time for another update :)
Chocolate Island 4: In my first attempt I started off to a normal flight, but somewhere in the middle of the level I had to land, and then couldn't regain running speed. So I went back to the start and did a spinjump flight instead, and now I could get through the maze more or less fluently, and lift off to a flight before the end
Chocolate Island 5: I think this is the fastest way to get Yoshi. Entering the pipe shortcut is a lot faster than flying normally through the level. At the end I managed to gain running speed and fly under those football chucks :)
Castle #6: At two points I had to stop because of the stompers, but I made sure that I would run forward again as soon as possible, with maximum speed. In the 2nd room I had to use spin-jump flying, otherwise I would get stuck at a certain point :S
At the beginning of the fight against Wendy I stand still for a few seconds, I found that quite entertaining (maybe somebody thinks I fell asleep? :P). She still gets hit as soon as possible everytime, no worries
You can download the movie from Chocolate Island 2b till Castle #6
here
I also hexed the Chocolate levels into the full movie, you can download it
here
I then started a new movie:
Sunken Ghost Ship: When the ghosts apear for the first time, I get hit two times (but only start blinking and lose Yoshi). It's impossible to avoid these ghosts, and waiting for them to disappear would have taken a lot longer.
For some reason the first ring of ghosts didn't spawn, guess I was too fast :P At the second ring of ghosts I again get hit on purpose, because I couldn't get through the ghosts otherwise.
On the way falling down I tried to hit as many enemies as possible (without having to slow down), I think I found the best route now (collected two 1UPs). It was not possible to collect all dragon coins :(
Valley of Bowser 1: I think this is the fastest route through the maze (it's the same that Gamecube04 also used). Yoshi is on a mole-diet :D. At the end it was faster to spinjump and kill the football chuck than to wait and jump over him.
Valley of Bowser 2: I ate a few bats that were flying above the screen, and also ate a yellow koopa and killed another one by stomping next to him
Valley Ghost House: Instead of activating the coin-chain to get to the key, I just did a duck-flight up there. I had to carry the p-block with me, because otherwise I couldn't continue running after landing
Castle #7: In the second room there were several forced slowdowns... Flying through the first two wood-blockades was very hard, although it looks kinda sloppy now because I have to land, but that was already an accomplishment that I didn't get stuck before the second blockade. The walls of yellow rotating blocks were also really annoying, it was not possible to spin and duck-slide through them in one move :( At the next wood blockades I could duck-jump through the holes without slowdown :)
But then at the next blockade I had to stop, so I made sure that I continued forward as soon as possible with maximum speed. At the next two barricades I had duck for a few frames, this is hardly noticable at full speed. The fight against Larry was a bit slower with feather, but it was still faster overall than switching to fireflower and back again.
You can download the new video
here
Btw if you wonder why I didn't drop Yoshi after VoB2: In VoB3 I lose ~ 80 frames because flying with Yoshi is slower than normal flying, but therefore in VoB4 it takes ~ 140 frames to get a new Yoshi (which I need to get the key into the keyhole)