1 2 3
9 10
Rolanmen1
He/Him
Experienced player (764)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
Rolanmen1
He/Him
Experienced player (764)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
Ok, i couldn't watch the video last nigth so i did it now. No complain anywhere, the run looks perfect except on the Giro Fight. Near the end, why you didn't shoot him more near of the position where Aile have to move after the fight end?
Joined: 7/2/2007
Posts: 3960
Heh. Aile's uncertainty in the dialogue makes a nice contrast to how confident she is in the levels. Nice work. :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Player (107)
Joined: 1/5/2008
Posts: 84
Location: china
Rolanmen1 wrote:
Ok, i couldn't watch the video last nigth so i did it now. No complain anywhere, the run looks perfect except on the Giro Fight. Near the end, why you didn't shoot him more near of the position where Aile have to move after the fight end?
Because Gigo also have a position (when his HP come to 0, he will jump to that position from anywhere), when all of Aile and Giro come to their position, the dialog will be start. So i have just to try to control them come to their position nearly at the same time.
I'm coming to here to learn English~
Player (107)
Joined: 1/5/2008
Posts: 84
Location: china
Upload the 4th WIP .dsm file! Just completed Hivolt's mission. And now, the path exactly is(canceled): --Hivolt(Lv1 victory) --Hurricanu(Lv4 victory) --Fistleo(Lv4 victory) --Flammarl(Lv3 victory) --Area X --Luar(Lv4 victory) --Leganker(not sure, Lv4 or Lv1 victory) --Purprill(Lv1 victory) --Protectus(Lv1 victory) --Area M --Area O --Final stage As you see, Model ZX will not lost too much frames in vs boss (and more than 413frames for every transfer to other area), so i don't want to switch power to fight Hurrucanu. Also, i'm a little confused in Fistleo's mission, which way is the best to save people to open the door? Is there any suggestions?
I'm coming to here to learn English~
Joined: 7/1/2008
Posts: 272
It's really worth it to avoid the fire bosses' weak points and not just spam HX's charge attack? That's really surprising. I'm also curious why you'd lvl1 Hivolt and lvl4 Hurricaune. For saving the people in Fistleo, what do you mean best way? I remember that being a linear path; just save them as you go along. Also, wasn't there a shortcut in Hurricaune that required FX? Does that not save time?
Player (107)
Joined: 1/5/2008
Posts: 84
Location: china
Satoryu wrote:
It's really worth it to avoid the fire bosses' weak points and not just spam HX's charge attack? That's really surprising. I'm also curious why you'd lvl1 Hivolt and lvl4 Hurricaune. For saving the people in Fistleo, what do you mean best way? I remember that being a linear path; just save them as you go along. Also, wasn't there a shortcut in Hurricaune that required FX? Does that not save time?
Lvl4 Hivolt will cost too much time, and lvl4 Hurricaune for HX's OIS energy. In Fistleo's mission, save people as different route, the door will be opened at different time. Also, the shortcut in Hurricaune, hmm, i fogot this, it must use FX to open the way>_< i need re-think the route plan more XD. EDIT: now the path exactly is: --Hivolt(Lv1 victory) --Fistleo(Lv4 victory) --Hurricanu(Lv4 victory) --Flammarl(Lv3 victory) --Area X --Luar(Lv4 victory) --Leganker(not sure, Lv4 or Lv1 victory) --Purprill(Lv1 victory) --Protectus(Lv1 victory) --Area M --Area O --Final stage Thanks to Satoryu for his suggestion!
I'm coming to here to learn English~
Joined: 7/1/2008
Posts: 272
Still, why level up FX so much? Is the down charge that useful?
Rolanmen1
He/Him
Experienced player (764)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
Satoryu wrote:
Still, why level up FX so much? Is the down charge that useful?
It's usefull for that truck miniboss that appear twice in the game, i think he want it for him on the first ice mission
Joined: 11/26/2006
Posts: 115
nice work! I request constant encodes of the posted WIPs, especially now that the pseudos start :D thanks!
Rolanmen1
He/Him
Experienced player (764)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
Encode Uploaded: http://www.mediafire.com/?3yu1zwy25cm Thinking about it, are you going to use Model FX on that truck miniboss? If you will, you should make sure that it's faster than using Tornado on Fistleo. Well, anyway doing good men. Keep up the good work.
Player (107)
Joined: 1/5/2008
Posts: 84
Location: china
Rolanmen1 wrote:
Encode Uploaded: http://www.mediafire.com/?3yu1zwy25cm Thinking about it, are you going to use Model FX on that truck miniboss? If you will, you should make sure that it's faster than using Tornado on Fistleo. Well, anyway doing good men. Keep up the good work.
Tornado? i'm really don't think it's a very useful skill in vs Fistleo, and Flammarl. BTW, i'm really confused in save people, isn't anyone have any suggestions?
I'm coming to here to learn English~
Joined: 7/2/2007
Posts: 3960
Thanks for the encode, Rolanmen! Man, I wish my DS worked...it's been awhile since I played this game and I wouldn't mind a replay. I rather liked the wall-climbing technique, and of course the miniboss and boss died shockingly quickly. Is that technique usable against all enemies? If so, I don't really see much need to switch models for combat reasons.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Rolanmen1
He/Him
Experienced player (764)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
Derakon wrote:
Thanks for the encode, Rolanmen! Man, I wish my DS worked...it's been awhile since I played this game and I wouldn't mind a replay. I rather liked the wall-climbing technique, and of course the miniboss and boss died shockingly quickly. Is that technique usable against all enemies? If so, I don't really see much need to switch models for combat reasons.
Charged Multi-Attack (or however you want to call it) would work on any miniboss. Air Rolling Slash works like that on all bosses, but it does some heavy lag, so it isn't that convenient. And Model HX has it's advantage, it has better movement, like Air Dashing, and also a bit of triple electric combo on bosses.
Joined: 7/2/2007
Posts: 3960
The better movement is why I specified "for combat reasons". I spent most of the game in model Hx, as I recall. Yay aerial movement abilities!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 7/1/2008
Posts: 272
computerbird wrote:
Tornado? i'm really don't think it's a very useful skill in vs Fistleo, and Flammarl.
Are you kidding me?
Rolanmen1
He/Him
Experienced player (764)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
I can't pretty much remember how much damage could do Tornado on a weak spot of a fire boss, but i remember that it was incredebly powerfull. Not sure wich one is fastest in a TAS, but you should try both.
Joined: 7/1/2008
Posts: 272
I'm not sure I like getting a Lvl1 on Hivolt. He has the easiest weak point to avoid, and HX ammo should be VERY important. Is it not possible to rolling slash him to death without hitting the weak spot as much?
Player (107)
Joined: 1/5/2008
Posts: 84
Location: china
Sorry to replay late, Satoryu. i'm not kidding you, you can see the NEW WIP, it may tells you why i think tonado is not a very useful skill, and why i just got Lvl 1 on Hivolt, i don't use it usually, so i don't want to waste time to getting a high level on Hivolt, the OIS energy is enough. And, here is the thing what i find in save people: There are 4 soldiers and, townpeople and 2 children in that area. If you want to open the door in 8F, at the very least, you must save 8 people of them, the 4 soldiers must be included, and the last one couldn't be a child. also, i had try to find some death warp or sequence break in that part but it failed.
I'm coming to here to learn English~
Rolanmen1
He/Him
Experienced player (764)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
Ok, that was deffinitively faster, can you do the same using LX against Thunder Bosses? Also here's an encode: http://www.filefront.com/15226511/Megaman%20ZX%20TAS%20Test%20-%20Area%20G%20by%20Computerbird.avi EDIT: Also a bit before the boss after thunder slashing one of those enemies, you walked to manipulate a refill for the Model?
Joined: 7/1/2008
Posts: 272
Okay, I see what you're talking about. And of course you don't even have tornado yet, so of course you're not going to use it on Fistleo. However, how does that prove the tornado isn't useful elsewhere? You might be able to do the same thing to Flammarl, but tornado could still be good for some later bosses. Maybe. I'm just putting it out there. And ammo isn't going to be an issue by that point, if you stick with your plan to lvl4 Hurricaune.
Player (107)
Joined: 1/5/2008
Posts: 84
Location: china
Rolanmen1 wrote:
Ok, that was deffinitively faster, can you do the same using LX against Thunder Bosses? Also here's an encode: http://www.filefront.com/15226511/Megaman%20ZX%20TAS%20Test%20-%20Area%20G%20by%20Computerbird.avi EDIT: Also a bit before the boss after thunder slashing one of those enemies, you walked to manipulate a refill for the Model?
Thanks for the encode again, man. And the 4 enemies should be passed with some other way, i'll improve it in next WIP. @Satoryu: tornado would be used in vs Pandora and Prometheus & Pandora Tag Team (maybe). Also, i have found some problems about the route, maybe go to area F before area I would be better? OK, i'll compare it from these things: LX, ZX in vs Hurricaune. FX, HX in vs area F mid-boss (there are 4 conditions in this part). LX, HX in the part of defend of area X. Any other point i missed?
I'm coming to here to learn English~
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
I've watched your latest TAS, and it looks awesome! congratulations, keep up the good work :) though I noticed 3 things: jumping into cutscenes: it seems to me you're jumping against the "invisible wall" of certain cutscenes, from my testing (at least against the 1st boss in the game) jumping against those walls doesn't make the cutscene start until you've touched the ground, meaning it's faster to dash against them rather than jumping against them low jumping: I've said this before, from my tests it seemed that doing low jump (not pressing the jump button fully) makes you go slower for some reason, now, maybe this is true only when you keep the jump button pressed for 1 frame or do many of them in a row (I don't remember how I tested it), but you should try to test it and see what's the best way to jump, because I've seen some low jumpings in your vid wall buffering: I've found that doing an attack (either shooting with the gun or slashing with the sword) when you are wall-jumping, makes you do the jump in a different angle which is faster, I saw you have done it on some of the wall-jumping but haven't done it on some other wall-jumping, why is that?
Joined: 8/26/2009
Posts: 12
Just watched the Area G wip, and I like it! Wall buffering works so awesome in TAS! Man I can't wait till I get my new DS, I'm so psyched now!
TITS or GTFO
Rolanmen1
He/Him
Experienced player (764)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
@ Computerbird: I have a question, wich is the best way to beat a non-elemental boss? I only have in mind ZX Air Rolling Slash abuse. Also, if you are still working on this, Model LX can kill a Thunder-Boss in 4 hits, just use air slash then ground slash, those 2 hits will trigger invincibility then you will just need to repeat it again.
1 2 3
9 10