Player (156)
Joined: 4/7/2008
Posts: 217
=D Yeah I'll be going back a little bit and adding it in a few parts where it would save a bit of time. And for the rest of the run I'll use it where it can replace a Z slide, just because it looks better
Joined: 2/10/2009
Posts: 13
Wait, so does that restart the run? Not completely of course, but from the first point where this would save time? Which I imagine to be at least a couple seeing as you can pull items while you're sliding. Oh and it also looks like he's staggering backwards a little right after being hit by the bomb, so maybe it's not so much faster after all? Explain more in depth please. I mean there's no way you can hex this in right? ^^
Joined: 7/16/2006
Posts: 635
Bloobiebla wrote:
http://www.youtube.com/watch?v=2VJTkx39Cm4 Cool, a way to slide forward with -18 speed.
If you forward slide off a ledge, will Link jump?
Player (156)
Joined: 4/7/2008
Posts: 217
There are only a couple of parts where this will save time so I'm just going to go back, add them in and hex back rest. Petrie: Nope just tested it :(, he falls off
Joined: 3/17/2009
Posts: 496
Bloobiebla wrote:
There are only a couple of parts where this will save time so I'm just going to go back, add them in and hex back rest. Petrie: Nope just tested it :(, he falls off
U can do that? I thought hexing was impossible in OoT cuz of luckmanipulation of randomness
Player (156)
Joined: 4/7/2008
Posts: 217
Yeah stuff involving manipulation you can't hex in, but you can still hex in everything before it, redo the parts involving manipulation, and then continue hexing in the stuff after it. Since lag during transitions varies it can sometimes be a pain though
Joined: 4/1/2010
Posts: 52
It seems that the swordless run for Ocarina of Time can be accepted after all, seeing as a Legend of Zelda swordless run has just been accepted. In there the sword was used when absolutely necessary.
Joined: 7/2/2007
Posts: 3960
You're making the mistake of assuming that the rules are remotely consistent and that the judges do not show favoritism. Bottom line is, runs that are entertaining to the audience and judges are generally accepted; runs which are not, are not. A "swordless" OoT run might be accepted; it also might not be, even if it was technically sound and made good entertainment choices. The existence of one run does not mean that another run in a similar category is acceptable. I'm not familiar with the swordless OoT concept; how often does the sword actually need to be used? The more it is actually required, the more exceptions to the "no swords" rule there are, and the more people will perceive the restriction as being arbitrary. I strongly suspect, for example, that if LoZ required the sword to be used to kill half of the dungeon bosses, then the run would probably not have been accepted.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
Isn't it just at the final boss with Gannon?
Editor, Expert player (2372)
Joined: 5/15/2007
Posts: 3940
Location: Germany
What about low% instead of swordless? There was some discussion and new discoveries a few months ago.
Experienced player (608)
Joined: 10/23/2004
Posts: 706
Wasn't there discussion over the issue of RBA technically acquiring a large number of items (albeit for a short amount of time)? Because of that, Low% would be tough to define.
Current Project: - Mario Kart 64
Joined: 3/17/2009
Posts: 496
focus on the any% I say :P How goes the hexing bloob? : D
Joined: 3/24/2008
Posts: 35
Location: Toronto
IMO it would be easier to just do a hookshot free run or an explosivefree run or something like that instead of ambiguously determining what low% is. Considering we don't even have an any% run, a low% or hookshot free or whatever isn't very realistic. I think a 100% run should be done before a low% as well
Gets made fun of for still playing his NES and N64
Player (36)
Joined: 9/11/2004
Posts: 2631
Cool story bro. Explosion and Hookshot free run. Tough time entering Forest Temple.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 5/11/2009
Posts: 17
Location: United States
julianface wrote:
IMO it would be easier to just do a hookshot free run or an explosivefree run
Joined: 2/9/2006
Posts: 124
OmnipotentEntity wrote:
Cool story bro. Explosion and Hookshot free run. Tough time entering Forest Temple.
Cool story jackass. Read much?
Player (36)
Joined: 9/11/2004
Posts: 2631
I don't read at all apparently.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced player (604)
Joined: 2/8/2009
Posts: 656
we defined low% a long while ago already on ZSR and a RBA low% run requieres actually even more items than a no RBA low% run. low% has a route that differs a lot from all the other categories and includes some amazing tricks. if you just look at the entertainment, low% is by far the most entertaining OoT category, believe me. if OoT wouldn't take so fucking long to TAS, I'd actually do that TAS ;)
Joined: 3/17/2009
Posts: 496
MrGrunz wrote:
we defined low% a long while ago already on ZSR and a RBA low% run requieres actually even more items than a no RBA low% run. low% has a route that differs a lot from all the other categories and includes some amazing tricks. if you just look at the entertainment, low% is by far the most entertaining OoT category, believe me. if OoT wouldn't take so fucking long to TAS, I'd actually do that TAS ;)
Do u have the definition so u can share it with us? And also: are u still working on MM? :P
Joined: 3/24/2008
Posts: 35
Location: Toronto
OmnipotentEntity wrote:
Cool story bro. Explosion and Hookshot free run. Tough time entering Forest Temple.
booooooost dis guy eh
Gets made fun of for still playing his NES and N64
ZFG
Joined: 8/14/2009
Posts: 25
The any% will be a hookshot free run :P
Experienced player (520)
Joined: 4/14/2009
Posts: 116
Hookshot free run: see current any% No explosives run: very similar to current any%...the only changes would be as follows: 1. Go to graveyard and get Hookshot (pretty boring). 2. Shadow early and get Hover Boots (done in every other run but any%, and this would have to use the slow and annoying poe ss warp method instead of a chu ss warp). 3. Skip using the Lost Woods warp and instead go through hyrule field everytime you want to get to Kakriko (gets even more repetative and is a less entertaining route). 4. Use hover boots to ascend death mountain to magic (probably the only interesting trick gained by skipping explosives, but this would likely also be used in a new all temples TAS) 5. Hookshot across Gerudo bridge (not as entertaining as the current megaflip used). 6. Trial skip with the spirit armos (this is a slow trick compared to the fast staircase the any% will use). 7. Cut out all superslides, megaflips, and pressure jumps (movement throughout the game will be much slower, things will take longer for no entertainment benefit). In summary, a no explosive run is just a more boring version of our current any%. It is definitely not worth doing. "No explosive all temples" would be impossible due to Dodongo's Cavern, Fire Temple, and Spirit Temple. A low% TAS probably won't come any time soon, since well chus without lullaby opened up a really bad gray area when combined with RBA involving whether sticks on B counted. There are 3 sides to this debate (they should only be counted if you RBA ammo, they should not be counted no matter what, and they should be counted no matter what), and it is not worth going into the full debate here. Find me on the ZSR irc if you want me to devil's advocate your points. Low% all temples, however, might be worth TASing. The goal choice has some complaints about being arbitrary, but it is basically "complete all temples with the least ammount of items". This run would not use RBA, so all dilemmas involving sticks on B are negated. But I think most people, me included, would rather see a new all temple TAS before a low% all temple TAS, since the current one is very out of date.
Joined: 3/17/2009
Posts: 496
I personally don't care for a new all temples TAS since we allready got one. I would much rather see a 100% run, it will include pretty much everything in the game, and it would be only about an hour slower than the current all temples TAS if my calculations are correct
Player (68)
Joined: 5/5/2007
Posts: 65
Weatherton wrote:
Wasn't there discussion over the issue of RBA technically acquiring a large number of items (albeit for a short amount of time)? Because of that, Low% would be tough to define.
IIRC the only things acquired in low% via RBA are 29 arrows with Ruto's Bottle (only one shot though because you don't RBA a quiver) and 29 Bombchus with a Poe. The Bombchus are already collected normally before RBA thanks to the BotW actor overwrite and vine clip glitch; RBA just gives you more of them. As RingRush said, the only thing questionable is the Deku Stick icon that appears during RBA. It's unusable and you never acquire any actual Deku Sticks ("ammo"), so some wonder if it counts as an item.
Joined: 12/6/2008
Posts: 1193
If it's unusable it's not an item that should count to the %.