Well it is an epic day! We have Virtual Boy rerecording! To watch the movie you need the VBjin emulator.
Streaming links:
  • (removed)

The platform

Virtual Boy Wario Land is one of the few releases for the Virtual Boy platform. Arguably Nintendo's biggest flop the Virtual Boy sold it as a "Virtual reality" experience using goggles that sent separate video streams to each eye to create a parallax effect. Unfortunately the seizure inducing red monochrome, the awkward interface, and lack of a virtual reality experience resulted in a less than positve consumer response

The game & movie

Virtual Boy Wario Land was a platformer released for the Virtual Boy system in 1995. The main objective of the game is to traverse the 14 levels. Each level has a key you must find in order to open up the next level. There are treasures hidden along the way. This TASes gets no treasures and thus achieves the "bad ending".
This game offers a rich variety of movements and power-ups that give great TASing possibilities.
Significant Moves:
  • Running using the L or R buttons: the same speed as Barging
  • Barging: A nice move that is faster than walking, but causes Wario to bounce off walls and enemies
  • Bull Barging: With the bull upgrade, barging is significantly faster
  • Flying: Slow speed but very useful
  • Fly bull barging: When you have the bull and eagle upgrades, you can fly at bull barging speed, very useful
Tricks:
  • Alternating L and R quickly stops momentum, this can be used for quick turn arounds
  • While Bull charge flying, tapping the jump button allows him to do a jumping bull charge. This can be exploited to do a double jump and reach areas that shouldn't be possible (such as getting the key early in Level 13).
  • Faster swimming - This makes the swimming level look drunk. When swimming, Wario has a pushing forward, pulling back pattern. Hitting into things at the peak of the forward momentum can cancel out the pulling back momentum. The result is drunk, but it saves time. Eh, I hope that made sense.
Frame rule: Level 13 is the biggest frame rule in TAS history, 1500 frames! That is the interval that the clock is on that gives the key. I get there about 600 frames into the frame rule and thus have 900 to kill. The result is rather unelegant time killing.

Categories

  • Emulator used: VBjin
  • Bad ending (any%)
  • Genre: platform

Suggested Screenshots


Thanks

  • paul_t for putting together VBjin
  • sgrunt for his awesome encode
Enjoy!

Baxter: Accepting this first Virtual Boy TAS, it got a good viewer response.

NitroGenesis
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Editor, Experienced player (551)
Joined: 12/24/2009
Posts: 1873
Speaking of "jin" emulators, why not A2600jin and C64jin? The run was ok, but the lack of music was a letdown. Ill vote yes.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Joined: 7/2/2007
Posts: 3960
Uh? The game had music. It was just a whole bunch of variations on the same theme. They did the same thing for Super Mario Land 2. Also, I've watched this now (without using glasses), and it was actually kinda neat seeing things separate as they moved away and combine as they moved towards. The gameplay was also quite decent. Yes vote.
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NitroGenesis
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Oops, i watched without volume. I'm sure it woulnd make too much of a difference.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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NitroGenesis wrote:
Speaking of "jin" emulators, why not A2600jin and C64jin?
We discussed the possibility of Amiga emulation about two years ago (I'm positive C64 was another subject), and, if I remember it correctly, there was at least one major concern: inability to verify the correct dumps due to the lack of a GoodROM set. As games were distributed on rewritable floppy discs during the time, a slight difference in data could render the run either unverifiable or at all unacceptable as per the dirty SRAM clause.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 11/4/2007
Posts: 1772
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N. Harmonik wrote:
Will 3D glasses that aren't red and blue work?
I used Red and Green, they worked, so... yeah.
arflech
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Joined: 5/3/2008
Posts: 1120
I'd like to know how the monochrome encodes were done; I didn't see any option in VBjin for this. Also there were technically 22 games released for VB, albeit fewer than 20 in each region. BTW I'd like to know who got the idea to use the .vb extension, it runs the risk of users with Visual Basic installed double-clicking them and watching Visual Basic or Visual Studio launch and then show gibberish.
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Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
arflech wrote:
BTW I'd like to know who got the idea to use the .vb extension, it runs the risk of users with Visual Basic installed double-clicking them and watching Visual Basic or Visual Studio launch and then show gibberish.
I noticed this too, wouldn't it make more sense for the extension to be something like .vby instead? It's not the most elegant solution, but it works... either way, the damage has been done now.
Tub
Joined: 6/25/2005
Posts: 1377
This run coloured a dinosaur. Pale green. From watching. The appeal of this run is basically a gimmick. Not that that has ever stopped us from publishing. The game isn't too bad, either. But I'd like an explanation about the coins after the first boss, too. Standing around idly looks bad.
moozooh wrote:
As games were distributed on rewritable floppy discs during the time, a slight difference in data could render the run either unverifiable or at all unacceptable as per the dirty SRAM clause.
not only that, certain copy protection mechanisms relied on the disk controller reading different data each time it passed over a sector. The .IDF format can handle that, but as a result it's non-deterministic. It's also closed source. Useless. Pretty much the only thing that runs on standard .ADF are cracked versions with suspicious intros, and you know we don't want to use those. Very few games went without disk-based copy protection; those usually required entering some words from the manual or something.
m00
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Joined: 9/7/2007
Posts: 1354
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NitroGenesis wrote:
Speaking of "jin" emulators, why not A2600jin and C64jin?
There is already a Commodore 64 emulator with Tools coded in. It just hasnt been accepted by TASvideos. I liked the run. The music was pretty catchy, and the pacing was great. Yes Vote!
Player (116)
Joined: 5/13/2009
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Location: suffern, ny
though it was a well planned and executed run! yes vote!
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Skilled player (1485)
Joined: 4/28/2005
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Location: Finland
Looked nice with red-blue glasses! Voted yes.
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Joined: 5/2/2009
Posts: 656
thanks for the b&w encode. voting yes
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Joined: 3/10/2004
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Flygon wrote:
I noticed this too, wouldn't it make more sense for the extension to be something like .vby instead?
Why does it have to be limited to three characters? The three-character-extension limitation was removed from PC systems... what? Something like 15 years ago? Why do we have to stick with it in 2010?
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Joined: 6/15/2005
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arflech wrote:
I'd like to know how the monochrome encodes were done; I didn't see any option in VBjin for this.
Probably AviSynth to split red/blue onto different screens, and set to gray.
Skilled player (1531)
Joined: 5/31/2009
Posts: 86
Location: Japan
Nice to see a VB TAS. I wanna watch it with 3D glasses. Voting yes.
Former player
Joined: 11/13/2005
Posts: 1587
Tub wrote:
The appeal of this run is basically a gimmick.
I disagree. This game is very well made and it doesn't need its 3D gimmick to be entertaining. I didn't watch it all the way through yet, but I'm voting yes because it was fast paced and entertaining to me. Congratulations for the first VB TAS, adelikat!
Joined: 5/2/2009
Posts: 656
moozooh wrote:
NitroGenesis wrote:
Speaking of "jin" emulators, why not A2600jin and C64jin?
We discussed the possibility of Amiga emulation about two years ago (I'm positive C64 was another subject), and, if I remember it correctly, there was at least one major concern: inability to verify the correct dumps due to the lack of a GoodROM set. As games were distributed on rewritable floppy discs during the time, a slight difference in data could render the run either unverifiable or at all unacceptable as per the dirty SRAM clause.
what about using the TOSEC or No-Intro sets?
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Joe
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Well, I vote yes on this due to entertaining gameplay and very tight tasing On a side note, I would like this game to have the option to be viewed in the B&W monochrome video sgrunt posted as an alternative.
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
Going off Joe's comment, I would like to see a single monochrome movie published as the alternative. Having the two side by side is very distracting.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Patashu
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Joined: 10/2/2005
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I was actually surprised to see that the game was good - or looked good, at least - having never really looked into the virtual boy before. The problem with making a monochrome encode is, of course, that neither the left nor right version is particularly special - which do you decide to use?
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Mitjitsu
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DarkKobold wrote:
Mitjitsu wrote:
I have (many) issues with the platform itself. Considering there were less than 20 games released . Can you convince me of 3-4 other games that are worth TASing?
So wait, TASing is available on this platform, a TAS is submitted, encoded, etc. But, because there aren't 'sufficient' TASes available for the platform, this shouldn't be accepted? I fail to see the logic there.
I should remind you that Wario World is by far the best game on Virtual Boy and it's distinctly average at best. What do you think that implies about other games for the system? In order to justify accepting a new emu on the site there should at least be several games for the system that get people excited.
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Joined: 7/7/2006
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Mitjitsu wrote:
In order to justify accepting a new emu on the site there should at least be several games for the system that get people excited.
I don't see why that is necessary. I think it's actually a good thing to represent less common systems if the game(s) are good. The emulator has already been modified for TASing, so it would just be a waste to throw out that progress at this point. Wearing 3-D glasses to view a TAS is pretty novel.
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Mitjitsu wrote:
In order to justify accepting a new emu on the site there should at least be several games for the system that get people excited.
Why? .......
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Joined: 5/2/2009
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Mitjitsu, why are you arguing about a new category? It already have a emulator capable of doing TASes for the system, even based of a already accepted emulator. I simply don't get it. I mean, someone already had the trouble of putting the emulator together. Even then, I believe TASes for Neo Geo Pocket and Wonderswan are allowed in this site, due to Mednafen magical emulation powers. They should be banned too?
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
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Posts: 7698
Location: Finland
Mitjitsu wrote:
I should remind you that Wario World is by far the best game on Virtual Boy and it's distinctly average at best. What do you think that implies about other games for the system? In order to justify accepting a new emu on the site there should at least be several games for the system that get people excited.
I would be interested in understanding what is it that you are arguing here. Are you saying that this run should not be published because Virtual Boy has only 20 games published? Are you saying that the already-existing emulator should not be accepted as a valid emulator for the same reason? What? I don't really get it. Could you please explain?