Submission Text Full Submission Page

Emulator Used

FCEUX 2.1.2-interim

Main Priorities

  • Aims for fastest possible time
  • Aims for highest possible score
  • Abuses programming errors in the game

About the Run

Back to the Future is a vertical sidescroller where you have to go from start to finish before the timer runs out while trying to avoid things like giant bees, bullies, hula-hoop girls, and guys holding glass windows. After four of these walking stages are over, there is a bonus game. In my run I abused the up+down+left+right combinations to make it so that the character is going all over the screen. I make him jump in the air so that he doesn't get killed when he moves all around the screen. If he lands or is walking on anything other than the road or sidewalk, he gets killed. Doing the control combinations (U+D/L+R) actually gives the impression that he is time travelling at the speed of light, which is awesome. It is a really easy game to TAS, so this run took me three days to complete.

Conclusion

In closing, this run wouldn't have been possible without the support of everyone on this website. I would like to thank you all for this opportunity! :)

mmbossman: Rejecting due to poor audience response.

adelikat Unrejecting this submission for consideration into the Vault tier

Noxxa: Judging.
Noxxa: In the presence of a faster runs of this game, this run isn't eligible for publication in the vault. As such, rejecting again.

Post subject: as if i even maintain that page any more :(
Player (120)
Joined: 2/11/2007
Posts: 1522
Gruefood Delight!
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
There are two things about this that make it a little bad for TASing: - All the levels are autoscrolling - There isn't much of a variety of gliches/tricks Both beyond glitchman's control... It's a poor game choice and thus it'll probably be rejected.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
White Label wrote:
And what I'm pointing out is that shouldn't be a factor in rejecting a run because it's opinion base and not skill based. I don't like Mario and I bet I could find other people here who didn't like any Super Mario Bros. games. Should those be rejected? I understand that's a blunt way to make a point. What I'm saying is certainly there are games that are more entertaining than others and there is no reason to not feature those runs on the site because they bring in new visitors, programmers, and TASer's. But to limit runs to say, the top 100 most popular, well programmed games for a system is ludicrous and makes the site unsustainable in the long run.
This argument has been brought up time and again, and since you've been around since 2006, I suspect you've read through many of them already. In short, this site aims to provide movies that the majority of people find entertaining. It is not our aim to act as an archive for TASes for every single video game in existence.
Living Well Is The Best Revenge My Personal Page
Joined: 8/27/2006
Posts: 883
Nice run but my ear are bleeding now !!
Joined: 7/13/2006
Posts: 61
mmbossman wrote:
This argument has been brought up time and again, and since you've been around since 2006, I suspect you've read through many of them already. In short, this site aims to provide movies that the majority of people find entertaining. It is not our aim to act as an archive for TASes for every single video game in existence.
This is why I'm thankful for Gruefood Delight. However, I don't think it's been discussed in depth since Bisqwit gave up running the site. There are a lot of things to discuss and possibly change but this def isn't the forum for it, haha. I think we're all after the same goal with just a different way of getting there. MOST of us have attempted to author some type of TAS and know exactly how time consuming and meticulous it is. I just think it's kind of rude when someone obviously puts time into something (+10k re-records for this particular run) and people are quick to write it off because the music is awful. I've been around awhile and I know where to find the unpublished runs but most do not. My biggest argument for publishing runs like this are that they are a great start that might actually inspire someone to dig further into a game to one up the original. It happens, I think, more frequently to the more publicized runs because they are easier to find. I'm going out on a limb here, but who is to say that some future TASer doesn't discover the glitch to beat the auto scrolling stages faster. PS: I don't hate SMB.
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
Do you guys really want annoyance? Do you guys really want to bleed your ears out? Try TAS'ing NES Remote Control. As many times as I played that game, my ears were bleeding because of looping music. And of course, it's worst than this. How many other games have the looping music that gets annoying?
Joined: 7/7/2007
Posts: 161
I spent 20 years repressing this game's music. Thanks a lot. The jumping sound is the same as Shadowgate's "scream" noise. I never could line myself up right in the cafe. That's as far as I ever got. Looks like I didn't miss much. That reverse-cafe heart catching game is lame as can be. Anyone else get the impression that LJN's Back to the Future was a pre-programmed response to skateboard fad games 720° and Skate or Die? They probably had this game ready beforehand and slapped together some sprites and mini-games for the final product. Funny that the glitching actually makes the game's premise more canon. I mean, Marty's warping is the only relativity-breaking thing going on in this game. I like how they couldn't get the rights to Johnny B Goode and replaced it with a similar sounding--but lame--ripoff. Marty kinda looks like a rocking Hitler in the scene. Achtung Baby! And why are you avoiding the lightning bolts in the final stage? Isn't that the exact opposite of what they were trying to accomplish in the movie? I have to agree with the others. While I enjoyed the glitching, the game's far too repetitive, and I needed 150%-300% to make it through. Meh.
Joined: 7/13/2006
Posts: 61
p0rtal_0f_rain wrote:
Do you guys really want annoyance? Do you guys really want to bleed your ears out? Try TAS'ing NES Remote Control. As many times as I played that game, my ears were bleeding because of looping music. And of course, it's worst than this. How many other games have the looping music that gets annoying?
Kung Fu. Ikari Warriors wins for ear bleeding instrument choice. Pro Wrestling is pretty damn repetitive, but I really enjoy it for some reason.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Whelkman wrote:
And why are you avoiding the lightning bolts in the final stage? Isn't that the exact opposite of what they were trying to accomplish in the movie?
I think they actually damage you in the game itself, it's weird but according to one of the previous submissions of this game, it is true. I can't confirm this myself, but I'd trust an older submissions comments.
Player (120)
Joined: 2/11/2007
Posts: 1522
See, a lightning bolt directly to the car would damage the car; you're trying to USE energy from lightning that hits the clock tower and gets diverted down a cable that your car hits at just the right moment. DUH! ;)
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Joined: 1/11/2009
Posts: 44
Flygon wrote:
Whelkman wrote:
And why are you avoiding the lightning bolts in the final stage? Isn't that the exact opposite of what they were trying to accomplish in the movie?
I think they actually damage you in the game itself, it's weird but according to one of the previous submissions of this game, it is true. I can't confirm this myself, but I'd trust an older submissions comments.
Hitting a lightning bolt instantly slows the car down to 30 mph. This actually causes a slight glitch at the end of the run where the car hits a lightning bolt after crossing the "finish line," causing the flaming tire effect to separate from the car.
Joined: 7/7/2007
Posts: 161
Supper wrote:
Hitting a lightning bolt instantly slows the car down to 30 mph.
The whole game they throw people, trashcans, whatever at you, and the one stage where that would kinda make sense? Lightning bolts. The very thing you're supposed to get the car to connect with.
Joined: 1/22/2008
Posts: 319
Location: Brasil
good glitches, peferct socring, but the game realy boring, but 1986 we cant expect much
Run..Run...Run.....
Joined: 6/24/2009
Posts: 34
While the autoscrolling stages were repetitive and did get boring after a while, I found myself managing to watch this entire thing without wondering when it was gonna end. Well-played, especially with the glitches, and I think that 100% was a good choice to keep the run as interesting as possible. Voting yes. ... Possibly with the inclusion of "Ignores delays caused by bonus effects", a la Sonic. :P
Stuffs. Yarr!
Scepheo wrote:
The chance of choosing the right door is 0, because laser-absorbing goats will brainwash you.
Player (58)
Joined: 7/7/2008
Posts: 872
Location: Utah
This run is going to show you some serious s***. I don't even know if that's a good thing or bad thing.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Meh vote. I would give it a No if it weren't for the novelty of the glitching. The game is too boring and the music is too terrible to publish this confidently.
hi nitrodon streamline: cyn-chine
Tub
Joined: 6/25/2005
Posts: 1377
I'd vote yes for the kickass guitar solo, if it wasn't preceded by 15 minutes of repetitive sidescrolling. This game is in serious need of a level skip glitch.
m00
Post subject: Re: as if i even maintain that page any more :(
Editor, Emulator Coder, Expert player (2105)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
alden wrote:
Gruefood Delight!
I second this.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2738
Location: The dark corners of the TASVideos server
om, nom, nom... 'twas dry
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Now there's no reason not to publish this run! Yes vote!
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
Another AVGN reviewed game done. Do we have a list of them?
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3598)
Joined: 11/3/2004
Posts: 4738
Location: Tennessee
henke37 wrote:
Another AVGN reviewed game done. Do we have a list of them?
Here But it isn't maintained well. Also, I'd like to see this as a formal "feature" to the site :)
It's hard to look this good. My TAS projects
NitroGenesis
He/Him
Editor, Experienced player (551)
Joined: 12/24/2009
Posts: 1873
This TAS uselessly goes to 99 in the bonus levels. You can stop at 50. Is this a sloppy flaw or a speed tradeoff?
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
MarbleousDave
He/Him
Player (12)
Joined: 9/12/2009
Posts: 1555
We know everything's wrong with this game. I made a parody video that finds out what is wrong with a reviewer reviewing said game. Link to video