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Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
rhebus wrote:
what if you eat the potion when you equip the combat knife? You gain 24 HP, which means you should finish legion on 10 HP (though I'm not 100% sure about this). Is that low enough to avoid needing rotten meat? (is it possible/necessary to avoid the +5HP from succubus?).
10 hp adds just as many stats as 1 hp (on that particular level, I do not know if there are any differences on any higher levels). However, the stats start to decrease slightly when getting the 5 hp from Succubus. Using the Rotten Meat takes about 15-20 frames, and a weapon swing is usually around 14 frames. I believe there is no way around it.
Joined: 2/19/2010
Posts: 248
Kriole wrote:
rhebus wrote:
what if you eat the potion when you equip the combat knife? You gain 24 HP, which means you should finish legion on 10 HP (though I'm not 100% sure about this). Is that low enough to avoid needing rotten meat? (is it possible/necessary to avoid the +5HP from succubus?).
10 hp adds just as many stats as 1 hp (on that particular level, I do not know if there are any differences on any higher levels). However, the stats start to decrease slightly when getting the 5 hp from Succubus.
Yrr managed to avoid the HP gain from succubus, but I don't know the details. Does this make it viable to avoid rotten meat? EDIT: I think this might be the run he's referring to in that post, but sadly microstorage seems to be down. No, it's not, but you worked it out anyway.
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
rhebus wrote:
Yrr managed to avoid the HP gain from succubus, but I don't know the details. Does this make it viable to avoid rotten meat?
I just checked, and it takes the game 1 frame to register the +5 hp. Pausing during that frame allows to avoid this extra five HP. So yes, this should be a improvement. I was sad at first, since I thought I'd have to redo the entire run from the Rotten Meat, but then I realized that I got without delay. Woo. Gonna try hex-editing later, and hopefully the Man-Eater will not be affected this time around. Also, the 10 hp does no difference at higher levels, which is another relief. EDIT: Just finished Hexing, and it all synced beautifully. So next up is trying to manipulate a Medusa Head staircase before the warp room.
Joined: 2/19/2010
Posts: 248
woo! :D good work!
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
With some hex-editing and about 2 hours worth of work, I've reached and finished Legion. I did some slight changes in the Arch Demon room, after exiting the warp room. I killed a different Gorgon in the Triton corridor, which saved 1 frame, and I did a slightly different approach in the Flame Demon room, which altogether saved about 70 frames. Also, I managed to apply the glitched soul/levelup screen none other than Legion. I nearly cried as I managed to get it to work, and not out of happiness. I thought Death could be done the same way, until I rewatched the fight and saw that the levelup screen came way earlier than the soul. That made me very happy. So all in all, I'm 248 frames ahead of my old WIP. Sweet :D. Pie Enjoy! As a side note, I have quite alot of free time on my hands this week. Hopefully I'll be able to do some solid progress; my goal is to reach Graham by sunday. Let's see how it goes.
Editor, Skilled player (1441)
Joined: 3/31/2010
Posts: 2113
Nice work, man!
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
rhebus wrote:
Yrr managed to avoid the HP gain from succubus, but I don't know the details. Does this make it viable to avoid rotten meat?
The trick is to the change the souls the very frame after hitting Graham. For some reason this negates the HP gain. Edit: Just watched Kriole's WIP. It is totally amazing. I wish I had that much patience :o What's your secret?
Joined: 2/19/2010
Posts: 248
Kriole wrote:
So all in all, I'm 248 frames ahead of my old WIP. Sweet :D.
Which makes a total gain of ~2500 over the current published movie. Or about 40 seconds. Wow. I'm willing to second moozooh's sub-27 minute prediction. Very nice work in this WIP. I particularly like that you've left a bit more time between the legion pause screens to show what's going on. (In the current publish, you hear the hurt sound, but don't get to see the damage.)
As a side note, I have quite alot of free time on my hands this week. Hopefully I'll be able to do some solid progress; my goal is to reach Graham by sunday. Let's see how it goes.
\o/
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
Yrr wrote:
Edit: Just watched Kriole's WIP. It is totally amazing. I wish I had that much patience :o What's your secret?
Thanks. The positive feedback gives me alot of motivation to work. And this game is extremely entertaining to TAS :3. Anyways, I just reached Balore. The Lubicants were somewhat annoying, the Imp kept charging them (the Imp does not change RNG when it is charging enemies). I did however solve the problem nicely. Erynis gave me the soul after about 1 hour of work, which was really nice. I also skipped both the Killer Mantle and the Weretiger, since killing them with Muramasa is way faster. Pie 3248 frames ahead of my first run.
Tompa
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Editor, Expert player (2224)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
What to say, what to say... Just as awesome as usual!
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 402
Location: Japan, Nagoya
Sweet! Link to video
I am usually available on Discord server or Twitter.
Joined: 2/19/2010
Posts: 248
Kriole wrote:
The Lubicants were somewhat annoying, the Imp kept charging them (the Imp does not change RNG when it is charging enemies). I did however solve the problem nicely.
You certainly did. Another glitched level/soul screen! You seem to be developing a strategy for producing them regularly. Do you think you'll be able to get many more in this run?
3248 frames ahead of my first run.
O_O am I reading this wrong, or does that mean ~750 frames saved between legion and balore? I can see some savings (no laevatain, no rotten meat, fewer pause screens, glitched level up) and some quasi-savings (delayed killer mantle, weretiger, which will cost min. 120 frames later) but damn, that's a lot of frames shaved for such a short section.
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
rhebus wrote:
Another glitched level/soul screen! You seem to be developing a strategy for producing them regularly. Do you think you'll be able to get many more in this run?
I'm pretty sure this is the last one. Might be lucky to get one in the clean-up, but I doubt it (best guess is Flesh Golem).
rhebus wrote:
O_O am I reading this wrong, or does that mean ~750 frames saved between legion and balore? I can see some savings (no laevatain, no rotten meat, fewer pause screens, glitched level up) and some quasi-savings (delayed killer mantle, weretiger, which will cost min. 120 frames later) but damn, that's a lot of frames shaved for such a short section.
The savings are getting massive as I'm getting to the later stages of the run. There is still a buttload of frames to be saved, I'm extremely curious to see how much I can save. I just finished Balore, the fight is very identical to the any% one. Pie 3508 frames ahead of my first run. Progress is skyrocketing - hopefully I can reach Graham even today.
Joined: 2/19/2010
Posts: 248
Kriole wrote:
rhebus wrote:
Another glitched level/soul screen! You seem to be developing a strategy for producing them regularly. Do you think you'll be able to get many more in this run?
I'm pretty sure this is the last one. Might be lucky to get one in the clean-up, but I doubt it (best guess is Flesh Golem).
What makes them so tricky to get? Is it just difficult to be in the exact spot when you land the killing blow? Do some monsters make it impossible (other than death/balore, who give up their exp and soul at different times)?
Kriole wrote:
I just finished Balore, the fight is very identical to the any% one. Pie 3508 frames ahead of my first run. Progress is skyrocketing - hopefully I can reach Graham even today.
Nice.
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
rhebus wrote:
What makes them so tricky to get? Is it just difficult to be in the exact spot when you land the killing blow? Do some monsters make it impossible (other than death/balore, who give up their exp and soul at different times)?
You need to be in contact with the soul the same frame as it drops. Most enemies do not allow this, since their hitbox is so big. I just found a new movement pattern which made me somewhat nervous. But luckily it is slightly slower than the one I'm using (only 1 frame slower in this demonstration). It is, however, much more entertaining and it changes RNG 2/kick which is pretty awesome (unless you have Imp). Kick Pattern
Joined: 7/2/2007
Posts: 3960
This run just keeps getting better. <3 And you're making massive progress! Thanks again for the encodes, gocha!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Excellent stuff. Just keeps getting better indeed!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 2/19/2010
Posts: 248
Kriole wrote:
You need to be in contact with the soul the same frame as it drops. Most enemies do not allow this, since their hitbox is so big.
Ah, that makes sense. Is it possible to get the glitch with a soul from another monster? ie kill skull archer, release soul, kill peeping eye to level up on the same frame as grabbing skull archer's soul? That would allow the glitch for monsters whose hitbox is too large -- though obviously it's still very situation dependent, particularly because most souls take ages to reach you.
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
rhebus wrote:
Is it possible to get the glitch with a soul from another monster?
Yes, but I cannot think of a single application of this. Situations like these are very rare. I'm a little late and I didn't even progress as much as I wanted. I actually had some trouble with Killer Mantle and Weretiger, since I didn't want to add another pausescreen to change to Imp. But I just got the Final Sword, and it's time for facerollage until Graham. Expect a new WIP later today. Pie 3468 frames ahead of my first run. My guess is that I'll be able to save about 8000 frames altogether, if not more. Not quite sure how much time I can save in the clean-up.
Joined: 2/19/2010
Posts: 248
Nice work! Seems final sword was a lot kinder to you than in the any%. Looking forward to Graham and the cleanup!
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
Graham! Pie Not equipping the Final Sword after looting it saves quite some time (avoids a pausescreen). The Basilisks die from 2 hits from the Muramasa, since they are vulnerable to curse type damage. I also managed to save 2 frames on the Final Guard. Also skipping a Basilisk and a Red Minotaur. Will start working on Graham very soon. 3850 frames ahead of my first run.
Editor, Skilled player (1441)
Joined: 3/31/2010
Posts: 2113
Excellent. I have watched your every WIP so far, and I only keep getting more impressed!
gocha
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Emulator Coder, Former player
Joined: 6/21/2006
Posts: 402
Location: Japan, Nagoya
Salty! Link to video
I am usually available on Discord server or Twitter.
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
Just finished Graham. Pie This will probably be the last WIP I'll post here :'<. Not to worry. Hopefully I'll reach Chaos this weekend. 4538 frames ahead of my first run.
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
Inspired by the Disc Armor, Soma tries to use the Final Sword as a Disc aswell! The Fudge? I'm working on Disc Armor currently, after that it's time for Headhunter.
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