Post subject: Pokemon Emerald 386 hack deleting my save data after endgame
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Emulator version used: v1.7.2+ v22 When I save the game as normal, then restart and try to load my game, I receive the message "The save file is corrupted. The previous data will be loaded." This has never been a problem, as the "previous data" has always been the data I just saved. But when the game saves after beating the Elite 4 and Champion and I try to load it, it says that the "data has been deleted due to corruption," and the save data is gone. Emerald 386 requires Flash 128k save type, which I forgot to set until looking for a solution to this problem. (I had been relying on savestates.) I figured setting it, then allowing the endgame save to happen would fix the problem; it did not. I also tried loading an Emerald 386 savestate in an unhacked Emerald ROM to generate save data; the state loaded without incident, and the data saved without incident, but upon resetting the emulator, the data was gone with the same message as in Emerald 386. Any idea why this might be occurring? I haven't yet tried using a mainline version of VBA, though.
Previous Name: boct1584
MarbleousDave
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Joined: 9/12/2009
Posts: 1560
It's probably a flaw in the game hack. I bet that person that made this hack would fix it in the next version of the hack. All Pokemon games on GBA (except for Pokemon Pinball Ruby & Sapphire) require you to set the save type to Flash 128k.
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
I don't think it's a problem with the hack itself; there was a text file included with the IPS patch that included locations of Pokemon that can only be gotten after the endgame.
Previous Name: boct1584
Joined: 7/31/2005
Posts: 128
Location: Virginia
As I understand it, you have to start a new game with Flash 128k already selected. It'd be a shame to miss out on your current data, though.
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