Editor, Expert player (2312)
Joined: 5/15/2007
Posts: 3855
Location: Germany
This is the predecessor slot of the gameboy remake of the same name - the first game I ever TASed. It uses the same graphics and some levels from the gameboy slot. I actually was close to completing the TAS and submitting it, but I had a misunderstanding with my father (he sent my PC away to formatting since it was full of viruses, without telling me. I'm not in the mood to write the whole story...). So I now only have a half-completed movie left. >_> http://dehacked.2y.net/microstorage.php/info/260570812/smurfs%20nes%20taS.fcm Rom name: Smurfs, The (E) (M4) [!] Comments etc. appreciated.
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
Well, right off the bat, why (E) and not (U)? lol
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Post subject: (deleted for no reason at first)
Editor, Expert player (2312)
Joined: 5/15/2007
Posts: 3855
Location: Germany
Joined: 4/12/2008
Posts: 19
Location: Austria
Nice speedrun so far. It got me infected with interest. I'm looking forward for a finished run. The game seems to be a passable choice to TAS. Till now I thought there were only two NES games supporting German, "Robin Hood" from Virgin and "Asterix" from the same company that developed "The Smurfs". XD
Contra Force deserves a TAS. D':
Skilled player (1885)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
*Bump* I just finished a TAS of this game today. This game is pretty fun and easy to TAS, except for the dragon boss. I completed the game in 8min 20sec. I'd like to know if you can spot any mistakes, and if you think this is something I should submit or not. Here's the .fcm I play on hardest difficulty, just like MUGG, and compared to his WIP, this run is about 40 frames faster at the point where his WIP ends.
Editor, Expert player (2312)
Joined: 5/15/2007
Posts: 3855
Location: Germany
The dragon fight and the last level looks improvable. I think you don't need to get as close to the dragon everytime you throw a present pack towards him. As for the last level, you should use the left-right trick to skip the "being hit"-animation. The last level is, as far as I can remember, pretty much a matter of health management since there are more places you could take damage to save time than your health allows.
Skilled player (1885)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
Thanks for the comments!
MUGG wrote:
The dragon fight and the last level looks improvable. I think you don't need to get as close to the dragon everytime you throw a present pack towards him.
Yeah, I think it's improvable too, in particular by manipulating the fires better. I do indeed throw the presents as far away as possible, I made sure I did this by looking at the boss HP at RAM address 02F9. I could try and have a higher vertical position when releasing the presents in order to throw them a little earlier, if I can manipulate the flames to stay out of my way. But yeah, I'll redo this boss fight, I can probably shave off several frames from it.
As for the last level, you should use the left-right trick to skip the "being hit"-animation. The last level is, as far as I can remember, pretty much a matter of health management since there are more places you could take damage to save time than your health allows.
I did not know about this left+right trick, it sounds very useful. I'll redo this level too. EDIT: I have now redone the dragon fight and the last level. The dragon is now killed 63 frames faster, and I also take a hit to save some time. I pick up a raspberry on the next level, so I have full health on the last level. The last level is beaten 51 frames faster. I use the left+right trick on the first plant to get by it faster. The trick can't be done on the last two pots I take damage on on that level - I have to move left in order to take a hit from them, and the left+right trick can't be done when you have a horizontal momentum. Here's the new .fcm. Thoughts?
Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
On the huge pot in the last level, it's not faster to do the L+R trick? Also, I'm surprised those plants can't be avoided by turning around to get hit. It does seem impossible :/ EDIT: Oh, you said it wasn't possible. Well, I mean it IS possible, just slower I'm imagining.
Super Mario Bros. console speedrunner - Andrew Gardikis
Skilled player (1885)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
andrewg wrote:
On the huge pot in the last level, it's not faster to do the L+R trick?
Actually, according to my tests, the L+R can't be done on the cauldron. You are right that it would save time, but the thing about the cauldron is that your normal invulnerebility time does not apply here for some reason, so if I use the L+R trick here, I would get hit on it twice and die. Your invulnererbility time on the cauldron is about 20 frames or so. That's why I take a damage boost to the left, to avoid touching the pot again.
andrewg wrote:
Also, I'm surprised those plants can't be avoided by turning around to get hit. It does seem impossible :/ EDIT: Oh, you said it wasn't possible. Well, I mean it IS possible, just slower I'm imagining.
Hmm, I don't think I'm following you here, could you be more specific about what you mean? Do you mean that you think it is indeed possible to use the L+R trick on the plants in order to avoid getting pushed to the right after taking damage on them? From my understanding of the L+R trick, this can't be done on these plants, basically because I can only take a hit from them from the right, which forces me to have a horisontal speed when I take the hit, which in turn renders the L+R trick impossible since it requires my X speed to be 0.
Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Oh, I think I'm mistaken. Yeah, I guess it's not possible to do any of the things I thought might be faster. I was doing L+R on the cauldron, not thinking about the health factors. Looks pretty good! I'm going to see if I can spot any improvements on this though.
Super Mario Bros. console speedrunner - Andrew Gardikis
Skilled player (1885)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
andrewg wrote:
Oh, I think I'm mistaken. Yeah, I guess it's not possible to do any of the things I thought might be faster. I was doing L+R on the cauldron, not thinking about the health factors. Looks pretty good! I'm going to see if I can spot any improvements on this though.
Thanks! :) A fresh pair of eyes are always welcome, I wouldn't be too surprised if I've overlooked something. I've discussed this run some with MUGG, and as I've told him, the latest .fcm I posted will not be something I submit anyway - I'll want to redo the run, adding more entertainment to it (jumping as late/soon as possible, playing around more on last boss, etc.). I'll probably end up shaving off a few frames too.
Dark_Noob
He/Him
Experienced player (732)
Joined: 8/24/2011
Posts: 319
Location: Brazil
I find that you sufficiently lost frames in the penultimate phase.
Someone who still enjoy playing fighting games ;)
Player (46)
Joined: 11/2/2015
Posts: 17
I had started TASing the first levels of the game and then I discovered someone already did a TAS :p Too bad it's not ready for submission D:
Twitch : itsme_baruch speedrun.com : itsme_baruch YouTube : Baruch785