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At the time of writing this, there are two published NES Tetris TASes: "Fastest 999999" and "Mode B". These two, in combination with a published Tetris DX TAS lead me to cancel my Gameboy Tetris submission to avoid the impending rejection due to "too much Tetris movies". In the meantime a Tetris DS submission was published, which begged the question what to do with my current Tetris "playaround" submission.
I would dislike it if the content of one of the current NES Tetris TASes were to be obsoleted, as I think they have their own interesting aspects. To avoid making it too difficult for the judges, I came up with the following possible 'solution':
This TAS is the result of copypasting the "Fastest 999999" TAS, "Mode B" and the "playaround" submission. If this TAS obsoletes the currently published NES Tetris TASes, there will be one less published Tetris TAS, which means there is room for the Gameboy Tetris TAS. I plan to uncancel this TAS if the response to this idea is positive.
I came up with this plan so that:
  • No content of these NES Tetris TASes would end up in an obsoleted movie
  • Gameboy Tetris, which is probably the most widespread and well known Tetris game will also be represented on the site (the submission also got a positive response)
  • All Tetris games have one TAS
  • The total amount of Tetris TASes remains the same

What follows are the submission texts of these three TASes:

Fastest 999999 (Mode A)

This movie clears the A mode of Tetris at level 19. The goal of this movie is to get as score of 999999 as possible. It is 325 frames (5.42 seconds) shorter than Primo's submission (*). This makes it 734 frames (12.23 seconds) faster than the Acmlm's currently published run.
  • A mode
  • Gets 999999 points
  • Aims for fastest time
  • Manipulates luck
  • Genre: Puzzle
I made the platform a little higher. This mainly saved time at the start, since Primo had to build up his blocks a little lower. This saved about a second. After this, Primo stayed at the top, so it didn't matter that much for the rest (maybe a little). During the rest of the run, I saved frames here and there which added up to the other 4.41 seconds. It's hard to really compare frames at tetris with other runs, but I tried to do it a little with Primo's run, to give myself an impression on how I was doing... so I thank Primo for his run.
Funny note. You get 1 when holding down when dropping a piece. Roughly 1 point for each tile the block drops. Moving the block left or right, or manipulating will lose the points that block had 'gained' at that point for holding down. This run clears 164 lines, which means 41 tetrisses.34 tetrisses at level 19 for 24000 points each. 3 tetrisses at level 20 for 25200 each. 2 tetrisses at level 21 for 26400 each, and 2 tetrisses at level 22 for 27600 each. Add this up and you will get 999600 points. This means you need to get 399 points from holding down. This run gets exactly 399 points with holding down (not a single one more).
(*) I was thinking about when to end the input for this run. Primo wrote: "Input ends at the earliest posible frame when further input cannot prevent game over." This wasn't true however, since pausing the game prevents the game from ending. Instead of this, I stopped the input to create the shortest AVI time. If you look at when the ending starts, my run is 313 frames faster than Primo. If Primo had used the same way of ending his input, the input of this movie would have been 324 frames shorter.

Mode B

This movie clears the B mode of Tetris at level 19 and height 5. At this mode 25 lines must be cleared to finish the game. The goal of this movie is to finish the game as fast as possible, without leaving any blocks on the screen. It is a 701 frame (11.68 second) improvement of Chef Stef's run.
  • B mode
  • Completes the game without any blocks left
  • Aims for fastest time
  • Manipulates luck
  • Genre: Puzzle
The main improvement is a better strategy, where more lines are completed at once. Initially, I was about 10 seconds faster, but then I noticed the number of blocks the level started with was an odd number, so it wasn't possible to clear all lines. This was very frustrating. It did mean that the actual number of blocks that you start out with was also manipulatable, which could be used in my advantage too. This is why in this movie, the tetris at the end actually clears four lines. Due to this, my second attempt was faster than my first, ending up with a 11.65 second improvement.

Playaround

This is a Tetris playaround. In this TAS, I aim to create the most impressive/difficult pattern I could think of. It might look random at times, but every block is carefully planned and manipulated. The planning of this TAS might have been more work than the actual TASing itself. Shortly before I die, the 18th line of the pattern is completed.
  • Emulater used: FCEUX 2.1.2
  • Completes pattern as high as possible as fast as possible
  • Manipulates luck
  • Genre: Puzzle
I didn't randomly pick a pattern. I also considered drawing an imagine, but the width is only 10 blocks and there are also other limitations, like a hole being required on every line. In the pattern I picked, every block needs to be carefully planned. The pattern cannot be formed by repeating a certain sequence of blocks. After quite a few drawn out plans, amongst which were several failed attempts, where I noticed later that I had forgotten a tile somewhere, I got a final where relatively little lines were needed to create the pattern. When I came at the topic, I couldn't stick to my plan, as there were limitations in movement and pieces cut off. I was really happy to manage a 17th line. I didn't even consider the possibility of an 18th line until later. I was really surprised it was possible in the end, it also made the ending less arbitrary, as right after I complete it death is inevitable.
Thanks to NxCy and Nitrodon for being my soundboard for this playaround.

Baxter: It's clear the majority wants the playaround movie seperately, and I agree that's the best option. People can directly see whatever they wish, and don't have to discover there is more content after the credits. I'll be uncancelling the playaround submission. Sorry for the trouble!

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This topic is for the purpose of discussing #2627: Baxter's NES Tetris "All modes" in 06:59.71
Post subject: rdrounier frore ldo
JXQ
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Two things come to mind. 1) What happens when someone later obsoletes one of these three? Do they have to do all three before submitting because the precedent was set here? 2) If the GB run was not accepted because it's similar to the NES version, I don't think those circumstances will change if this run is published and obsoletes the other NES runs. It's still the same amount of Tetris, just a different amount of separated movie files that contain this.
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Post subject: Re: rdrounier frore ldo
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JXQ wrote:
Two things come to mind. 1) What happens when someone later obsoletes one of these three? Do they have to do all three before submitting because the precedent was set here? 2) If the GB run was not accepted because it's similar to the NES version, I don't think those circumstances will change if this run is published and obsoletes the other NES runs. It's still the same amount of Tetris, just a different amount of separated movie files that contain this.
1) It's probably the same as if someone would be faster in one level on any other game. That doesn't mean he/she won't have to TAS the rest. I agree that this makes it less appealing to even try... if each mode were to be published individually the bar would be lower. I wouldn't be against that, but I can see the point of view from (other) judges. 2) I think the amount of published movies was the problem here. If it were just about the amount of content, then there wouldn't be anyone against these modes all being published seperately. I think the main issue here was that one might be able to come up with a dozen interesting concepts, that would all warrant their own published movie then. If one keeps it at one published Tetris movie per game, and just adds all concepts per game into one movie, then this problem is avoided.
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At the time of writing this, there are two published NES Tetris TASes: "Fastest 999999" and "Mode B". These two, in combination with a published Tetris DX TAS lead me to cancel my Gameboy Tetris submission to avoid the impending rejection due to "too much Tetris movies". In the meantime a Tetris DS submission was published, which begged the question what to do with my current Tetris "playaround" submission.
Not quite. I was ready to reject it because it didn't add anything different to the site. We already had a gameboy tetris run with the same (or very similar) goals, and not much to differentiate the regular GB run other than nostalgia factor. Your current playaround does add something new, different, and entertaining, and I would be happy to have it published :)
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Limne
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I'd probably rather view each category separately rather than see them all on one movie. That being said, the recent playaround was awesome and I'd love to see some more creative stuff like that. I think the problem with "too many Tetris runs" comes more down to there being no need to run every port of a single game. Each run should add something new and interesting. The DS run looks different than either of the Gameboy Tetris runs because of the new instant drop physics that show off more conventional Tetris Strategy. Your playaround was likewise new and interesting. If someone can show off something else cool I'd likewise be glad to see it.
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In my opinion this feels like throwing the any% run with a 100% run of a game together. While I think that in this special case mode A and mode B in one movie wouldn't hurt, the playaround should stand alone. The playarounds have been strongly distinguished from the real speedruns in the past anyway, right? Isn't there even a category or tag for those?
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MUGG wrote:
In my opinion this feels like throwing the any% run with a 100% run of a game together. While I think that in this special case mode A and mode B in one movie wouldn't hurt, the playaround should stand alone. The playarounds have been strongly distinguished from the real speedruns in the past anyway, right? Isn't there even a category or tag for those?
Hmm, this might be a good idea too.
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I agree with this idea. Yes vote and bring back the Game Boy )
Post subject: Encode + Stream + Optimized Screenshot
sgrunt
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I don't think that combining these three movies into one is an adequate solution to the stated problem, as doing so is based on a flawed assumption - that it is number of movies rather than type of content that would motivate a new similar run being accepted or rejected. The playaround should really stand on its own as its own submission (which I would support), as it is indeed different and innovative, but presenting the old movies as new content is just a thoroughly bad idea. By that logic, this combined movie should not be published and I would vote no.
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yes vote **** insert long argument for why it's a good idea to put together all the movies **** sorry i'm just being lazy
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Yes vote... AWESOME!!
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sgrunt makes a valid point. "Yes" for a playaround submission, but "No" for this.
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Yes, please.
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no for the combined movie yes for playaround standing alone
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OmegaWatcher wrote:
no for the combined movie yes for playaround standing alone
Me agree.
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I liked it, it kept me entertained. Yes vote
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