As always, I have provided a release package on my my sourceforge project. It includes the movie file, submission text, screenshots, a spreadsheet, and a lua script.
Streaming Links:

Game Description

Tempo is ...an odd game. You are a bug from a music world here to...beat up other bugs? You are armed with limited flying ability, an arsenal of music note projectiles, kicking, and a groovy set of dance moves! You fight your way through 7 worlds before defeating the evil boss and save the chick. Along the way you will find many opportunities to meet female bugs and do a groovy dance.

Useful tactics

  • Dashing
    • Rapidly presing Left or Right will send Tempo into full speed running (4 pixels per second). Obviously the strategy is to do this as much as possible!
  • Dashing Jump
    • Jumping while running does a high speed and very long jump. This has the same speed as dashing, so this is another useful thing to do to maintain speed.
  • Bounce cancelling
    • When landing on an enemy you bounce into the air. If you tap the jump button you can cancel this jump out and land on the ground sooner (in order to continue dashing).
  • Level Exit Cancel
    • At the end of a level, Tempo will walk off the screen. Ideally you want to be doing a dashing jump and then cancel it so that Tempo starts the walking animation as late as possible.

Glitches

Good ol' glitches amirite? Fortunately this game has a number of them.
  • Floor Drilling
When doing a regular jump, you can rapidly alternate Left and Right to freeze Tempo into his spinning animation. When stuck in this animation, Tempo will spin his way right through the floor! This is a mega time saver that is used in numerous levels. Most noteably is Stage 2 of the Jungle Performance where the end of the level happens to be right below the start.
  • High Speed Head Bump
This trick again involves alternating Left and Right. When doing a dashing jump, if you bump your head on a ceailing it stops your momentum and returns you to walking speed. If you alternate Left and Right just before the head bump, you will retain full dashing speed as you spin towards the ground. This is used throughout the movie to save time
  • Shaft Zipping
Ouch! I mean, this trick is used on vertical shafts that Tempo climps up. If you do a dashing jump, then flick a music note just before entering the shaft, you will zip up the shaft. This is used several times throughout the movie, including the room before the final boss.
  • Head Glitch
Every boss has a floating head that falls down at a specified point in time. On later bosses (after boss 3) a glitch can occur with this floating head. If you defeat the boss, then get the head, it will do Tempo's "got head" dance. This will override the usual (long) boss end animation and end the fight much sooner. When used this can save 10-15 seconds.

Word by World Description


  • Downtown Performance

2 fairly straight forward stages and a boss fight with a giant shoe. Unfortuantely the boss fight looks rather dull, but that is indeed an optimal strategy.

  • HiFi Performance

This is the first world that I get to start using some of the glitches. Stage 1 is also the first stage in the TAS where you really start to see Tempo Ninja-action shine. It features a flurry of fast and varied moves as Tempo races to his destination. Stage 1 shows off the High Speed Head bump and Floor drilling glitches. Stage 2 is the first to show Shaft Zipping.

  • Indigestion Performance

In this world you start in a mouth, then work your way to stomach, then you work your way lower, and then....A boss fight with a giant boxing glove. I love this game.

  • Circus Performance

Stage 1 features a major floor glitching shortcut near the beginning. The lego staircase at the end was a terrible pain. It is ugly but it is the fastest of all the routes I tested. I could NOT avoid the big music note at the end (the one that slowly gives Tempo full health); seriously, I did everything I could. It looks ugly but it is the only choice.
Stage 2 was a maze. Combined with the ability to drill through floors, there were a lot of route possibilities to test. However, I am confident that this was the best one. Backtracking through the bedroom is in order to get the key from the bug. Passing by the lights in order to make it dark was required.
The boss is the first one to show off the head glitch.

  • Jungle Performance

Stage 1 is pretty straightforward. Stage 2 shows floor glitching at its best. The level normally has Tempo run all around and teleport to various places only to get to the level end which is right below the start. Here I floor glitch at the beginning, then end the level. A good 5 seconds or so of level! Probably 1-2 minutes were saved here.
A fight with a queeen bee and her 2 drones. Head glitching happens at the end.

  • Winter Performance

Stage 1 is very straightforward. Stage 2 is another maze. And again, combining that with the possibility of floor drilling makes for a lot of choices. This route features no floor glitching but ended up being the fastest route.

  • Final Performance

I go through so many doors so quickly that most of this level is black screen! The long room with the inside pool & frogs has to look that way. You can NOT do a dashing jump on a frog because it bounces you immediately on contact. You can't run in water either. So I can only get running speed on that first jump. I maximize it with the High Speed Head Bump however.
The boss fight is weak to the dashing kick. Only 4 hits and he is out. It is not possibly to manipulate him from not changing forms. He always does that when his health is <=20.

Summary

  • Heavy glitch abuse
  • Takes damage to save time
  • Contains groovy dancing
  • Genre: Platform
  • Emulator used: GENS11

Thanks

Big thanks to Sonikkustar who told me about all the glitches mentioned in this text and for watching wips and pointing out flaws. Also thanks to Cardizzle who competed with me on 1-1 and was going to co-author until I hogged it for myself.
That's about it, enjoy!

mmbossman: The developers of this game stole all my hi-liters and LSD! But it makes for a good, if somewhat nauseating, movie. Accepting for publication.


TASVideoAgent
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This topic is for the purpose of discussing #2564: adelikat's 32X Tempo in 14:56.07
Expert player (2567)
Joined: 12/23/2007
Posts: 830
I can't watch videos on dailymotion... "32X" is a new thing to me, and this run seems nice, so I voted Yes.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Active player (406)
Joined: 3/22/2006
Posts: 708
Sorry. This didn't really grab my attention. Meh.
Editor, Player (69)
Joined: 6/22/2005
Posts: 1050
Wow, that was one weird game. I've never played it, but the movie looked nice. It seemed like you didn't even give the bosses a chance to attack. Maybe that was just my inexperience with the game, though. Yes vote.
Current Projects: TAS: Wizards & Warriors III.
Joined: 7/2/2007
Posts: 3960
Cute and colorful. The gameplay looked good, too, though I found the second and last levels (with all the teleporting/doors) to get a bit tiresome. I guess we'll have to wait for Saturn emulation to get a Super Tempo run.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Heisanevilgenius wrote:
This didn't really grab my attention. Meh.
I second this. Borderline between meh and no but I guess I will go with meh.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
I tried watching the encode, but damn there's so much static, it hurts my ears. Bad encode, or does the game's audio (or the emulator's emulation of it) suck that badly?
Taking over the world, one game at a time. Currently TASing: Nothing
Skilled player (1605)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Jesus christ. I can't believe you finished this TAS D: There's professional help to get, you know. I wish he could stop humping :( I vote yez homie.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Joined: 7/31/2005
Posts: 128
Location: Virginia
The character's very cute, has some interesting animations, and I got a kick out of the dance at the bottom of the screen. The pace and surprise route changes kept me entertained, too. He should have a bigger fanbase to fight back against the dancing forum-sig Mawiles, so yes vote. X)
Working on a mod of an old favorite in my spare time. PM for updates!
Experienced player (623)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
This had mediocre music for a music based game. On the flip side, the visuals were excellent.
Measure once. Cut twice.
Player (224)
Joined: 10/17/2005
Posts: 399
The game is nicely colorful. The bug does the groovy dance. Voted YEAH!
<adelikat> I've been quoted with worse
Senior Moderator
Joined: 8/4/2005
Posts: 5777
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Voted yes, but the game sucks horribly. I don't want to watch it again.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 1/3/2006
Posts: 334
Voted meh, found the game way to distracting to catch up with waht was going on
mklip2001
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Posts: 2227
Location: Georgia, USA
This is definitely a weird game, but I think it makes for a really good TAS. The glitches are really helpful without being painful to watch, and the level variety is pretty good. I want to know which drugs the designers had when making this. Nice job with the run, and Yes vote. By the way, the muscle-bound picture of Tempo in the credits is downright scary. Also, it has Tempo's head at "normal" proportions, whereas your usual character sprite has a head which is basically half his body :-)
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 5/11/2009
Posts: 17
Location: United States
Never played or even heard of this game, but it looks like a fun game to play, and was entertaining to watch the whole way through, yes vote.
fruitbane
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Joined: 3/28/2005
Posts: 216
Excellent quality music for a Genesis game, though the main character is... WTF is he, really? I couldn't imagine playing this in real life. The backgrounds are WAY too busy, and the CG style of some bosses and backgrounds really clashes with the cartoon style of everything else. Still, it appeared to be a good run and really showed off some neat use of the 32X.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1463] 32X Tempo by adelikat in 14:56.07
Post subject: Live Commentary Announcement - Nope not today
adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
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Friday February 15th 2010 at 9:30 EST (GMT -5) - Live Commentary by me on my ustream channel: http://www.ustream.tv/channel/adelikattas I will be taking a different approach this time. This one will be a bit more informational than humerous, and will by more "hands on". I intend to do more than just play the movie and make comments (pause the emulator to explain things, or replay things in frame advance, or TAS some segements of the game to demonstrate concepts). EDIT: POSTPONED Sorry, date TBA
It's hard to look this good. My TAS projects
GGG
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