Not many people are aware of this, but Doom 2's actual record for a TAS is 14:02. Rambo Bones was working on an updated version of it but gave up on doing it. New time would be somewhere around ~13:20. Some of the times and tricks are baffling.
Doom2 - Hell On Earth
UV Speed Movie (Built)
Level Time <30uv1402
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01 0:04 -0:01 (Level stolen from Sylvain Chabert)
02 0:14 -0:10
03 0:17 -0:00
04 0:17 -0:01
05 0:18 -0:01
06 0:42 -0:01
07 0:05 -0:00
08 0:13 -0:04
09 0:31 -0:01
10 0:21 -0:01
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Total Episode 1 3:02 -0:20
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11 0:24 -0:01
12 0:35 -0:00
13 0:50 -0:02
14 0:07 -0:00
15 0:24 -0:01
31 0:27 -0:03
32 SKIP -0:11
16 0:10 -0:00
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WIP Total 5:57 -0:38
Demo completely built using custom tools
Strafe 50: Always on
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Plays back with Doom2 v1.9 and any compatible
ports.
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Author: Adrian Danis (RamboBones)
E-Mail/MSN: rambo_bones@hotmail.com
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Map 01 (0:04; -0:01): Borrowed this as my
starting level from Sylvain Chabert and all
credit goes to him.
Map 02 (0:14; -0:10): Many thanks to
cack_handed for discovering this awesome glide
which saves roughly 9.5 seconds by itself. An
additional half second is saved by building
a better ending
Map 03 (0:17; -0:00): Elevator jump can't be
done in single player, so back to the original
route for this level
Map 04 (0:17; -0:01): Yet another level that
I could have sworn I would not get another
second off. It's nice to be proven wrong :)
Map 05 (0:18; -0:01): Same comment as Map 04
Map 06 (0:42; -0:01): Handled some corners
better
Map 07 (0:05; -0:00): Nothing to be improved
here
Map 08 (0:13; -0:04): Many thanks to Sylvain
Chabert for this awesome trick. Getting past
the linedef the first time to the red key is
easy, but getting out is probably the
technically hardest trick I've ever done,
even harder than the map 02 glide. But 4
seconds are saved so it's definately
worth it :)
Map 09 (0:31; -0:01): After taking the elevator
back up in the baron room after collecting
the yellow key I handle the corners and doors
much better leading to this single second
improvement.
Map 10 (0:21; -0:01): I knew this time was
possible when I built it originally, was just
too lazy to achieve it.
Map 11 (0:24; -0:01): I must've made a mistake
when copying the time down.
Map 12 (0:35; -0:00): Same time, but no rocket
boost at the end so I gain some extra armour
which may come in useful later.
Map 13 (0:50; -0:02): Spent over an hour removing
the final tick to get two seconds off.
Map 14 (0:07; -0:00): This level is slightly
faster, but not enough to take a second off
Map 15 (0:24; -0:01): Another surprising
improvement
Map 31 (0:27; -0:03): The normal exit provides
a decent improvement, although almost half a
second was saved over the rest of the level
Map 32 (SKIP; -0:11): Since this level isn't
neccessary to complete the game, I have elected
to skip it this run. A saving of 11 seconds is
always nice :)
Map 16 (0:10; -0:00): Same time as before, but
I feel bad waiting around to change to
the rocket launcher ready for the next level.
It doesn't hurt my time but doesn't feel
right for a speedrun, but I really need to
conserve rockets and as such pretty much
had to use the ssg then