Ah, but don't forget that you can use Super Arm a couple of times to do a little extra damage. I don't know why Frenom switched weapons more than once in that battle, though. I see by this chart I made that Hyper Bomb does more damage too, but perhaps not enough to justify the wait time between explosions.
Hey, I noticed at the beginning of your new run that you shot the Screw Drivers more than 3 times. In this game, even the minor enemies have a brief period of invulnerability after being hit where they can't be hit again, so watch out for that so you don't waste shots. Or are you wasting shots on purpose for luck manipulation? Anyway, it's good that you're thinking of ways to destroy enemies early so that they won't lag the game with their attacks.
One thing you should do as a courtesy to people who download your runs is to put in a new filename for each new run you start, and only use the same name if it's a continuation or slight fix of something you already posted. That way we won't have to worry about overwriting something unique.
put yourself in my rocketpack if that poochie is one outrageous dude
Wait! If I remember correctly, Isn't jumping constantly faster than walking?
And how come you are using the European version? I'm just curious since I haven't followed this forum much.
I'm not sure. I noticed that in the water tunnel in Dr. Wily 3 of MegaMan 1, you can run as fast as your own Mega Buster shots, but if you jump, you fall a little bit farther behind the shot as you land. So maybe you stop moving for one frame when you land from a jump... But Frenom had segments of continuous jumping, which didn't produce the landing sound effect, so maybe it also doesn't cost a frame until you actually go back into standing position.
put yourself in my rocketpack if that poochie is one outrageous dude
Isn't it possible to manipulate the clear bonuses to be the minimum value? That would save time at the score tally. Likewise, it should be possible to manipulate the bonus object in Ice Man's stage to not drop (or to just avoid it).
In Wily 1, you shoot a block with Elecman's weapon from a significant distance. Elecman's weapon creates massive lag. Could you shoot it from closer to reduce lag?
Man, jumping against the Yellow Demon creates a lot of lag...might be faster to run through it and hide on the other side while it's busy teleporting? You have plenty of health to spare.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
In the youtube video at 1:29, you jump on a platform and it doesn't seems to be necessary
At 2:45 : You get a bonus ball, I don't think it's necessary.
http://www.youtube.com/watch?v=Sr0D492Cj9g
Got some improvements done:
-Iceman
No point bonus pick up
better boss tunnel
-Wily 1
Lag reduced by a lot - Shaved off five seconds of lag :D
Currently working on:
-Possibly the Wily Tower (Mega Man the Wily Wars)
In the vertical sections, you're walking off of ledges instead of jumping off them. Wouldn't jumping increase your falling speed, getting you to the next screen sooner?
It looks like the rate at which you hit Quick Man was a bit variable. You should be consistently hitting him on the first frame that he becomes vulnerable.
I was going to say that you should use the Flash Stopper in Metal Man's stage for the crushers, but then I realized that just because you beat Quick Man doesn't mean you have Flash Stopper. Whups. Still, would it be possible to equip the Quick Boomerang during one of your damage pauses?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
I'm not sure if that rule applies in Wily wars
If there are 3 Quick boomerangs on the screen when I shoot 3 Tornadoes, it causes major lag. So I want to be as close to him as possible while he's shooting
No. Why? Because I need to use my buster to shoot the snake like things instead of getting hurt since they inflict major damage.
Currently working on:
-Possibly the Wily Tower (Mega Man the Wily Wars)
Well, if you aren't sure about something, you should find out. :)
As for the weapon switch, fair enough. I take it the time lost to doing the switch later is less than the time lost to using the Boomerang on them and dodging the attack? Or are they not even vulnerable to the Boomerang?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
I should've payed more attention to this thread. I just saw your wips and they look pretty great! I hope you intend to submit it someday.
Sincerely, Fist.
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Dunno if weapon against weapon always is the best way to go when Magnet Beam is such an important weapon to get. Atleast TAS wise.
I began to continue abit on my old run from 2005 when I first saw your posts to see if it really is faster to take them weapon against weapon.
The route I take compared to your route.. and at Wily stage 1 you are 20 sec behind mine.
Bag of Magic Food wrote:
Were you able to watch any of Frenom's movies before the links went dead? I still have the ones from the 2/17/2005 post, and while they're obviously not perfect, many parts of that Rockman 1 run looked faster than yours. I don't seem to have downloaded the movie from the 2/27/2005 post, but it must be even faster. Here, let me re-upload the 2/17 movies at least
Huh.. can't belive that you accually saved thoose.. haha, nice one BoMF :)