I started to play around with this game some time ago with the intention to maybe improve the current 2-player run. I however started by making a 1-player test run to get a little more used to the game and apparently this gave me enough inspiration to complete a serious 1-player run. It ended up being 6544 frames or 1 minute and 49 seconds faster than last published 1-player run which also means that it actually beats the current 2-player run by 20 seconds despite all the disadvantages. Disadvantages are that you have more Nibbley Pibbleys to collect, are not able to eat in parallel and longer score countdown after the levels. Having only 1 player creates much less lag though to help getting down the time a little and also makes the run more enjoyable in that aspect.
Technical stuff about the run: In contrary to how things usually works out for me I actually was very lucky with a couple of strategies this time. In the levels 2, 3 and 5 I manage to catch the 128 framesrules, that determines when Nibbley Pibbleys pop out of those canons or whatever they are, by 1 or 2 frames and it was also a close call when catching the last water shot in level 7. In level 8 I used a trick that made it possible to eat one less Nibbley Pibbley in the last three pools by eating one more at the end in each of the three precedent pools which then carry over to the next pool. Also, every object can only be loaded to the screen every ~20 frame so in some cases it wasn't necessary to optimize the movement to the last frame if it was obvious that I couldn't catch the next frame rule. I should also say that optimizing movement in this game, being a 3D-environment game with very slippery controls, is insanely difficult.
As I feel now I will unfortunately not make the 2-player run as I'm tired of this game now and I know that such a run would require much more work with than this one. So as far as it comes to Snake Rattle 'n' Roll, this is most likely what you'll get from me.
If anyone's interested in what time a warped run would've had if played with the same precision it would be done in 3 minutes and 54 seconds. Such a category is very unnecessary though since it would only show the snake running directly to the rocket in level 1 and then show level 8 - 11 as in this run. One small fun fact is that this warpless run beats the first warped run submission:)
Thanks to nitsuja, Hanzou and Devin (who I hope survives if watching this as mentioned in the 4th sentence of this 6 and 1/2 year old submission) who made the previous runs of this game.
Enjoy the run!

klmz: Claimed for judging.
Flygon: Added mmarks YouTube module.
Flygon: Due to an important fact released by Bisqwit, the embedded YouTube module has been replaced with a compliant module.

klmz: This movie is accepted and will not obsolete the published two-player movie. Reason:
  • This submission is of both good technical quality and entertainment value.
  • The published two-player movie was visually different enough from and considered more entertaining than this submission in spite of being suboptimal and slower.
  • Although both of the published two-player movie and this submission were using a bad dump, the published movie was using it because it had been errorneously audited to be the "good dump" in the old days, and this submission somehow syncs with the good dump.
Note: any new movie of this game, either aims for improving these movies or being published under a new category, shall be using the good dump.

Flygon: I have an encode uploading to Archive.org now.


Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Bisqwit wrote:
mmarks wrote:
YouTube HD
Thanks mmarks, but I noticed you that in this encode and in Asterix encode, you terminated the ending as soon as there was no new video content to be seen anymore. Previously, TASVideos encoding guidelines used to say that in addition to capturing all relevant video content of the ending, you should include at least one complete loop of the ending music before terminating the game. What happened to this guideline in your encodes?
YouTube module replaced due to this revelation.
Expert player (3648)
Joined: 11/9/2007
Posts: 375
Location: Varberg, Sweden
klmz wrote:
According to the ROM checksum recorded in the input file, this movie was originally played with a bad dump "Snake Rattle N Roll (U) [b2].nes" that had been wrongly recognized as the good dump for a long time (just like the case of "Gimmick! [b1].nes"). However, it has been confirmed that this movie can sync with the currently verified good dump. I am wondering whether the author of this movie has any unrevealed info about the ROM version specially.
I just used the same rom as the previous runs have. Just for testing, I downloaded the file named "Snake Rattle N Roll (U) [b2].nes" to see if that was the same as I'd used but the checksums didn't match which I find quite strange. How do you check if the dump is good/bad except from looking at the file name (which seemly can't always be trusted)? Doesn't seem to be a big problem with this game but might be in other cases.
feos wrote:
Only Aglar can improve this now.
Editor, Emulator Coder, Expert player (2161)
Joined: 5/22/2007
Posts: 1134
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Aglar wrote:
I just used the same rom as the previous runs have. Just for testing, I downloaded the file named "Snake Rattle N Roll (U) [b2].nes" to see if that was the same as I'd used but the checksums didn't match which I find quite strange. How do you check if the dump is good/bad except from looking at the file name (which seemly can't always be trusted)? Doesn't seem to be a big problem with this game but might be in other cases.
Some old ROM auditing tools might regard some overdumped bad dumps [b1o1], [b1o2] and [b1o3] as different bad dumps [b2], [b3] and [b4] respectively, while they regard a particular bad dump ([b2] according to GoodNES) as the good dump. I'm not sure if these informations are up-to-date, but since this movie can sync with both "good dumps", I don't think it is a big problem. The currently published movie desync with the good dump at the beginning of stage 8, though.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Flygon wrote:
Bisqwit wrote:
mmarks wrote:
YouTube HD
Thanks mmarks, but I noticed you that in this encode and in Asterix encode, you terminated the ending as soon as there was no new video content to be seen anymore. Previously, TASVideos encoding guidelines used to say that in addition to capturing all relevant video content of the ending, you should include at least one complete loop of the ending music before terminating the game. What happened to this guideline in your encodes?
YouTube module replaced due to this revelation.
As has replaced on module YouTube. Here I had another made by me with the ending complete YouTube HD (Ending Complete) Still not processed
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Joined: 8/31/2004
Posts: 298
Location: Falun, Sweden
If this move doesn't get accepted I'm gonna write 10,000 words on how upset I am. (And I can say that since I'm certain this will be accepted (I hope)).
Bein' away for like five years, and not a single new post in the ZSNES forum... :'-(
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
TASVideos needs more publishers, it's incredibly anxiety inducing that this run is still clogging the workbench. Here is the suggested things to be entered into the submission form, since I cannot publish this myself. I'm too lazy to bother listing the genres: Archive download Torrent Streaming media link Publishable screenshot: Publishable description: Snake Rattle 'n Roll is a 3D game mostly about collecting objects along the line of "nibble bibbles". The biggest part of the game is the tricky maneuvers required to complete the big mountain levels that are difficult to perform in real time. This is a single player speedrun of this game, the two-player speedrun can be viewed [462M|here].
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More about this 1-player movie: If a new 2-player movie comes up and is accepted to obsolete the current 2-player movie, it shall as well obsolete this 1-player movie as long as the new 2-player is faster than this one.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Joined: 11/9/2007
Posts: 375
Location: Varberg, Sweden
klmz wrote:
More about this 1-player movie: If a new 2-player movie comes up and is accepted to obsolete the current 2-player movie, it shall as well obsolete this 1-player movie as long as the new 2-player is faster than this one.
I don't really agree with this. I think both runs have their own charm, and to the 1-player run's advantage it has a huge amount of less lag which is also very apparent when comparing the two runs. Might be because I made the run that I like the category better than others though... Anyway if obsoleting this with a 2-player run becomes popular among the viewers, it's not enough to just beat the time in the 1-player run since that's really easy (I could surely make such a run in a few days) but must also be on the same level precisionwise. This can quite easily be checked by looking at the ingame counter at address 0x002.
feos wrote:
Only Aglar can improve this now.
Post subject: Movie published
TASVideoAgent
They/Them
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Posts: 15655
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1694] NES Snake Rattle 'n' Roll "warpless, 1 player" by Aglar in 07:07.21
Post subject: Re: Movie published
Joined: 8/31/2004
Posts: 298
Location: Falun, Sweden
TASVideoAgent wrote:
<hr/><b>This movie has been published.</b><br/>The posts before this message apply to the submission, and posts after this message apply to the published movie.<hr/>See <a href="http://tasvideos.org/1694M.html">http://tasvideos.org/1694M.html</a><hr/>
Thank you... I was kinda worried when I logged in that I'de have to write my essay :P
Bein' away for like five years, and not a single new post in the ZSNES forum... :'-(
arflech
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The published YouTube link contains a malformed video ID.
i imgur com/QiCaaH8 png
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Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
YES! :) I haven't played that much of this game, but of what I have played, this game is certainly difficult. The TAS makes it look like a cake walk haha.
Super Mario Bros. console speedrunner - Andrew Gardikis
NESAtlas
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I couldn't ignore this game much longer... NES Atlas: Snake Rattle N Roll (Aglar's Speed Run) Link to video It also pushed the limits of my encoding knowledge (pretty slim) and forced me to learn VirtualDub. This video was uploaded at 2160p (point-scaled from 1080p), x264vfw lossless, YV24, 2.87GB.
Expert player (3648)
Joined: 11/9/2007
Posts: 375
Location: Varberg, Sweden
I'm terrible at giving feedback but you should know that I really enjoyed this and your previous efforts - and will most likely enjoy your upcoming ones as well, even if I don't mention it right away. Another interesting candidate for this could be Area 5 in Bionic Commando, if you merge the map parts.
feos wrote:
Only Aglar can improve this now.
Joined: 12/10/2006
Posts: 118
Cool video showing the whole mountain.
Editor, Publisher, Player (47)
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4K 60 FPS YouTube encode: Link to video