Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
This route was posted in February this year and I believe that some things have changed in it since then.
http://www.mediafire.com/?qdk1t9kvidi0bsm
And to watch a vbm file, you'll need to download VBA emulator with rerecording features. The latest version can be found here: http://code.google.com/p/vba-rerecording/downloads/list
Then you need to find the rom that was used for the run, you'll have to find this one yourself. Open the rom in the emulator and then you load the movie file.
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
So with all the pokemon hype on the workbench recently we figured that it is time for an update. This new WIP has 51 pokemon registered and, timewise, roughly marks the halfway point of this project.
http://dehacked.2y.net/microstorage.php/info/1157831647/POKEBLUE.vbm
In this WIP most of the map is now open which means that we can concentrate on visiting the areas with many species of pokemon (i.e. Safari Zone, Seafoam etc.) without having to worry about story stuff.
As always, all feedback is greatly appreciated.
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
I'm looking forward to the Safari Zone. Looks like you're going to catch a lot there! I think the Pokemon that took the longest for me when I was playing through was Tauros. I could never even FIND them.
In Fuschia, right? It's a desync, you must be playing it in the latest v23. Use an older version (except v20) and it'll play fine. This movie was started long before the current v23 was released, in this new version, they apparently changed the way reset input works, so this movie won't sync after a reset occurs.
We're making progress. At the moment, I almost have the full game route written. It's important if we don't want to redo stuff like what we had to redo before. (Well, we've had to redo things that were entirely planned out, however...)
Real life is getting on the way, but vacation is pretty close. The first half was the hardest one. The run should be ready soon enough, unless the RNG decides not to cooperate at all.
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
How's progress going now?
http://www.youtube.com/Noxxa
<dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects.
<Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits
<adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
At the moment we are in Unknown Dungeon. Unfortunately there are many pokemon there that do not like capture by a mere pokeball (No. 150 in particular) which is why it is taking some time. Be patient, it will be completed!
I must say, I'm surprised that it's faster to catch Mewtwo from the Unknown Dungeon rather than to glitch him. Especially because Mewtwo is an option for the Missingno. Glitch.
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
There is slightly more to it than that. We get Mewtwo, plus a horde of other pokemon in UD that we would otherwise have to rare candy. It also means that we only needed to catch one abra earlier on (as we can get kadabra in UD, the single abra is traded for mr mime). Doing UD is quite distinctly faster than not if remember rightly.
Other pokemon are also an option for the Missingno. glitch . The difference is that, while Mewtwo is hard to get, version exclusive/one-time event pokemon are impossible to get without glitching. There are more than 10 pokemon that have very high IDs that are caught much easier with the Old Man glitch, and we can only have three of them. It's better to glitch the impossible than to glitch the hard one.
Seadra and Hypno take some significant amount of time to RC and having to evolve an extra Abra, like Mukki said, make going to Unknown Dungeon a viable option.
There are three ways of getting high-ID pokemon:
* Get a "fading experience" pokemon to level 100 with the right stats and let Ditto Transform into it. This is very slow, it requires one trainer battle and one wild battle for each L100 pokemon you use.
* Use the Old Man glitch. The fastest, but can only be used for three pokemon.
* Manipulate the high-level pokemon from the Old Man to have stats that will generate other hard pokemon. This is the method we're using, it's still slow, because it needs a lecture from the Old Man. In my four hour run, I did this seven times. Most of our improvement now comes from optimizing this part. Mukki and I managed to get this done with only three repetitions, two were taken out by cloning Eevee, one with an encounter that's very hard to manipulate, and other by using a Chansey at Unknown Dungeon.
So, overall, Unknown Dungeon is better because it avoids some leveling and is more friendly to other pokemon. For example, if we were to get Mewtwo from the Old Man, instead of Squirtle, we'd never visit UD, but would perform method #3 more times, use 20 more RCs for other pokemon and to get Squirtle to Blastoise, we'd need more 29 (L1-100 is not an option, it'll be stuck at Wartortle).
This is one of the reasons that this run is very hard to plan. Most of the time, when you optimize one species, you mess up others so you have to compare the gain-loss. The problem is probably NP-complete.
Why was Ivysaur gotten at Mt Moon? Is it because the options of which Pokémon to get there are very limited? I get that using exp underflow you can only get 2 Pokémon entries at max anyway, but this makes it necessary to glitch a Bulbasaur later on. Wouldn't it theoretically have been more efficient to get another 2 Pokémon entries there, get only one Bulbasaur at a later point and RC that one up to Venusaur? Or does that take too long?
Anyway, I hope that when the run is finished a very detailed description of the route and the many considerations that have been taken into account to end up at the finished route will be released along with it. I'd look very forward to reading that. ^^
Btw, has anyone ever tested if it's possible to catch Pokémon at a level higher than 16 using trainer-fly?
The Trainer-Fly level cap is 13, because that's the highest the attack modifier can go.
The modifier starts at 7, can go down 6 stages to 1, and can go up 6 stages to 13. Without some direct RAM hacking, you can't get that modifier beyond 13.
Yea, but do we know for sure that the attack modifier is the only thing that's stored in that address and that there's not some sort of bit-masking going on?
That's what I meant.
Here is a WIP: http://dehacked.2y.net/microstorage.php/info/689668224/POKEBLUE.vbm
We had got a little farther than this, up to Seafoam, but will now have to redo one part. Although it's only around six minutes, the annoying part is that the L40 Tentacool DV: 7 encounter to T-fly Kabuto, the rarest in the entire run, was in these six minutes. We were really close to conclusion, almost no hard parts left, but because of some route trouble, this time-consuming encounter will have to be manipulated again and people are gonna have to wait a little more until the submission.
The actual problem in the route was very strange. It seems that, while facing Zapdos allows us to get Snorlax, if we attempt this with Articuno (a faster alternative), the Articuno encounter would destroy the bug, and the Snorlax encounter wouldn't happen.
I'm sorry for the late wip, I had forgot how old the movie in this thread was...