Editor, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Sorry for double post but heres another very useful glitch that allows you to get great height: http://ca.youtube.com/watch?v=XVEvWwNMKQ4 This seems to be way easier to do on metal garbage can things than wooden crates.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
SUCH GREAT HEIGHTS! --postal service.
Has never colored a dinosaur.
Joined: 3/11/2008
Posts: 583
Location: USA
Oh, hey, I remember this game, and have it downstairs...quite fun...goodness, it's been a while, hasn't it? Have to get it out and play again, perhaps tomorrow. ...and remember occasionally glitching some collision or other to fling me to unreasonable heights/distances...oh yeah, it was with the vehicles, particularly the gliderbike in the jungle/lava pyramid level. Try tossing vehicles about and getting in them from odd positions.
Joined: 8/10/2007
Posts: 14
Location: Louisiana
here's a shortcut i found if anyone finally decides to work on this game: http://www.youtube.com/watch?v=Zs9MdDBwCsU
Editor, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Jumping on a box again after doing box glitch: http://www.youtube.com/watch?v=M8NYrXqTFHA
Player (98)
Joined: 9/27/2007
Posts: 103
Location: Florida
It's great to see this game getting some interest. I had poked around in it a little, having loved it when I was younger, and found a few things including double jumping with a box, with seems to have been shaped into something that can truly be game breaking. Possible uses include skipping painting yourself to fool the guard in Paint Misbehavin' and a few other small breaks that I'll try to find. I have a couple preliminary routes in my head and if I can find a way to get them here I will. Perhaps an m64 of my 100% route with all of the tricks I have found that may save time, though that may take a few days. I think it can make a cool full game run, although it won't have anything amazing that will rope in more than this game's small fanbase, which is unfortunate because I have been looking for a speedrun of this game for years.
Editor, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
"Possible uses include skipping painting yourself to fool the guard in Paint Misbehavin'" This is possible, I did it like 6 months ago. Also it's possible to skip a lot of text messages in the game by pressing start, i'll upload a .m64 in a minute. EDIT: http://dehacked.2y.net/microstorage.php/info/971107572/Rocket%20Robot%20On%20Wheels%20TAS.m64 ignore the fooling around after :P
Player (58)
Joined: 7/7/2008
Posts: 872
Location: Utah
Uugh, now I have to go through the trouble of getting a rom. :P
Player (98)
Joined: 9/27/2007
Posts: 103
Location: Florida
Very cool. Unfortunately I had already finished Clowny Island in my route-run-thing, but it doesn't affect the route at all. I did, however, try to skip the 200-token-ticket dance by pausing right when I touched the last token, then save-quitting. It resulted in me having all 200 tokens in Clowny Island, but not the ticket. I also like the idea of save-quitting right at the beginning like that. I wouldn't have thought of that.
Player (58)
Joined: 7/7/2008
Posts: 872
Location: Utah
Obviously in an any% run you can just immediately pause and save & quit. Just saying for some reason.
Editor, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
You can pause to skip the message when you enter clowny island, the first token, the first ticket, grabbing a screw, and a lot more.
Editor, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Player (98)
Joined: 9/27/2007
Posts: 103
Location: Florida
Alright, I've decided to come back to this and at least hammer out a route. Previously I was rushing to get a full-game testrun done in a few days, and that resulted in rather low quality play and poor route planning. Since route planning was the main goal of the testrun, I decided to scrap it and start again. This time, I'm going to post an m64 at the end of each level and request input from everyone who can provide it. If you have an idea to improve the route or a trick that may help in the coming sections, please post it. Clowny Island's route has been completed for an in-game time of 0:06, despite less-than-stellar optimization. the m64 can be found at: http://dehacked.2y.net/microstorage.php/info/63825086/ClownyIsland.m64 A few notes about this level: - Doing BeeWare before the Midway saved roughly 12 seconds with text skips. - Hitting the Chick-Tac-Toe chicken causes him to make his move much faster. - It is possible to knock down two cats with each throw. However, I was not able to replicate this and decided to omit it. Again, if you have a comment about the route or know of a trick/route idea for Paint Misbehavin' or any other level, please let me know.
Player (58)
Joined: 7/7/2008
Posts: 872
Location: Utah
Darn you and your ability to collect tokens in the middle of a race!!! Well, I really like this WIP and I thought it was an extremely good route. Though I was a bit curious about the Chick-Tac-Toe game, it seems the second time that you hit him, you could've hit him a lot faster. Well, keep up with the TAS!
Player (98)
Joined: 9/27/2007
Posts: 103
Location: Florida
Captain Forehead wrote:
Well, I really like this WIP and I thought it was an extremely good route. Though I was a bit curious about the Chick-Tac-Toe game, it seems the second time that you hit him, you could've hit him a lot faster. Well, keep up with the TAS!
Like I said, I'm not going for full optimization until I know the route for the full game start to finish. I'm also VERY inexperienced with high-level optimization, so if I do go for a fully optimized run, it will take a lot of time and more than likely a lot of help. Clowney Island's route, along with Paint Misbehavin's, is very straightforward. Once I get to Mine Blowing, I may need to step back and do a bit of planning, and Arabian Flights will be nothing short of a nightmare...
Joined: 8/10/2007
Posts: 14
Location: Louisiana
Not sure how helpful it would be, but if you want, I have the strategy guide for the game. I could scan the maps from there. They seemed to help me a bit when I was looking for routes for a regular run of the game.
Player (98)
Joined: 9/27/2007
Posts: 103
Location: Florida
That would be brilliant, thank you. Since nobody seems to have objections to the Clowney Island route, I'll be starting with Paint Misbehavin' today. I already have a pretty good route for it and I think it's about as good as it will get.
Joined: 8/10/2007
Posts: 14
Location: Louisiana
The .m64 desynched for me after the Midway, but what I saw looked pretty good. I'm sure the desynching is my fault. Here's the scanned pictures of all the overworld maps. I didn't do the maps of the smaller areas because having a map for those wouldn't really help anything. http://www.filedropper.com/rocket-robotonwheelsmaps The strategy guide isn't that well written, and I've noticed some tokens misplaced on the maps, but for the most part they're at least pretty accurate. I hope this helps.
Player (98)
Joined: 9/27/2007
Posts: 103
Location: Florida
Cool, thanks a lot for the maps. I find that every time I play through some of the more open levels like Arabian Flights and Pyramid Scheme that I'm always missing one token, usually gold. Also, I've uploaded the Clowney Island route to youtube.
Player (98)
Joined: 9/27/2007
Posts: 103
Location: Florida
Paint Misbehavin's route is done. Final time is 0:08. Nothing too noteworthy other than a few tricks discovered by myself and others. I used my own version of the box jumping trick because Kyman has unfortunately removed the video. Again, I'll ask for some input for Mine Blowing or any other level, so if you have anything to say please post it. A youtube video of the route can be found here.
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
These look really cool. Looking forward to more vids.
Homepage ☣ Retired
Editor, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Hey azorae, good job with the routes. If you ever considered making a TAS of this game for this site, I will be glad to author that with you.
Player (98)
Joined: 9/27/2007
Posts: 103
Location: Florida
Kyman wrote:
Hey azorae, good job with the routes. If you ever considered making a TAS of this game for this site, I will be glad to author that with you.
That'd be very helpful, although I've always been more into route planning than actual execution. Anyways, I've found a trick on Mine Blowing that will have a pretty large effect on the route so I'm going to take a while and make sure that everything is in the right order before creating the .m64.
Player (58)
Joined: 7/7/2008
Posts: 872
Location: Utah
So you're actually not going to work on this game, but to only make a good route? Awww, bangles-and-mash! I was all excited too.
Player (98)
Joined: 9/27/2007
Posts: 103
Location: Florida
I'd love to work on it, but I don't have the time, or admittedly, the patience, to fully optimize a game. I just hope that planning out a route will inspire someone with more experience to complete a fully optimized run. And hey, when the route is said and done I may decide that optimization isn't such a monstrous task after all.