Here is another 'Shining' example of a TAS, by DarkKobold. (Don't worry, the puns only get worse.)
  • Manipulates Luck
  • Takes no Damage
  • Uses a glitch
  • Used Lua

Shining Soul

Shining Soul is an Action RPG by Atlus. It is the first 'Shining' game to not be produced by Camelot Software Planning, and thus is not considered canon in the 'Shining' universe. However, the game serves as an internal homage to much of the 'Shining' series. Almost all of the enemies and bosses are from a previous 'Shining' game. This is the reason I love this game, as I get to revisit favorite bosses from previous 'Shining' titles. A great deal of time and effort went into this run, so I hope you enjoy it.

Character Selection

The Archer was selected for his range. Since we require quite a bit of enemy killing, it pays off to not have to walk the entire way towards an enemy to kill it. While the Archer starts with a low attack power, every level gained is spent on attack power, negating the character choice.

Dungeons

The layout of each level of the Dungeons are fixed, as far as the physical layout and the enemy spawn points. The player's start location is either fixed, or chosen randomly from 2 points. Additionally, whether or not a chest or monument will appear in a fixed location is also random. These placements are determined for all floors once you enter a dungeon, hence, they need to manipulated en masse.

Enemies

Each level in a dungeon requires the killing of either a single 'level-boss' enemy, or all enemies in the level, with the majority of levels requiring the former. However, the game engine is limited to only having 5 enemies spawned, as well as 2 enemy-types spawned. Thus, to get the 'level-boss' to spawn, it requires no more than 4 enemies of a single type be currently spawned. This requires that I kill many enemies on the way to boss spawn points. When it doesn't interfere with monument manipulation, I try and manipulate the player start point to be the one closest to the level-boss spawn point, which means less killing of other enemies.
Additionally, multiple enemies may spawn from a single point, which means I must kill an enemy, and wait for the next to spawn, or else it will spawn behind me. This gives rise to the single glitch I found. If you kill an enemy the first frame it spawns, you don't have to wait for it to go through its death animation for the next to spawn. This especially important for 3 stacked enemies. You'll occasionally see or hear an attack hit nothing, or critical stars appear over nothing. This is the glitch in action.

Luck Manipulation

The RNG in SS1 is manipulable by controller input, unlike its sequel, Shining Soul II, which is frame based. This is ironic, as the same exact change happened between Shining Force and Shining Force II.

Monument Luck Manipulation

A big part of this run was the ability to manipulate the occurrence of monuments. As noted previously, all monuments are placed at the start of the dungeon. With luck manipulation, I make all but 4 monuments that are possible appear within the game. Often, an entire dungeon will randomly produce no monuments. Thus, the 2-6 I see per dungeon is extremely rare. It is also difficult when a monument is on the first floor, as I need to manipulate it to be the correct monument as well. This is the reason for the notable delay entering level 5. Subsequent levels can be manipulated at the previous level's staircase.
There are a 10 possible monument types. The majority used in this run are Monuments of Power. Each monument doubles my base attack rate. Up to 3 monument powers are stackable at once, which means for some parts of the run, I have 8x attack. With a critical, I do 16x my normal damage! Needless to say, this was 'monumental' to increasing the speed of the run. (Sorry, I'll stop with the horrid puns.)

Attack Manipulation

The attack is changed by moving to a different position, and also the frame the attack is started on. After I reach critical level 2, in the otherworldly forest, it becomes possible to reasonably obtain criticals on every attack.
You'll see a large number of criticals during this run, displayed by additional stars next to attacks. Each critical was painstakingly manipulated by hand. I can't express how much time was spent, especially in the later part of the run, where 60-90% of attacks result in misses. This was a 'critical' part of making the run faster and more entertaining. (Oh god, please don't kill me!)

Dungeons

Beast Mountain

There are 3 available monuments in this level. I make the first monument a Luck Monument, as I won't see another monument in the next dungeon until the 4th floor. I also manage to manipulate a Bandanna with +4 Str, which I wear the rest of the run. Plus, I pick up a Iron Bow + 3.

Boss: Beast King

(Behemoth from the Shining Tears saga)

Labyrinth of Death

The starting location of Floor 4 was the optimal one, it gave me the ability to kill the boss and walk the rest of the floor. Otherwise, a pretty standard dungeon.

Boss: Colossus

(Shining Force III: Scenario 1, seen here http://www.youtube.com/watch?v=g0XXp55f_Zs#t=1m43s)''
I manage to kill the 2nd phase of Colossus as it spawns.

Egual Dungeon

The first RNG freeze happens in this dungeon, after the rocks fall.

Boss: Bulzome

Otherworldly Forest

Boss: Mishaela

(Shining Force I, Shining Force: Final Conflict) Poor Mishaela dies in only 2 hits, thanks to two monuments in effect

Glaybull Temple

This is probably the most onerous of all the dungeons, as every single enemy in the entire temple must die. I lose my power monument for about 3/4 of floor 7, and the effects are obvious, slowing the run down considerably.

Boss: Iom

(Shining Force Gaiden II, Shining Force CD: Book 2)
The timing on this boss is very important, as I may hit Iom's guard worms instead if I don't fire the arrows at the right time.

Deol Waterway

Boss: Zeon

(Shining Force 2)
Poor Zeon, they turned him from the big baddie of SF2 to a whack-a-mole game. Of course, I manipulate his first and only pop-up to be right next to me, and score 3 consecutive criticals to kill him.

Dark Tower

Boss: Darksol

(Shining in the Darkness, Shining Force 1, Shining Force: Final Conflict)
The most often reoccurring boss of the series, Darksol, returns for his final battle. Unfortunately for me, I don't have any power monuments on board, which makes the fight one of the longest boss fights in the run.

Dark Castle

Dark Dragon

(Shining in the Darkness, Shining Force 1)
Each head only has 600 HP, and I've got two power monuments running, which means a single critical kills each head.
Suggested Screen Shot Frame: 157,402

Shining Status

If it isn't abundantly obvious, Z and I are trying to TAS the entire 'Shining' Series.
  • Shining in the Darkness - Done
  • Shining Force - Done
  • Shining Force II - Done, may do one more try.
  • Shining Force Gaiden - On SFCD, not worth doing alone
  • Shining Force Gaiden II - Also on SFCD
  • Shining Force CD - In Progress
  • Shining Force: Final Conflict - Crashes in Dega, hoping for SMS/GGjin with Lua
  • Shining Wisdom - Doesn't work in yabause.
  • Shining the Holy Ark - Hoping for Lua in yabause or another Saturn emulator
  • Shining Force III Sc.1 - See StHA
  • Shining Force III Sc.2 - See StHA
  • Shining Force III Sc.3 - See StHA
  • Shining Soul II - In Progress
  • Shining Force Feather - May wait for a translation patch. Otherwise, it is on the list.
  • Shining Force: ReturnResurrection of the Dark Dragon - Surprisingly, this game doesn't actually exist, despite the fact that you can buy the cartridge, download the ROM, etc. It never existed. Ever.
  • Various PS2 'Shining' games - No PS2rr emulator... yet.

adelikat: Good viewer response, accepting for publication.
Velitha: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #2683: DarkKobold's GBA Shining Soul in 49:46.88
arflech
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It's called "Resurrection of the Dark Dragon" and it does exist whaddaya have against Narsha and Zuika
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No, never ever, RotDD just doesn't exist, nada, never will. There is good reason it shall never exist.
arflech
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maybe you just hate the card collection
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We should probably take this to IRC and beat you to death in there let this topic for people that have actually watched the run. Actually, I thought it was a decent game... but that's about it, decent. Half the reason I hate it so much is because it just absolutely pales in comparison to the original game... especially the soundtrack, the soundtrack of the GBA version is just murder to my ears...
fruitbane
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Eagerly awaiting an encode.
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Yes vote since I thought it was entertaining. Archive.org Linky Direct Linky
arflech
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wow you're good I remember the days when these things would take so long my slow effort could actually get done lol anyway it was a yes vote
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NitroGenesis
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Wow, this was way better then I expected! I don't have a soft spot for RPG TASes, but this one had clever variety to keep things interesting. Very strong Yes vote. Congrats :-)
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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arflech wrote:
It's called "Resurrection of the Dark Dragon" and it does exist whaddaya have against Narsha and Zuika
That was more a joke than an actual statement of hate. Notably, the manipulation is pretty bad, it requires opening the 'item screen' so that the RNG moves. However, I was considering a 1-star New Game+, where I've already obtained all the cards. IIRC, Mawlock joins the team before the first battle after your first playthrough, and the card system is highly abusable. That said, I'm glad everyone is enjoying this run.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
PCachu
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"I will destroy anyone who stands in my way! No one can stop me!" - Dark Dragon "lol fail." - Z "Very yes." - me
Rolanmen1
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Yes Voted
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I saw you backtrack to monuments a few times, why that? You already passed them and had a chance to grab them.
mklip2001
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This game plays more like Smash TV than Shining Force. This got fairly repetitive, but it was also quite impressive. Bosses are a little anticlimactic, and they talk to much. This still gets a Yes vote though.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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henke37 wrote:
I saw you backtrack to monuments a few times, why that? You already passed them and had a chance to grab them.
You can only have 3 monuments stacked at once. If you grab a 4th, it simply doesn't start an effect. You have to wait until the counter hits zero, which is the frame I pick them up on when backtracking.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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Ah, that explains it. Now I can vote yes.
arflech
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Now I've never played the game that far...but how far is it possible to level up in each type of skill?
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Archer needs food badly! Seriously, great run. Now I know what a zelda-gauntlet hybrid would look like. :-)
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
adelikat
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Wow, that's a lot more entertaining than I expected. I expected another RPG that I never played or seen before. But it had a good bit of action along with the usual massive darkkobold luck manipulation. Easy yes vote.
It's hard to look this good. My TAS projects
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1540] GBA Shining Soul by DarkKobold in 49:46.88
Joined: 4/26/2010
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I just checked out the publication text, and one sentence is repeated. "However, the game serves as an internal homage to much of the 'Shining' series." Someone fix that, please!
Games to TAS: 1. Rampart (NES) 2. Pokemon Yellow (GB) 3. Aladdin (SNES) 4. Shadowrun (SNES) ----- <sonicsonic3> and please tell me...WHAT IS THE BACK LONG JUMP CODE!? [on SM64's BLJ]
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Trademark Skidmark wrote:
I just checked out the publication text, and one sentence is repeated. "However, the game serves as an internal homage to much of the 'Shining' series." Someone fix that, please!
Doh! Thanks for catching that.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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You're welcome. Also, really good job on the TAS!
Games to TAS: 1. Rampart (NES) 2. Pokemon Yellow (GB) 3. Aladdin (SNES) 4. Shadowrun (SNES) ----- <sonicsonic3> and please tell me...WHAT IS THE BACK LONG JUMP CODE!? [on SM64's BLJ]
arflech
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DarkKobold wrote:
arflech wrote:
It's called "Resurrection of the Dark Dragon" and it does exist whaddaya have against Narsha and Zuika
That was more a joke than an actual statement of hate. Notably, the manipulation is pretty bad, it requires opening the 'item screen' so that the RNG moves. However, I was considering a 1-star New Game+, where I've already obtained all the cards. IIRC, Mawlock joins the team before the first battle after your first playthrough, and the card system is highly abusable. That said, I'm glad everyone is enjoying this run.
Opening the Status screen with R while at initial position also moves the RNG, but anyway, now that I'm actually bothering to use the cards this go-round, I see how they can be abused: Imagine using a Turbo Pepper on Hanzou and giving him the Agility Ring, and then equipping Mawlock with the Max, Kokichi, Hanzou and Mawlock cards, so that for each battle, you can give Hanzou, then Kokichi, then Max another turn, then use the Mawlock card to reset all other used cards, then give Hanzou, Kokichi, and Max yet another turn; this means that Hanzou, Kokichi, and Max will each get to strike thrice when most enemies only move once!
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