Submission #2834: snc76976's SNES Kirby's Dream Course in 1:09:13.63

Console Super NES Emulator Snes9x
Game Version USA Frame Count 249218
ROM Filename Kirby's Dream Course (U) [!].smc Frame Rate 60
Branch Rerecord Count 107480
Unknown Authors snc76976
Game Kirby's Dream Course
Submitted by snc76976 on 9/12/2010 4:19:11 PM

Submission Comments
(flowplayer module removed)

Kirby's Dream Course TAS by snc76976

Essentials

  • Aims for the lowest score (primary goal), and the fastest time
  • Takes damage to get lower score, or save time
  • Reduces moving camera to a cup to save time (Especially its move at 8-6 of the extra course is clear.)
  • Uses a game restart sequence
  • Uses two water-bouncing tricks to get lower score (for 3-5 and 8-2)
  • Emulator used is Snes9x 1.51 rerecording v6
  • Use WIP1 Timing: ON (IMPORTANT)
  • Allow Left+Right / Up+Down: ON (VERY IMPORTANT TO SAVE TIME!)
  • Volume Envelope Height Reading: ON
  • Fake Mute desync workaround: OFF
  • Sync samples with sound CPU: ON

About the game (Quoted from gocha's TAS)

Kirby's Dream Course (known as カービィボウル "Kirby Bowl" in Japan) is a very innovative golf game. The game combines elements from the Kirby series (enemies, environments, and Kirby's ability to absorb skills) with the rules of golf, creating in a unique style of gameplay.
Don't be fooled, this game is harder than it looks.

About the run

My primary goal is to get the lowest score possible with the secondary goal of finishing the game as fast as possible. The following table shows the achieved scores.
CourseScoresTotal
Course 11 1 1 1 1 1 1 18
Course 21 1 1 1 1 1 1 18
Course 32 1 1 1 1 1 1 19
Course 41 1 1 1 1 1 1 18
Course 51 1 2 2 1 1 1 110
Course 61 1 1 1 1 1 1 18
Course 71 1 1 1 1 1 1 18
Course 81 1 1 1 1 1 1 18
Extra 11 1 1 1 1 1 1 18
Extra 21 1 1 1 1 1 1 18
Extra 32 1 1 1 2 1 1 110
Extra 41 1 1 1 1 1 1 18
Extra 51 1 1 1 1 1 1 18
Extra 61 1 1 1 1 1 1 18
Extra 71 1 1 1 1 1 1 18
Extra 81 1 1 1 1 1 1 18
In fact, RAM cleaning by instant resetting is incomplete, and the water-bouncing memory is not cleaned when instant resetting the game.
  • When Kirby has maximum top spin and he is on the water until first bounce, the memory is renewed.
  • First two bounces on the water just after the memory renewal never sink in the pond. (It is used at normal course 3-5.)
  • After that two bounces, the quantity of the slowdown by the water becomes smaller than usual until restored for some kind of causes. (It is used at normal course 8-2.)
(Quoted from gocha's TAS)
The final battle with Dedede is not necessary to unlock all of the secrets in the game, but it is required to see the ending, so I have included it for completeness sake. Besides, Kirby must defeat Dedede to fulfill his goal of restoring the beautiful starlit sky, right? I fight Dedede in normal mode rather than extra mode. In extra mode, Kirby deals half as much damage to Dedede, which prolongs the battle but makes it none the more interesting.

Time improvements (vs. my own old TAS)

CourseFrames
Course 1112
Course 2126
Course 3596
Course 4339
Course 5248
Course 6301
Course 7231
Course 81746
Extra 1183
Extra 2388
Extra 3357
Extra 4638
Extra 5266
Extra 6228
Extra 7290
Extra 8473
Dedede213
Total6735
  • Improvement of course 8 includes omission of preparation for ace of 8-2 before beginning of this course.
  • Instead, I set it during a play in 5-4, 7-3, and 7-8, and lost some frames in these holes.

Thanks

Enjoy the run!

Mister Epic: Added FlowPlayer module. Samsara: And removed it because it no longer exists.

Baxter: Very nice improvement to the published run. Accepting.

Mister Epic: Claiming publication. I will do it later tonight.

Last Edited by Samsara on 1/2/2022 11:25 PM
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