Post subject: Sonic Advance 3 100%
Skilled player (1308)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Guys, Think about this for a second. A 100% completion run with all emeralds, chao, & the best-ending with the insane speed from the published run! I think this would be full of an amazing.
Post subject: Re: Sonic Advance 3 100%
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
Sonikkustar wrote:
Guys, Think about this for a second. A 100% completion run with all emeralds, chao, & the best-ending with the insane speed from the published run! I think this would be full of an amazing.
Ditto.
Why, oh, why do I even <i>try</i> to understand my own species?
Skilled player (1308)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Joined: 5/9/2005
Posts: 748
I will watch this however it is done regardless, however... This video could be more entertaining if if it starts from a SRAM (Thats the right name right?) to have all the characters unlocked from the get go, especially if the ingame timer is used and real time is ignored IMO. It would help differenciate from the any% and would prevent the Alter Emerald fight from having to be done twice. Seeing Sonic+Amy in Route99 act for example, would be a nice change.
Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Sonikkustar: You want this one, which is two minutes faster and actually uploaded correctly so you can see the whole thing. I've actually entertained the idea of doing this myself... if I did, I think I would use the nitsuja methodology (aiming for in-level time first), so many levels would see character switches where they wouldn't in the speedrun. That'd mean learning routes from scratch... And yeah, playing Altar Emerald twice sucks. You can't even use nitsuja's run as the base for SRAM either since he picks up a Chao and that would look really weird when you got to Cyber Track...