years ago and got to the end of 2-1. I decided to finish where he left off.
As always, I recommend downloading my release package as it includes the movie file as well as other accessories such as level savestates, memory watch files, spreadsheets, etc.

Noteworthy Game Physics

  • Super Speed
    • Obviously the TAS maker of this game is the Arrows, as they vault Speedy into Speedy Gonzales worthy speeds.
    • When at super speeds, if speedy presses the opposite direction for even one frame, his speed is immediately reset to normal speed.
  • Downhill walking
    • When at normal speed being on a downhill floor for any length of time will boost Speedy's speed from 384 to 416 until he presses the opposite direction or walks on an uphill floor.
    • When at super speed, his speed will continue to increase for every frame he is on it! There seems to be no speed cap in this situation.
  • Uphill walking
    • When at normal speed, this has no affect
    • When at 416 speed, this will immediately reset it to 384 (normal speed)
    • When at super speeds, this will drain Speedy's speed each frame he is on it. This can come in handy too though, in order to make it under ledges or other obstacles since pressing left immediately stops super speed.
  • Jumping
    • Sucks. You can not control the height of your jumps. This leads to some awkward looking sections.
  • Health
    • The programmers were nice enough to give you 3 whole hits before you die! And they reset it once each _world_. How generous!
    • So for the entire world taking damage must be planned, as you only get 2 hits to work with.
    • You can get health refills along the way. In some cases this is worth it, as taking more hits saves more time than it costs to get the refills.
  • Weaponsbut
    • Weapons will last until the boss fight of a world.
    • Getting weapons is often worth the cost since you can hurt enemies and thus avoid damage.
    • In some levels you must get a weapon in order to bust obstacles.
    • The sledgehammer is cool as balls.

Summary

  • Emulator used: Not yet released VBA v22, works on v21 though
  • ¡Ándale! ¡Ándale! ¡Arriba! ¡Arriba!
  • Takes damage to save time
Enjoy!

mmbossman: There hasn't been a lot of vocal support for this one, but that's somewhat on par with a GBC run. Voting support has been good though. The movie dragged a bit for me, but it certainly wasn't bad, and some of speediness was impressive to watch. Accepting for publication.

Raiscan: ¡Ándale! ¡Ándale! ¡Arriba! ¡Arriba! (Processing)


TASVideoAgent
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There needs to be a poorly digitized speech sample of Mel Blanc saying "¡Arriba!" and "¡Ándale!" every time Speedy jumps. Also, it needs to cut out two of the three sound channels when it happens. These levels are surprisingly long, but thankfully they get more interesting after Stage 2. There's one part in Stage 6-2 (or 6-3?) around 86 on the timer before a passage full of bats that bothers me. You come to a complete stop and jump once or twice before moving on, and I can't see the need for a delay. Other than that it's a serviceable entry, so why not? Yes vote.
mklip2001
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I had trouble staying interested in this run. The levels are long, and the uncontrollable jump height looks annoying in a TAS. I do agree with Judge Ito that things look better after the first couple of worlds. I have a couple questions about the run. First off, it seems that you pick up a lot of weapons in a single world sometimes... I think you got a weapon in each stage of one of the worlds. Why is this needed if weapons last until the end of a world? (For instance, I think you got two boomerangs in World 2.) Secondly, at the end of Stage 3-2 or 3-3, couldn't you shoot that tornado rather than take damage off of it? It seemed like that was one of the more avoidable places to take damage. That being said, the game does look pretty difficult. The speedup arrows are really awesome, though they don't appear as often as I would like. (It could be interesting if the game littered the worlds with speedup arrows, so that a human player would actually have to DODGE some of them to maintain a good sense of control.) The weapons are pretty cool for the most part, with the sledgehammer definitely looking the best.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
adelikat
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Joined: 11/3/2004
Posts: 4754
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Bleh, weapons last for an entire level, not an entire world. My bad.
It's hard to look this good. My TAS projects
mklip2001
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Ah, that helps. Yes vote then.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 5/27/2006
Posts: 82
It slowed down quite a bit during the underwater level, and I think some other Speedy game may have been a better choice (Los Gatos Bandidos perhaps), but I enjoyed it quite a bit.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1369] GBC Speedy Gonzales: Aztec Adventure by adelikat & JXQ in 30:25.79
Joined: 6/4/2009
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did adelikat watermark his submision text ? Oo?