Experienced player (601)
Joined: 10/23/2004
Posts: 706
I bet you didn't know that this is possibly the fastest game on the N64... After seeing a submission for the PSX version of Micro Machines V3 on the workbench by mz, I decided to give it a go on the N64. This is an old favorite of mine which has some fun features like an 8-player "pad share" mode. It also stays true to the "Turbo" moniker as, unlike the original version of V3, the N64 remake includes a "Turbo Level" selection. The middle choice "Turbo Level 3" is equivalent to the original V3: Here is "Baguette Balance in 20.74 (note, I could get 19.88 without that last corner skip trick, but I wanted to show how you can trick the game... if I had cut straight across there the game would have blown me up and put me back where I started). The "Turbo Level 5" is noticeably faster: Here is a 17.53 second completion Now for the really interesting part, there is a push-button code for"double speed." Which the game allows for completions in most modes. The code also doubles the computer players' speed and, thus, it is a harder setting: With this setting, I got the time down to 8.99 seconds... this speed is so fast that it's a bit shocking, IMHO. Given that the race completions count in "double speed" mode and that it actually makes the game harder, I think that Turbo Level 5, double speed, is probably the best setting to TAS the game at. Now, there are several choices on what to TAS in this game, but I think the most entertaining may be single lap completions of every race. The problem there is that the only way to choose 1-lap races (to my knowledge) is through the Time Trials, and not all of the races are available in that mode until you beat the other modes. I will do some investigating. But, just to whet your appetite, the tank in the above TAS is one of the slower vehicles (I believe it is rated ~60 on speed). There are unlockable cars (which you get while opening up all courses) that are much faster (the highest is 110 on speed). I recall unlocking the 100+ vehicles and being frustrated because they were SO fast that I couldn't properly complete a race... I had completely forgotten about that until now, I think this has a LOT of potential :) Can you imagine going nearly twice as fast as the 8.99 lap above? Yeah, this is what TAS is made for. In the mean time, does anyone know what the best video plugin / settings are for this game? So far Glide64 is the only one that I have found that actually renders the tire tracks, but it doesn't do a very good job at it (they are VERY blocky). *EDIT* Current Plan: Note: Before every race I would enter the push-button code for "Double Speed" however, the "Turbo Level" is only available in modes that require 3-lap completions or feature head-to-head type competitions (which, though interesting to TAS, contain way too much "celebration animation" to be entertaining for 43 courses). Well, after significant investigation and some help from Pierre L'Hoest (of Mario Kart fame) I have developed a plan for a single lap completion of every course! It wasn't easy, because the menu and unlock system is hair-brained, but here it is: 1. Begin game and go to 1 Player mode 2. Choose "Spider" and enter name as "GIVETRAX" (thanks Nahok!) to unlock every course so that I do not have to play 3-lap completions to unlock them. 3. Accept "Spider" as my name and continue 4. Enter "Time Trial Single Race" and "1 Lap" to race 5. Race "SPLASH 'N DASH" (a level that requires two vehicles and which is not available in the mode that allows me to use unlocked vehicles, so I might as well beat it here) and manipulate the finish so that I get the best car I can get (the car I will be using for most every race in another mode). 6. Race "POND LIFE" (a water level which does not allow fast cars and I think it would be better to level up the car I will be using for 30+ levels than a boat that I would use on 2) and manipulate the same car to move it up to Level 2 7. Race "CRASH AND FERN" (also a water level) and manipulate the same car again -> Level 3 8. If I want to level the car up further, I would do FORMULA X,BRAKE-FAST BENDS and POT LUCK (in that order) as these courses all use the very fast "F1" (@Level 1; Top Speed: 109, Accel: 102, Grip: 91, Handling: 62) so I wouldn't gain much from using a faster car to beat them. 9. Exit out of 1 Player mode and go to "Stats" and then choose "Test Drive" 10. Choose "Spider" and then choose the vehicle I have been leveling up (hopefully either the F1 or the Ultra [@Level 1; Top Speed: 110, Accel: 100, Grip: 95, Handling: 58]) 11. Pick "1 Lap" to race 12. Complete every course available that was not already completed in 1 Player Time trials 13. Exit out of Test Drive mode and go to "Party Play" and choose "TT Tournament." This is the only mode that allows you to get times in three of the courses; "Toad Rage," "Fast Food," and "School Rulez." However, there is a catch, you can't just choose the courses, you either have to play through several other courses in a set "tournament" to get to them OR, you can get "lucky" and get the courses to appear in through "Random Track Selection." 14. Choose "Random Track Selection" and manipulate the three remaining courses. 15. After each completion, have the second "player" (same controller) quit the race to move on to the next race. So, there you have it, the game designers didn't make it easy, but it is possible to do 1-lap completions of every course (all 43) right from the beginning! (thanks to a code, some clever planning and a little luck manipulation :)
Current Project: - Mario Kart 64
Post subject: Re: Micro Machines 64 Turbo
Former player
Joined: 11/13/2005
Posts: 1587
Weatherton wrote:
Given that the race completions count in "double speed" mode and that it actually makes the game harder, I think that Turbo Level 5, double speed, is probably the best setting to TAS the game at.
I agree with this.
Weatherton wrote:
Now, there are several choices on what to TAS in this game, but I think the most entertaining may be single lap completions of every race. The problem there is that the only way to choose 1-lap races (to my knowledge) is through the Time Trials, and not all of the races are available in that mode until you beat the other modes. I will do some investigating.
I also agree that one lap completions are most entertaining. If there's a cheat code or something allowing to access all of the levels from the beginning, I think it should be used. These cheats might be an issue when submitting, but the Biker Mice from Mars used them to make the run actually entertaining and it was accepted.
Experienced player (601)
Joined: 10/23/2004
Posts: 706
Brushy, good point on the Biker Mice from Mars TAS. There is no "unlock all levels and cars" code for the N64 version, but there is a push button code to automatically win many of the races (with a time of 0.00), although it doesn't work on the "Time Trials Challenge" which is part of the path to unlocking everything. My thought is that this would be a good candidate for beginning from SRAM as a New Game +. Given that this game required a controller pak, does anyone know what the method would be for beginning on a file that has unlocked everything? I could make a primer TAS which unlocks everything, but I don't know what the next step would be.
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Joined: 6/6/2004
Posts: 223
Is there any kind of limit to how far you can level the cars up? I recall that once you hit a given "qualifying time" in a TT race, you'd get a new prize every time you beat your record, and could therefore squeeze out more levels by shaving off .01 at a time. This would add up to thousands of combined prize levels, but do they stop giving stat points after a while and/or max at 255 or something? I do think there's some merit to playing tracks in 3-lap, particularly if there's a corner-cut that encompasses the starting line or if it's a short course like Cheesey Jumps.
Experienced player (601)
Joined: 10/23/2004
Posts: 706
Mr. Pwnage wrote:
Is there any kind of limit to how far you can level the cars up?
Interesting, actually I never leveled up any of my cars, they all said "Level 1" and I never knew what that meant... this is getting kind of ridiculous, but, do you recall what the highest you were able to level up was? So, so far this is what we are doing to increase speed: +20% by choosing Turbo Level 5 +100% by entering "Double Speed" code +90% by choosing the "Ultra" vehicle for every track (note, there are also a couple boat and helicopter levels...) +??% by leveling up the "Ultra" vehicle ... man... this run is going to be FAST :) Here's my main question, I need to create a controller pak save that I can then load to do the run. I am willing to make a movie file of the creation of this controller pak save, would that be sufficient to allow me to use the controller pak file? Also, is it even possible to save to a virtual controller pak using Mupen? If so, what are the steps?
Current Project: - Mario Kart 64
Player (116)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
Would a double speed code be allowed? You might want to clear that with the judges first just to be on the safe side.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I would vote yes on using a code for faster speed. As it states, everything would be much faster, including the computers. I don't see this as an actuall cheat, but rather a difficulty setting. The same goes for Killer instinct for SNES, where you can put in a speed code which then is valid for both players. Makes it harder to pull stuff off, and less viewing time for the same thing. :)
Player (116)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
if its a difficulty setting, then it is allowed on the fact that it needs to play on the hardest one. If its a code that makes it harder then that is allowed as well.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Experienced player (601)
Joined: 10/23/2004
Posts: 706
Does anyone here know how to unlock everything in this game? I will post more details later this evening about the issues I am encountering, but one of my problems is that there is not a lot of documentation on this game online and what is there is contradicts my own experiences, in some cases...
Current Project: - Mario Kart 64
Editor, Experienced player (852)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Weatherton wrote:
Does anyone here know how to unlock everything in this game? I will post more details later this evening about the issues I am encountering, but one of my problems is that there is not a lot of documentation on this game online and what is there is contradicts my own experiences, in some cases...
I never played the game.. but if by "unlock everything" you mean "all courses", then : Enter this code as your player name : GIVETRAX All races / courses
Experienced player (601)
Joined: 10/23/2004
Posts: 706
Wow, Nahoc, thank you very much for providing that code. It turns out that it does not help with my current situation, but that code is helpful if you ever are going to have a group of people play the game and do not have a controller pak with the tracks open already :) Unfortunately, what I have found (and confirmed with an expert on the game) is that there is no way to open all tracks on any one mode (with one caveat). The game designers did a horrible job of making it clear what you can and cannot do and they also made a horrendous interface for this game. In any case, contrary to what I said earlier, there is a single place that you can go to choose any track in the game: the random course selection for TT Tournament under Party Play. Intended for two or more people, TT Tournament mode is the only place where you can get times for some of the courses in this game! They actually save on the controller pak and everything, it's really odd that the game designers decided to make it so difficult to access these courses. I feel like it must be a mistake... there is at least one "record" that you cannot ever get a time for and that is "Splash 'N Dash" on "Test Drive" mode, the record list has the course name there, but there is no way to play the course in "Test Drive" mode because it requires two vehicles and the whole point of Test Drive mode is to choose a single vehicle. Anyway, I'm tired, which is why I'm rambling, so I'm going to go get some sleep, but I'll plan to write up what my plan is for getting through this game.... *EDIT* I added my current plan to the first post ^^
Current Project: - Mario Kart 64
Experienced player (601)
Joined: 10/23/2004
Posts: 706
Well, I'm 8 courses into my 43 course TAS. I've posted the first 7 courses on: http://www.youtube.com/watch?v=Ko5bSbILCDQ A couple things to note. I had a lot of fun doing these, and I think I found a few unique strategies that will be entertaining to watch (especially if you've played the game). I was not able to manipulate the F1 in any of the 7 races, the best I could do was the "Flying Wedge" which I was able to manipulate 4 times (apparently you cannot get this car in a course that involves a boat, at least I wasn't able to). The flying wedge is nearly as fast as the F1 but, unfortunately, the controls are not nearly as tight. It will be quite difficult to optimize the courses with this vehicle, but it will probably make for a more entertaining run. I will need to strategically bounce of objects.
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Sure there are a lot of cutscenes in that game. You race 10 seconds, you spend 20 seconds in menu. Not sure this is a good game choice.
mz
Player (79)
Joined: 10/26/2007
Posts: 693
I agree with Noob Irdoh. It seems you go so fast that is not even funny; you can't even appreciate the beautiful tracks this way. As a PSX player, it just looks like you're using some boring high-speed cheat. The most entertaining aspect of my TAS was, in my opinion, how much better the human player was in comparison to the CPU players. In this TAS you just go at an insane speed but there's nobody else to compare to, so who cares anyway. But I know you don't do this for entertainment, but just because you like frame-perfectness. So keep it up, it looks great so far.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Joined: 12/10/2006
Posts: 118
I have to agree there is not much fun in watching this.
Experienced player (601)
Joined: 10/23/2004
Posts: 706
Thank you for the comments. I agree the menus suck, but they are unavoidable. I disagree regarding game choice, I think this is more fun to TAS than most any game I have tried. I also think it is more enjoyable to watch than many of the published movies. If others disagree, I can respect that, but as long as I am enjoying it, I will continue :) mz, please take a look at the path I take in Interesting Voyage... Regarding other players, they were only in frame for a few seconds in your TAS, and they (the cpus) played so poorly it added nothing to the entertainment for me. I think the 360s I added to the large jumps demonstrated an interest in entertainment. Sure, I'm not honking my horn in tune to a song, but that would take too much effort...
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Any progress, Weatherton? I'd really like to see this done!
Experienced player (601)
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I actually finished the run, and then I realized that I could save time by skipping the celebration on every race. The game is hex friendly, so I have intended to go back and fix it... I may upload what I have though.
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please upload. im very interested whenever its optimized or not.
Experienced player (601)
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I just found my .m64... I actually nearly thought I had lost it somehow. I'm currently encoding the run to upload to Youtube. I did make a mistake that cost time between each race, but I tested and confirmed that the fix can be hex edited in. I just need to take the time to do it. I'll upload the current version just in case I never get motivation to do that ;)
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Experienced player (601)
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So, that encode never completed properly and I gave up on it. But, I've since gone and hex-edited the fix for between races. It's a trick to escape the "celebration" animation after each race. It saves about two minutes. I think I plan to submit this version here but I'll have to write up a description. For now, here is the link: Link to video
Current Project: - Mario Kart 64
Editor, Experienced player (730)
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Location: Massachussetts, USA
This looks fun and fast, but my only criticism is that I think setting it to only 1 lap per course takes out a lot of the entertainment. I think you'd have a better movie with 3 laps per course, since there's a lot of menus in between each course and I think the audience would get bored with an average f 8 seconds of gameplay in between each 10+ second interval of menus.
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Experienced player (601)
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I definitely wish the game had a better menu system, or some sort of stage select menu cheat like Sonic games have. However, I don't think that 3-lap races would remedy the problem. Each lap would be nearly identical.
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Weatherton wrote:
I definitely wish the game had a better menu system, or some sort of stage select menu cheat like Sonic games have. However, I don't think that 3-lap races would remedy the problem. Each lap would be nearly identical.
I agree with Weatherton. I believe laps would be similar in this type of racing game. But, do you guys think a "1-lap only" run would be discussed, or even published?
Experienced player (601)
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I've uploaded an encode of my All Courses TAS that removes all of the menus, so it's just all the races one after the other: Link to video
Current Project: - Mario Kart 64