Post subject: Lagged Frames?
Emulator Coder, Player (68)
Joined: 10/4/2005
Posts: 197
In an attempt to learn more about how the NES and an emulator works, I've been playing with the debugger in FCEUX. I'm starting to wonder when the emulator counts a frame, and what constitutes a lagged frame? Is it when the program running doesn't look for input during that frame?
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3599)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Yes, a lag frame is defined as a frame in which the game does not poll for user input.
It's hard to look this good. My TAS projects