Now there's a speed run for this game that you can download from planetquake's speed demos archive. It's not the world record, but it's still pretty fast. Right now I'm downloading the first of three parts.
And the wait time is only 54 minutes! (peak hours not included) :P
But yes, registration is free, and if you can find something else to do for 30 minutes, you'll be fine.
"We observe the behaviour of simple folk, and derive pleasure from their defects."
-Aristotle - Book of Humour
Me too, I'm not really a fan of "free registrations".
http://mailinator.com/ is a superb free service for avoiding giving away your true email address to dubious places in the internet.
How does it work? When a webpage or whatever requires a working email address (eg. to send you a password), just give it an address like whatever@mailinator.com (where "whatever" can really be whatever; you should remember what you put there, though). Then go to http://mailinator.com/ and look for emails sent to the 'whatever' user. (The server keeps the emails sent to that user for a couple of hours or something like that.)
This is a truely superb service because it's so easy to use and very secure. You don't need to register nor reserve some fixed name or whatever at mailinator.com (any name will do) and there's no risk of your personal information getting to the wrong hands because mailinator.com doesn't ask any personal information at all. (Naturally anyone can see the emails sent to the "user" you entered the email address for, at least if they happen to try the same user name, but you shouldn't use this service for very private matters anyways.)
I have been using it regularly and I recommend it to everyone.
That's not the point.
It's not about personal information. It's of the trouble the user has to go through to get what he wants. I'm not willing to jump through hoops.
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
Thanks for the word about Mailinator, I'll try that sometime. Of course, I can't help but wonder how long it will take before sites no longer accept Mailinator addresses.
Personally, I maintain a few Yahoo addresses that only serve to screen out SPAM.
hmm..i downloaded all 3 parts to the vid, no wait times, ~300KB/s each
interesting video, i like how the player went directly to all of the dungeons. ive never been able to do that. i would always visit other places, or look for the people who tell you where to go first. i assumed you had to speak to them first...
Is anyone interested on planning a route for this game? It won't be for a time attack of course since the appropriate software is currently unavailable, but I believe the optimal route for a speedrun may yet to be discovered. After reviewing TSA's video, and refreshing my memory on many aspects of the game, I believe that although the game is longer than LoZ, we can find the optimal route if enough people are willing to work on it. In addition, it would help prepare for a time attack video once rerecording in SNES emulation becomes available.
In addition, it would help prepare for a time attack video once rerecording in SNES emulation becomes available.
OK, I guess Zsnes IS coming out with re-record ... but why not jsut do a speedrun?? Is there that much need for savestates/replays?
Oh, and as for planning... I could help, as that is one of the games I remember spending hours in the stores with.
TSA told me that he actually wants us to do an ALttP time attack. It could lead to discoveries of tricks that would assist in speedruns of the game. Exactly how much time can be saved I'm not sure, but first we must devise the route.
http://planetquake.com/sda/other/lttp.html
This site has one of TSA's current runs. He says the route isn't the best, so looking for improvements from this route could be a start.
Here's a quick outline I've made of TSA's route in his public video:
Light World
1.Sewers
2.Sword
3.Hyrule Castle
4.Boomerang
5.Lamp
6.Eastern Palace
7.100 Rupees from dungeon chest
8.Bow
9.Pegasus Shoes, 100 rupees and bombs from Sahasrahla's room.
10.Book of Mudora
11.Desert Palace
12.Power Glove
13.Mirror
14.Tower of Hera
15.Moon Pearl
16.Master Sword
17.Hyrule Castle Tower
Dark World
18.110 rupees to Kiki
19.Palace of Darkness
20.Magic Hammer
21.Shovel
22.Flute
23.Play the Flute to Kakariko wooden bird
24.300 rupees (chest in Village of Outcast)
25.Blind's Hideout
26.Titan's Mitt
27.Rescue blacksmith's partner
28.Tempered Sword (-10 rupees)
29.Skeleton Forest
30.Fire Rod
31.Quake Medallion
32.Zora's Flippers (-500 rupees)
33.Ether Medallion
34.Ice Rod
35.Flooded Palace
36.Hook Shot
37.Misery Mire
38.Cane of Somaria
39.Ice Lake Cavern
40.Blue Mail (why?)
41.Big Bomb (-100 rupees)
42.Silver Arrows
43.Golden Sword
44.Turtle Rock
45.Mirror Shield
46.Tower of Ganon
47.Pyramid of Power
The routes within the dungeons would have to be planned as well since they are much more vast than LoZ. The game becomes a lot less linear once you enter the Dark World, so the order of the dungeons needs to be optimized. Keep in mind that this isn't TSA's fastest route, it is just the one in the SDA video. A couple mistakes already stand out to me, like getting the Blue Mail and some imperfect routes in the dungeons costing a few minutes, but I'm sure TSA is already aware of that now since his fastest time is 1:42:17.
This is the fastest route possible.
Hyrule Castle
Save Zelda
Sanctuary HC
East Palace (100 rupees)
Pegasus Boots + 100 rupees
Book of Mudora
Desert Palace
Tower of Hera
Master Sword
Hyrule Castle 2
Palace of Darkness
Get Flute
Thieves’ Town
300 rupee house
Tempered Sword
Get Bird Warp
Warp to Link’s House and go to Hyrule Castle
Get Quake
Warp to Light World
Get Zora’s Flippers
Warp to Death Mountain to get Ether
Warp to Ice Cave to get Ice Rod
Warp to Spot 6
Misery Mire (After getting two keys in that room, magic mirror back to start – go to big key room).
Warp to Light World
Bird Warp to 3
Skull Woods (Use Cane of Somaria tricks)
Light World Warp
Bird Warp to Link’s House
Dark World Warp
Swamp Palace
Light World Warp
Bird Warp Lake Hylia
Dark World warp
Ice Palace
Super Bombs
Silver Arrows/Golden Sword
Bird Warp Death Mountain
Turtle Rock
Ganon’s Tower
I should note: Switching Skull Woods and Swamp Ruins is a possibility. Having the hookshot in Skull Woods could result in some more trick exploitations.
Does anyone know of somewhere I could get a map of the ALttP overworld?
try getting one here. I'm still looking for good detailed maps of Dark World dungeons though, like the Light World ones found here. Btw, do you have irc? It would help in discussing routes on there.
those look a little grainy, and they don't show locations of small keys, enemies, or treasures. A map made with actual screenshots like the ones on zelda-infinite.com would be a little easier to read.