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Player (224)
Joined: 10/17/2005
Posts: 399
Mega Man 1 beaten in ~23:44 I had posted a 23:53 here earlier, so this one is slightly faster. I just watched andrewg's mm1 speedrun he did in sda speedrun marathon, and felt like playing. I'm really rusty in this game but was able to complete a run. Has mistakes, but still, it's faster than current sda run. Although Trevor Seguin made a 22:57 he never submitted to sda. Edit: no glitches used
<adelikat> I've been quoted with worse
Post subject: Castlevania speedrun
Player (224)
Joined: 10/17/2005
Posts: 399
NES Castlevania in ~12:25 18 seconds faster than before. I need a damn dvd-recorder already! Edit: Attempt #191 Edit2: YouTube'd
<adelikat> I've been quoted with worse
Active player (328)
Joined: 2/23/2005
Posts: 786
I'm currently doing a Let's Play of Rayman 1 for the PC, and I'm trying to load it up with informative annotations. http://www.youtube.com/watch?v=CyDYwfY7ahI
Joined: 3/14/2005
Posts: 43
Hey, what's going on in here? :D This sounds like fun, so here's my input. Just did a VS playthrough of Panel de Pon in SNES9x 1.43 v17 on Hard. Used one continue. http://www.mediafire.com/file/tyzz5niywta Ugh, I'm so unbelievably rusty at this game. On the first stage I was simply stupefied as to what to do, I haven't played in so long. And I call this my favorite puzzle game too.. :/ Well, watch and enjoy as I start to get back into my groove. I used to be able to beat this on Very hard with one-two continues.
fsvgm777
She/Her
Senior Publisher, Player (226)
Joined: 5/28/2009
Posts: 1217
Location: Luxembourg
Me playing Kirby's Adventure (NES) until the end of 7-1: Link Note: You need the Cf (Canadian French) version of the ROM, because I'm not sure if it will sync with the U rom.
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
Joined: 3/14/2005
Posts: 43
fsvgm777 wrote:
Me playing Kirby's Adventure (NES) until the end of 7-1: Link Note: You need the Cf (Canadian French) version of the ROM, because I'm not sure if it will sync with the U rom.
lol, you were playing this in IRC the other day, weren't you?
fsvgm777
She/Her
Senior Publisher, Player (226)
Joined: 5/28/2009
Posts: 1217
Location: Luxembourg
SatoshiLyish wrote:
fsvgm777 wrote:
Me playing Kirby's Adventure (NES) until the end of 7-1: Link Note: You need the Cf (Canadian French) version of the ROM, because I'm not sure if it will sync with the U rom.
lol, you were playing this in IRC the other day, weren't you?
Yeah, except that I forgot to record it the other day (May 25th). MAJOR EDIT: I beat it! http://bin.smwcentral.net/19972/Kirby%27s%20Adventure%20%28Cf%29-1.zip Note that it will say that it starts from a savestate, but that's because it continues from http://bin.smwcentral.net/19904/Kirby%27s%20Adventure%20%28Cf%29-0.zip. Otherwise, the SRAM would be cleared if I recorded from power-on. What I did do before recording the follow-up is pause emulation, then NES > Power, File > Movie > Record Movie. There, I set "Record from Now" and only then I unpause emulation. I forgot to say: I did get a game over at the final boss.
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
Joined: 4/26/2010
Posts: 46
Location: Albuquerque, NM
GAWD No one has posted here in forever! Anyways, Gimmick, just because of the ridiculous TAS. Here IDK what that 1 rerecord is about.
Games to TAS: 1. Rampart (NES) 2. Pokemon Yellow (GB) 3. Aladdin (SNES) 4. Shadowrun (SNES) ----- <sonicsonic3> and please tell me...WHAT IS THE BACK LONG JUMP CODE!? [on SM64's BLJ]
Expert player (3646)
Joined: 11/9/2007
Posts: 375
Location: Varberg, Sweden
I'm beating Gimmick! (best ending). The toy is not so tough when he can't re-record or frame-advance:) http://dehacked.2y.net/microstorage.php/info/1735190765/Gimmick_playbestend.fm2
feos wrote:
Only Aglar can improve this now.
Player (206)
Joined: 2/18/2005
Posts: 1451
Right to the time of the ongoing FIFA World Cup, I thought this might be a good demonstration, so here we go: Nintendo World Cup (U) - Final Match: GER vs ARG (recorded on FCEU v0.98.15) This demo shows how to beat the overall strongest CPU controlled team of the game, Argentina, very clearly by using optimal tactics and team management. Also available on YouTube. Enjoy!
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Player (36)
Joined: 9/11/2004
Posts: 2631
Link to video Fastest time to shoe, did this in competition with a coworker.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Post subject: LET'S FAIL CVA! (Now with Dailymotion and Mediafire uploads)
fsvgm777
She/Her
Senior Publisher, Player (226)
Joined: 5/28/2009
Posts: 1217
Location: Luxembourg
Let's see me play something? No, let's see me fail something! http://dehacked.2y.net/microstorage.php/info/19427917/Castlevania%20-%20The%20Adventure.vbm This shows me failing at Castlevania: The Adventure. ROM used: Konami GB Collection Vol.1 (E) [C][!] Emulator used: VBA-rr V22 The reason why I used this ROM is because CVA is less laggy in there than in the original GB version. I game over'd at Stage 3. EDIT: Dailymotion upload: Link to video EDIT 2: Mediafire upload: http://www.mediafire.com/?cyd93ihhyall3p6
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
I made a real time speedrun "world record" on Perfect Dark, first level (Defection), Agent difficulty, without using a glitch that makes you fall through the whole level/building and complete it in 6 seconds. So this is 33 seconds: Link to video This doesn't count though because I did it with a special emulator that runs this game 60 FPS: http://tasvideos.org/forum/viewtopic.php?t=8972 It's much easier to play when the game runs smoothly. Normally this level only runs about 20 FPS, so the framerate often causes you to mess up.
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
I made a speedrun of the first level of this cool demo: http://www.youtube.com/watch?v=zIAe5R48lfY edit: improved it by 1.6 seconds Link to video Try to beat my time. There's no hypershoe TV in the demo (or any other TVs for that matter), at least not yet.
Post subject: BPS Tetris...
fsvgm777
She/Her
Senior Publisher, Player (226)
Joined: 5/28/2009
Posts: 1217
Location: Luxembourg
This is me playing the MSX2 version of BPS Tetris: http://www.mediafire.com/?k9l69q0fpd0cbgo (it's a replay file) Emulator used: openMSX 0.8.0-dev11725 Machine used: Panasonic FS-A1GT ROM used: Tetris (1988) (Bps) (J) SHA1 of the ROM I used: af310ee21b5534f32ea92c0ae34a44d828d157a7 Note: You might have to put the ROM under C:\MSX in order to play back the replay file. EDIT: Encode is up on Mediafire: http://www.mediafire.com/?3sko2f7vex78fsk
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
Joined: 11/1/2010
Posts: 29
This thread is fucking *A*W*E*S*O*M*E*!!!!! I'm loving some of the replay files, guys. Please please PLEASE post more! I am requesting NON-tas "normal" played replay files of the following: (SNES) 1)Yoshi's Island 2)Donkey Kong Country 3)Super Mario World 4)Super Punch Out 5)Legend of Zelda ALttP 6)Final Fantasy VI 7)Breath of Fire II 8)Lufia II (Sega Master System) 1)Kung Fu Kid 2)The Ninja 3)Black Belt 4)Quartet (Sega Genesis) 1)Landstalker 2)Phantasy Star IV 3)Outrun That's pretty much it. Feel free to post replay files for any of the above mentioned games, REGARDLESS of how bad you think they suck. I enjoy watching them more than the TAS speed run replays because it makes you look more human, and watching them reminds me of me playing LOL :)
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
I'm apparently not too bad at Mega Man these days. While I'm not of speedrunner-calibre skill (and probably will never be), I can at least finish the game without dying (sorry, Microstorage doesn't like this file for some reason). Some commentary: Order: Guts -> Cut -> Elec -> Ice -> Fire -> Bomb. There are a lot of playing quirks you see in here which I could probably cut out of a true speed run, mostly in my own interest of being relatively prepared (I try to collect all of the extra lives, for example). Guts: This may be the first time I've ever missed a jump down the vertical segment of this level. Even with better jumping than you see here, I can't consistently get the extra life, but still can on occasion - this just isn't one of those occasions. Guts Man himself also only rarely jumps all the way to the left side of the screen in my experience, hence my slightly panicked reaction; normally the fight's a little faster and cleaner than this. Cut: My taking damage in the first vertical segment is rare, much less falling back a screen. I am thoroughly embarrassed. I fight Cut Man only with the Mega Buster; usually I only use the Super Arm if an opportunity clearly presents itself (looking back on it, such an opportunity probably did exist; I just didn't seize it). Elec: My jumping around the time of the disappearing platforms screens is atrocious; you'd think I'd never played the game before. The rest of the level's fairly uneventful, and the Elec Man fight is almost flawless (I probably could have landed the third hit sooner). Ice: How I missed that first shot is a mystery, but there's no big harm done as a result other than making me look stupid. I realise I could use the Magnet Beam significantly more than I do for the first few screens - I like conserving Magnet Beam energy for the bottomless segment in case I mess up several consecutive times (this is more of a historic reason these days than anything else). I don't always manage to snag the extra life here, but it worked out this time. I like to use leftover Magnet Beam energy to, say, skip over the Big Eye at the end of this level, but that doesn't quite work here. The Ice Man fight went as well as I could have hoped. Fire: I love showing off the Thunder Beam in the opening segment; it makes destroying the Screw Bombers look almost artistic. Most of the rest of the level goes well, though there are a couple of spots where I think I could have made better use of the Magnet Beam (I normally use fewer shots in the second bottomless pit segment). The fight against Fire Man is reasonable, though I probably could have avoided a few more shots. Bomb: Some say you should do this level first. I think given the utility of the Magnet Beam in several segments and the ever-popular use of the Ice Slasher against the Sniper Joes (and one particular Flying Shell) that it should go last. One of the three Sniper Joes is less than cooperative, but they all died quickly in the end. Bomb Man himself is a joke, as expected. Wily 1: I find it slightly tricky to predict the jumping patterns of the Big Eyes. Things mostly worked out here, though I did have to destroy one of them rather than avoiding it. You can see my less-than-stellar jumping skills here in action at the end of the first screen. Most of the rest of the level went as planned; I fortunately did not need to go back for Magnet Beam energy in the last couple of screens as I sometimes need to. I'm not confident enough as yet in my Yellow Devil block-dodging to avoid using the pause trick here (sorry, fans). Wily 2: I think most of my lives lost here in the past have been to the second Blader on the first screen; I tend to charge blindly on ahead and fall to my doom after colliding with it, hence my rather cautious approach here. Cut Man and Elec Man are push-overs. I get hit more by the Bombombs than usual, but that's no big deal. I do grab the extra life out of habit. I also use the pause glitch against the Copy Robot because I haven't quite figured out a reliable pattern against him that works for me personally as yet. Wily 3: Pretty much flawless, though I could have been hit less in the opening screens. Even the CWU-01Ps go down with slightly more ease than usual. Wily 4: Also pretty much flawless. I was getting bored at this point and used pause glitching against a couple of the Robot Master re-fights, though I avoid it for most of the Wily fight until it looks like I might risk dying as a result. Anyway, feel free to watch, point and laugh, snark, or criticise as desired.
Player (150)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Sub-Terrania - Unassisted hard mode playthough I suffered from a couple embarrassing deaths in Stages 3 and 5 and a two very aggravating deaths in Stage 7, but other than that I think it went very well (though there were some very close calls). I managed to get to SVIN with 9 lives and a level 3 weapon, which is better than some of my previous (and very ill-fated) attempts. The 8 rerecords are the number of times I restarted, because I didn't want to go through the intro/control config every time I failed. Most of my restarts were in level one because I played unbelievably recklessly there.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Joined: 1/31/2005
Posts: 95
RT-55J wrote:
Sub-Terrania - Unassisted hard mode playthough
I just want to say that, as someone who needed a large amount of savestates to get through hard mode, I really enjoyed this video.
Player (150)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
I heard Mike Uyama trash talkin' Sub-Terrania last night, so I decided to make a speedrun of it. (~17 minutes) Like last time, the rerecord count is essentially the number of resets. I still don't have a workable fast-strategy for Mission 6, and I took Mission 9 rather cautiously, but the rest of the run is pretty solid.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Joined: 6/16/2011
Posts: 12
Location: U.S. of A.
Played a game of Battletoads blindly, since I've always wanted to play it. Got to level 3 and game over'd at the speedbike part. Find it here.
Current Run: U.N. Squadron (SNES, U); minimum kills. WIP Segments: [1] [2]
Joined: 5/12/2009
Posts: 748
Location: Brazil
A little bit of Haggar. I played Final Fight Arcade with Haggar in the hardest difficulty and managed to beat the game. I tried to go through the game as fast as i could and that made things a little bit harder. I ended up loosing two lives. Edit: Btw, i usually play the game using Joy to Key to turbo my punch, so i can enjoy more the game. Edit 2: I used FBA-RR v0.0.5.01 to record this movie. Edit 3: Sodom is a bitch!!!!! He is the only boss that is not possible to predict. Edit 4: It seems to me that the last hit in Belger was in 24min 20seg of gam
Joined: 5/12/2009
Posts: 748
Location: Brazil
Oh shit, this is weird! I recorded the movie above in the version i posted and while playing on Windows XP. Now i'm at my girlfriend's house and downloaded the .fbm file to watch in the same version of the emulator but using Windows 7 and a laptop and the movie descyncs. Is it any problem with the Operational System or this kind of descynces happens anyway? Btw, i remember downloading the same file after uploading it, just to test if everything was fine, and it synced perfectly.
Joined: 4/19/2008
Posts: 31
Location: Chicago
http://www.twitch.tv/kassiuz/b/293260616 This is my 00:35 in-game time of Super Metroid. This is something I've been wanting to get for ~7 years, ever since I knew about the 00:36 world record. I know the 00:36 has since been obsoleted for years now, but it's still something I'm quite proud of right now :D fake edit: this run was recorded during an any% race between 4 people, which explains why I go for many real-time strats opposed to in-game time(ie no pausing during refills, getting an extra e-tank, etc). real edit: http://www.twitch.tv/kassiuz/b/295597063 :34 in game, again during a race 11/26/11 edit: http://www.youtube.com/watch?v=ZfcxkmbGcnU 00:33
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
Here's a sloppy playthrough (I die a lot) of Kirby's Adventure on FCEUX 2.1.5. I had to upload it to MediaFire because it's way too big for Microstorage (almost 10 MB). It's a little over 2 hours, plays some minigames, presses some buttons (but not all), and includes the other UFO glitch. I assure you I'm not this bad at this game on the actual console.
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