General Info

  • Aims for fastest time
  • Abuses programming errors
  • Uses warps
I mixed a few styles up together. I just don't know what style is the most popular with most people.

The Only Improvement

  • Not lowering flags
I once got this idea, and I made it the first time after hundreds of failures. I don't know how it works exactly, but I am sure that you have to somehow get into the block under the pole and then jump up. You may need to steer or NOT to steer to SOME directions when you are inside the block. If you make it, you'll skip the flag-lowering animation.
Note: I didn't use this trick in stage 8-3 otherwise I would have had to decide whether to waste 42 frames in watching three fireworks or not to by wasting 19+ frames somewhere else to miss them....

Special Thanks

Thanks to Phil, genisto and pom for their well-optimized movies that I studied and JXQ for his FCMFix tool.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also corrected the ROM name.
  • You indicated Super Mario Bros. (JU) [!]
  • I updated it to Super Mario Bros. (JU) [!].nes

adelikat: I guess no movie is unimprovable :P Accepting the movie due to awesomeness, and encoding.


Former player
Joined: 9/1/2005
Posts: 803
ok, I haven't read all the comments in this thread as of yet, so it might've already been mentioned, but I'll ask anyway: In your submission text you basically wrote "gets flag animation in 8-3 to avoid fireworks if block trick is used". Now, as opposed to doing this, why didn't you just waste a single frame at some point in the level so that the firework counter wouldn't have gone off, and you thusly could've done the block trick anyway? Nice run though regardless, I just found this one point a "why?" kind of thing.
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Atma: Doing the trick reduce the timer to 143 and there is 3 fireworks.
Former player
Joined: 9/1/2005
Posts: 803
Perhaps you missed my point slightly Phil. If you delay by enough time to avoid the fireworks by a frame or two when doing the trick, wouldn't that work out faster overall than both getting the flag animation to avoid it, or getting the fireworks when doing it? Or am I misunderstanding, and doing the trick even if you do delay slightly would make it take longer than both avoiding flag animation/fireworks?
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
taking the flag = 144 timeunits DOing the trick = 3-4 frames lost = 143 timeunits + fireworks. Waiting the timeunit for 142 is theoritically bad since you must wait 22-23 frames = More than the 21 frames rule. In conclusion, tking the flag at 144 is the wiser choice. I know what I am talking since I did tested it myself.
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
alden wrote:
No silly, the *real* Super Mario Bros 2 :P ...at least I think that's what was meant ;)
Yes, that's what I meant. And this new trick needs to be used on the warpless runs as well.
Why, oh, why do I even <i>try</i> to understand my own species?
Glitcher
He/Him
Joined: 3/24/2007
Posts: 216
Location: London, U.K.
Even after twenty years, people are still discovering timesavers in this game. Mark my words, next year the bar will be lowered to 4:00. ^_~ BTW, I'm confused about something. This movie beat the previous one by only one second. Are you saying that that's all the time this new glitch has managed to shave off? I'd say this run would be slower one without the glitch.
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
1.4 seconds shaved off of a run that was thought to be perfect is amazing. If they managed to skip the cutscenes the run would be under 4:00, other than that, it's not happening.
Super Mario Bros. console speedrunner - Andrew Gardikis
Editor, Emulator Coder, Expert player (2156)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
Glitcher wrote:
This movie beat the previous one by only one second. Are you saying that that's all the time this new glitch has managed to shave off? I'd say this run would be slower one without the glitch.
Without this glitch, this run would be exactly as long as the previous one.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
Glitcher wrote:
Even after twenty years, people are still discovering timesavers in this game. Mark my words, next year the bar will be lowered to 4:00. ^_~
Words marked. I think that's unlikely (but by no means impossible) because the old run had been standing for 2 years when this came in. I imagine there might be a couple minor improvements left, but major bugs could take a while before they're discovered. Now, here's a very nitpicky thing, but one that bugs me big-time. Almost all SMB1 runs start 1-1 by jumping to hit the first coin block, then jumping on the Goomba to kill it. This opening has become way too bland for me. I would prefer it if future runs did something a bit different, even if it earned less points. Here's my suggestion: Jump on the first coin block, then jump from there to the high coin block above all the bricks. Then do a flying leap from there to stay above the screen for a while.
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Chamale wrote:
Glitcher wrote:
Even after twenty years, people are still discovering timesavers in this game. Mark my words, next year the bar will be lowered to 4:00. ^_~
Words marked. I think that's unlikely (but by no means impossible) because the old run had been standing for 2 years when this came in. I imagine there might be a couple minor improvements left, but major bugs could take a while before they're discovered. Now, here's a very nitpicky thing, but one that bugs me big-time. Almost all SMB1 runs start 1-1 by jumping to hit the first coin block, then jumping on the Goomba to kill it. This opening has become way too bland for me. I would prefer it if future runs did something a bit different, even if it earned less points. Here's my suggestion: Jump on the first coin block, then jump from there to the high coin block above all the bricks. Then do a flying leap from there to stay above the screen for a while.
Heh. As I read this, I was thinking "I bet he's going to say to jump off the coin block to the higher one" and I was right. Well hitting the first coin block and then getting that goomba is the toughest thing so that's probably why they do it.
Super Mario Bros. console speedrunner - Andrew Gardikis
Player (206)
Joined: 5/29/2004
Posts: 5712
Bump out the mushroom! I like seeing that first mushroom.
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Bag of Magic Food wrote:
Bump out the mushroom! I like seeing that first mushroom.
I actually don't think you can do that.
Super Mario Bros. console speedrunner - Andrew Gardikis
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
andrewg wrote:
I actually don't think you can do that.
Oh, certainly you can. You can do a three-frame jump over the goomba at the last possible frame, and you will hit the mushroom questionmark block and not die. An example of a TAS that did that was supermariobros-timeattack-mana.avi . supermariobros-tasv2-pom.avi hit the upper question mark. supermariobros-tas-klmz.avi stomped the goomba. Almost every other SMB TAS saved the goomba and hit the second question mark instead.
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Bisqwit wrote:
andrewg wrote:
I actually don't think you can do that.
Oh, certainly you can. You can do a three-frame jump over the goomba at the last possible frame, and you will hit the mushroom questionmark block and not die. An example of a TAS that did that was supermariobros-timeattack-mana.avi . supermariobros-tasv2-pom.avi hit the upper question mark. supermariobros-tas-klmz.avi stomped the goomba. Almost every other SMB TAS saved the goomba and hit the second question mark instead.
You don't have to slow down at all? That's odd.
Super Mario Bros. console speedrunner - Andrew Gardikis
Editor, Emulator Coder, Expert player (2156)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
Someone told me that my name is spelled as "kmlz" in the encoded movie. I haven't downloaded it because I have problems with torrent. However I wonder if this is true.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
... It is...
Player (206)
Joined: 5/29/2004
Posts: 5712
It's klumzy, not kamelz.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 7/28/2005
Posts: 339
Glitcher wrote:
Even after twenty years, people are still discovering timesavers in this game. Mark my words, next year the bar will be lowered to 4:00. ^_~
TASVideos Optimist of the Year 2007?
Editor, Emulator Coder, Expert player (2156)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
I see...It's not the first time, and maybe not the last time....
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
S@G
Joined: 9/7/2006
Posts: 81
Location: Luxemburg
i think the avi should be removed and a new avi should be done with the name fixed. I mean, its not good that the name of the player is spelled wrong in an official avi.
I don't need a Signature
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
Kles wrote:
Glitcher wrote:
Even after twenty years, people are still discovering timesavers in this game. Mark my words, next year the bar will be lowered to 4:00. ^_~
TASVideos Optimist of the Year 2007?
Rridgway wrote:
I suspect it's possible to beat any game in 1 frame if you try hard enough. I'll start trying right away.
Joined: 10/28/2007
Posts: 15
i vote!good job! klmz!
Joined: 8/8/2010
Posts: 3
Encoded today Youtube added: http://www.youtube.com/watch?v=NRMQLeC5I8g Archive.org should be up shortly. Edit: Changed the youtube url. They processed the first video incorrectly.