Post subject: Lua overlay isn't saved to screenshots
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Draw boxes and shit on screen, hit F12, get a clean screenshot without anything on it. Also for the love of God please introduce a "Reload Lua script" hotkey or something
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Post subject: Re: Lua overlay isn't saved to screenshots
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3600)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Xkeeper wrote:
Also for the love of God please introduce a "Reload Lua script" hotkey or something
Config -> Map Hotkeys - Reload Lua Script Has been there for years now.
It's hard to look this good. My TAS projects
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Actually, it's under Tools. No wonder I didn't see it.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Lua coordinates over 255 won't work regardless of whatever the screen's resolution currently is. gui.text(255, 10, "now you see me"); gui.text(256, 10, "now you don't");
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mz
Player (79)
Joined: 10/26/2007
Posts: 693
while (true) do
	gui.text(600, 10, "x=600 y=10")
	
	emu.frameadvance()
end
The screen space for Lua depends on the game's internal resolution. Your game probably has a resolution of 256*x, while Chrono Cross has 640x480 or something. You can double that screen space if you use any of the graphic filters, such as Scale2x or HQ2X.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
... Very bizarre. I just tested it again and the same test that failed earlier is suddenly working again. hm. Oh well. Ignore that.
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