(flowplayer module removed)

Kirby's Dream Course TAS by snc76976

Essentials

  • Aims for the lowest score (primary goal), and the fastest time
  • Takes damage to get lower score, or save time
  • Reduces moving camera to a cup to save time (Especially its move at 8-6 of the extra course is clear.)
  • Uses a game restart sequence
  • Uses two water-bouncing tricks to get lower score (for 3-5 and 8-2)
  • Emulator used is Snes9x 1.51 rerecording v6
  • Use WIP1 Timing: ON (IMPORTANT)
  • Allow Left+Right / Up+Down: ON (VERY IMPORTANT TO SAVE TIME!)
  • Volume Envelope Height Reading: ON
  • Fake Mute desync workaround: OFF
  • Sync samples with sound CPU: ON

About the game (Quoted from gocha's TAS)

Kirby's Dream Course (known as カービィボウル "Kirby Bowl" in Japan) is a very innovative golf game. The game combines elements from the Kirby series (enemies, environments, and Kirby's ability to absorb skills) with the rules of golf, creating in a unique style of gameplay.
Don't be fooled, this game is harder than it looks.

About the run

My primary goal is to get the lowest score possible with the secondary goal of finishing the game as fast as possible. The following table shows the achieved scores.
CourseScoresTotal
Course 11 1 1 1 1 1 1 18
Course 21 1 1 1 1 1 1 18
Course 32 1 1 1 1 1 1 19
Course 41 1 1 1 1 1 1 18
Course 51 1 2 2 1 1 1 110
Course 61 1 1 1 1 1 1 18
Course 71 1 1 1 1 1 1 18
Course 81 1 1 1 1 1 1 18
Extra 11 1 1 1 1 1 1 18
Extra 21 1 1 1 1 1 1 18
Extra 32 1 1 1 2 1 1 110
Extra 41 1 1 1 1 1 1 18
Extra 51 1 1 1 1 1 1 18
Extra 61 1 1 1 1 1 1 18
Extra 71 1 1 1 1 1 1 18
Extra 81 1 1 1 1 1 1 18
In fact, RAM cleaning by instant resetting is incomplete, and the water-bouncing memory is not cleaned when instant resetting the game.
  • When Kirby has maximum top spin and he is on the water until first bounce, the memory is renewed.
  • First two bounces on the water just after the memory renewal never sink in the pond. (It is used at normal course 3-5.)
  • After that two bounces, the quantity of the slowdown by the water becomes smaller than usual until restored for some kind of causes. (It is used at normal course 8-2.)
(Quoted from gocha's TAS)
The final battle with Dedede is not necessary to unlock all of the secrets in the game, but it is required to see the ending, so I have included it for completeness sake. Besides, Kirby must defeat Dedede to fulfill his goal of restoring the beautiful starlit sky, right? I fight Dedede in normal mode rather than extra mode. In extra mode, Kirby deals half as much damage to Dedede, which prolongs the battle but makes it none the more interesting.

Time improvements (vs. my own old TAS)

CourseFrames
Course 1112
Course 2126
Course 3596
Course 4339
Course 5248
Course 6301
Course 7231
Course 81746
Extra 1183
Extra 2388
Extra 3357
Extra 4638
Extra 5266
Extra 6228
Extra 7290
Extra 8473
Dedede213
Total6735
  • Improvement of course 8 includes omission of preparation for ace of 8-2 before beginning of this course.
  • Instead, I set it during a play in 5-4, 7-3, and 7-8, and lost some frames in these holes.

Thanks

Enjoy the run!

GabCM: Added FlowPlayer module. Samsara: And removed it because it no longer exists.

Baxter: Very nice improvement to the published run. Accepting.

GabCM: Claiming publication. I will do it later tonight.


TASVideoAgent
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This topic is for the purpose of discussing #2834: snc76976's SNES Kirby's Dream Course in 1:09:13.63
GabCM
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Encoding in SD.
Editor
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I am going to wait for the action only encode.
mklip2001
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Is it possible to make a lua script that fast-forwards all the score tallies and hole-in-one animations? Anyway, I can't watch this run yet, though hopefully I'll have seen it by the end of the day and will edit my comments here. I've been looking forward to this, and it's pretty awesome to save multiple seconds on each course due to better optimization.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
GabCM
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Location: QC, Canada
Onyx3173
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Location: Oregon, USA
Quite entertaining for being such a long TAS. That's a lot of hole in ones...
I am a figment of my imagination.
mklip2001
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Posts: 2227
Location: Georgia, USA
Finally got around to watching this. It's really poetry in motion. I don't know the game horribly well, but some solutions still felt fairly fresh. I especially liked Courses 6 and 8, as well as Extra 8 (I was also fond of the strategies where taking damage actually helped make Kirby faster). It was also cool to see a different strategy for the final fight. Yes vote.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
gocha
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Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
I am usually available on Discord server or Twitter.
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Kirby went Fire then Lighting then broke the laws of motion according to the game going so fast, the camera barely kept up. Yes for me.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1633] SNES Kirby's Dream Course "maximum score" by snc76976 in 1:09:13.63
Joined: 3/15/2012
Posts: 70
Location: Canada
The publication uses the wrong YouTube video. Actually the video is right but the title and description are wrong? And I think it's about a 1s improvement for both 6-7s if you fire with 3/4 Power (low frame) and boost on every bounce :p.
Joined: 3/15/2012
Posts: 70
Location: Canada
Found another potential timesaver? I don't have the rest of the shot saved so I guess it's more of a proof-of-concept for anybody if they ever decide to redo this TAS. Link to video