General Information
  • Emulator: VBA Rerecording, 1.72 v22
  • Forgoes time-saving damage
  • Manipulates luck
  • Aims for fastest time
This is an improvement to the old warpless any%, 24427 frames were saved, or roughly 6 minutes and 47 seconds. A majority of the time saved comes from the Kicker Skeleton, but also from using Lubicant and overall better luck manipulation, technical accuracy and bossfights.
Yrr did an attempt at this run that would have obsoleted Atma's run had he finished it, but he decided to stop due to several reasons. Therefore I will only compare to Atma's run.
Tricks
Some tricks were used while making this run. I'll try to explain those which are not addressed in the walkthrough.
Hitting before a backdash - usually done to manipulate enemies, since it adds 2 random numbers per hit, but it also gives the backdash itself a slight boost (roughly 8%). Used alot when reaching the top of stairs.
Backdashing before kicking - from a standstill, turning around and backdashing is faster than just jumping forward. Sadly this rarely saves any frames.
Backdash cancel - some guardian souls have the ability to cancel backdash (Bone Pillar, Curly, Catoblepas, Devil, Manticore) which allows for a faster movement pattern. But this does not only cancel backdash, it cancels the crouch animation after a high fall aswell. Used alot in combination with Kicker Skeleton. Backdash cancel also allows for very quick manipulation through adding hits. With a 11 frame weapon, it is possible to add 1 hit between every hit without wasting time. Used alot, especially during the elevators in Floating Gardens and the Lubicants.
Canceling Hippogryph - It is possible to cancel Hippogryph on ledges if your Y-speed is low enough. Used alot in the Chaotic Realm.
A quick walkthrough with points of interest:
Castle Corridor
Nothing fundamentally different from most runs. Some optimization in the Merman room to save single frames.
Using 3 spears on Creaking Skull, moving backwards to allow the spears to hit twice without wasting time.
Getting the Skeleton Knight and Combat Knife with close to no delay. Also picking up 2 Rotten Meats for the Lubicant soul. I cannot one-shot the Zombie Soldiers before level up - they have 46 hit points, I do 45 damage.
Entering the Chapel 936 frames ahead of Atma.
The Chapel
Having Skeleton Knight allows me to kill the Giant Ghost in 2 hits instead of 3.
Getting another Skeleton Knight soul and a Hammer without wasting time.
It is possible to have Manticore do his tailattack so that he does not move forward, but it allows for awkward movement which ultimately ends up slower.
Getting some more Hammers for fun.
Entering the Study 1371 frames ahead of Atma.
The Study
As shown, it is possible to skip landing on one of the platforms if the position is correct.
Getting the Bone Pillar is extremely hard - it is one of the rarest souls in the game. Getting it without delaying too much time was indeed a chore. I killed the Giant Ghost, which gave me the right random number to get the soul.
Getting Catoblepas without delay was pretty easy, since I had the whole Arachne corridor to toy around with. Minotaur on the other hand was a little harder. I threw a spear at the Catoblepas which had it move backwards 2 steps. This kept it from turning around - it does not change random number when it is turning, which saved nearly 40 frames on the Minotaur.
Using Bone Pillar on Great Armor saves 57 frames, but adds an extra pause screen. Bone Pillar gave me the right random number, which Catoblepas failed to do without delaying 170~ frames.
On the way out of the Study, going left instead of right saves nearly 400 frames in the Tiny Devil room. I also kill a Zombie Officer and 2 Ghost Dancers, which allows me to skip one of the Bomber Armors in the Clocktower, which saves alot of time.
Entering the warp room 3132 frames ahead of Atma.
Castle Corridor
Nothing of interest.
Most of the time saved comes from Catoblepas
Entering the Floating Gardens 3789 frames ahead of Atma.
Floating Gardens
Using the elevators to manipulate the Lightning Doll. Aligning Black Belt, Kicker Skeleton and Lightning Doll is extremely hard, but I was kind of lucky.
Switching to Bone Pillar and getting Black Belt before Kicker Skeleton allows me to grab the elevator, if there is no delay at all on the soul.
Kicking is faster on smaller steps, while backdashing is faster on the longer ones.
Entering the Clocktower 3856 freams ahead of Atma.
Clocktower
Using Bone Pillar on Death saves alot of time, but it does not allow 2 Lightning Doll charges in the first phase.
With sufficient Y-speed you can pass through the small Cog without landing on it. Sadly, it only saves 3 frames.
Entering the warp room 7172 frames ahead of Atma.
Castle Corridor
...
Entering the Underground Reservoir 7575 frames ahead of Atma.
Underground Reservoir
You cannot use Kicker Skeleton while underwater, so jumping on the watersurface is mandatory.
Nightmare is the most used soul in this run, so getting it was kinda of a obvious choice.
Triton is not useful, given that Lubicant is next in line.
Using the invincibility time of the Flame Demon to manipulate the soul.
Entering the Arena 10692 frames ahead of Atma.
The Arena
Killer Mantle oneshots many of the tougher enemies, making it a very obvious soul.
Muramasa and Lubicant was pretty tricky, but I was very lucky indeed. Getting the soul and levelup message at the same time allows me to skip the soulcollect message, which saves nearly 60 frames.
Balore is the last boss which rewards experience. Using Bone Pillar on him is faster that Great Armor, since it allows you to be on his fist longer. Nightmare was used since it has better damage/mana ratio than Lightning Doll.
Entering the warp room 14838 frames ahead of Atma.
Clocktower
Passing through to Castle Corridor
Castle Corridor
Passing through to the Top Floor
Entering the Top Floor 15662 frames ahead of Atma.
Top Floor
Using Nightmare instead of Killer Mantle on Final Guard. The fight turns out nearly 60 frames slower, but the Final Sword drops nearly 140 frames earlier. Nothing I did in the Arena changed the drops, my theory is that either warps or red doors reset the loottables.
Pairing up Final Sword and any backdash canceling soul allows one to abuse the 7 frame cooldown of the Final Sword, if the enemy is tall enough and Soma is facing the opposite direction. This is used on the Succubi and Graham's first phase.
Graham's first phase can be onerounded with the Final Sword. The second phase is slightly faster with Great Armor.
Resetting Black Panther every 29 frames, by either letting go of the forward button or kicking, allows the mana to regenerate as normal, without wasting any time.
Using Killer Mantle to kill a Red Minotaur and an Iron Golem twice on the way to the Hippogryph. Final Sword can actually hit up to three times on some targets, which is displayed on the wall.
Killing lots of enemies without wasting time.
Entering the warp room 19130 frames ahead of Atma.
Castle Corridor
Passing through to the Floating Gardens
Floating Gardens
Taking a left instead of right is slightly faster.
Julius has an extremely weird hitbox. Sometimes it is possible to have the Final Sword connect twice when standing on the ground, and sometimes it is not. It depends on where in his swing he is. Pulling Julius to the left without wasting any time allows me to exit the cutscene much further to the left.
Entering the Chaotic Realm 22096 frames ahead of Atma.
Chaotic Realm
I have to delay some frames so that the Lubicants attack in place instead of follow me around.
Final Sword is alot faster than Vyaja on Chaos, due to the massive difference in damage, obviously. It is also a overhead swing weapon, which allows for less picky position.
Finishing the game 24338 frames ahead of Atma.
Special thanks
  • Atma - for creating his warpless run which served as a great textbook for me.
  • moozooh - for bothering to watch all my countless WIPs. Also for giving great suggestions and critique.
  • Yrr - constantly questioning my work. Making sure I have considered everything in every situation.
And other people from the CvAoS community, such as arkiandruski, klmz, Pirate_Sephiroth, Zurreco and zggzdydp. Your work has served as an incredible inspiration.

adelikat: Replaced submission file with one that is 89 frames faster.
The author wrote: I saved 89 frames in the Chaotic Realm. Originally, I just wanted to manipulate the second Succubus to evade my attack by moving backwards so that I could gain some frames, which hopefully would have given me sub 21 minutes, but I also found some improvements in the Chaos fight which turned out to be much more severe than I originally thought.

adelikat: Accept for publication as a "Warpless" category.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15619
Location: 127.0.0.1
Reviewer, Active player (287)
Joined: 12/14/2006
Posts: 717
I watched. The game has been adequately destroyed. Yes vote.
Skilled player (1099)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Voting yes. Good work.
Former player
Joined: 9/1/2005
Posts: 803
I knew time could be saved, but that much? This was an awesome tas to watch, There were many things that you did that I wouldn't have thought of, even if I had done the run now, as opposed to back then. This easily gets a yes vote, without a doubt. I'd even say it's star worthy.
Joined: 2/18/2010
Posts: 156
Location: home
I knew figured your any% would turn out well judging by your 100%, but a 6:45.47 improvement over atma's run, that I find hard to describe how impressed I am. Well done Kriole!
My user name is rather long, feel free to call me by htwt or tape.
Joined: 1/12/2009
Posts: 5
Great entertainment. Always nice to see a good glitchless Metroidvania run. Easy yes.
Active player (279)
Joined: 4/30/2009
Posts: 791
Crazy good, and no-damage to boot! Yes vote from me
Publisher
Joined: 4/23/2009
Posts: 1283
Joined: 7/2/2007
Posts: 3960
That's one heck of an improvement. Nice work! Thanks for the encode, Aktan!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 5/13/2006
Posts: 283
This run clearly didn't have enough hammers in it. No vote. Obviously yes.
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
Active player (406)
Joined: 3/22/2006
Posts: 708
Coming from the perspective of someone who's never played Aria of Sorrow, I can't help but feel lost watching this. It dragged along, wasn't really anything new or unique, and seemed like a bad choice of game. I vote yes. (Bonus game: Count the lies.)
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
I'll just chuck a yes vote on the pile. Very good. On a side note, Webnations is getting lazy... Hasn't uploaded anything since avenging spirit. See if you can figure out what I wrote there.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
This is almost too good! Definitely the most entertaining 21 minutes spent on TASVideos this month, by far. Thank you.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
What a great run! Almost as good as the 100% one, which is to say quite a lot :D
Agare Bagare Kopparslagare
Joined: 2/13/2010
Posts: 33
Location: Pori,Finland
Very fast and entertaining..I also watched 100% run and have played this game myself..Very impressive.I vote:Yes!
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Beside the obvious fast speed, the run was very entertaining. Somehow your "playing" style was very fun to watch. I mean _a lot_ more fun than the agerage TASes submited here. Voted "yes". Thanks for the great experience!
Which run should I encode next? :)
Joined: 7/1/2008
Posts: 272
Kickass job. Definite yes.
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
The author of the GBx TAS of '09 strikes again... with a massive improvement to a different run of the same game. Very yes.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Nice work! I wasn't sure at first if this run should be published along with the all souls run, just to avoid creating lots of categories for this game. However, this run has its own appeal, getting more directly to the bosses and all. Yes vote. Out of curiosity, are some of these techniques new since the all souls run? Your Graham and Julius fights in particular seem a lot faster in this run.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
mklip2001 wrote:
Out of curiosity, are some of these techniques new since the all souls run? Your Graham and Julius fights in particular seem a lot faster in this run.
Yes. I thought of the different Graham tactic sometime after submitting the 100%, but never got around to test it. Julius was improved greatly thanks to careful hitbox testing and generally more mana, allowing me to use Great Armor on all my hits, instead of just the Nightmares. Also, I've asked adelikat to replace the input file with a new one which is 89 frames faster. There are some tweaks in Hippogryph pattern in the first room of the Chaotic realm and some better Succubus manipulation. But most of all, the Chaos fight was improved greatly, by making some of the hits connect 2 statues, without wasting time. This is indeed great news, since it makes the run sub-21 minutes - I cannot say that the time on this submission wasn't bothering me a little.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Super cute. Everything was exactly as it should have been. Yes vote.
hi nitrodon streamline: cyn-chine
Joined: 1/22/2008
Posts: 319
Location: Brasil
ULTRA FEST VOTE YES
Run..Run...Run.....
Joined: 11/9/2008
Posts: 108
Location: New Orleans, LA U.S.A.
yesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyes
__--N0ISE
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
Great run! It's good to see this one finished. Definite yes vote!
Editor, Reviewer, Experienced player (980)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
I vote Yes and that Kriole writes CastlevaniaAriaOfSorrowTricks.html. This game is just filled to the brim with this stuff.