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Run attributes
   * Aims for fastest completion of the game
   * Manipulates luck
   * Abuses programming errors
   * Exploits a game-breaking glitch
   * Corrupts save data 
emulator: Visual Boy Advance re-recording v21-interim
I recently realized that the zzazz glitch and corrupt save data could be made in blue and red Pkmn so choose to do so in the blue as you can see the plants is similar to that made p4wn3r or strategy because it does exactly the same that the yellow but in this is much more difficult to do because there to investigate where they will receive as much as I could do is make it appear in the elite four.
as you can not fight with anyone for doing the glitch only thing I had to do is to drop or change some items from place to start I had to throw the Pokeballs to transfer the first 3 doors and finally had to change the town map by the masterballs to pass right through and then set the place as they were to spend the next room without difficulty.

Flygon: Added YouTube module.
Mukki: I will judge this as I am particularly familiar with the glitches used here.
Mukki: This movie does not beat the currently published run. This is because you did not set up the warps optimally. You also used turbo-A during the opening sequence; this is bad for most games, but it is particularly bad here as a frame of lag is caused every time an unnecessary A keypress is made. There is no need for a save-corruption run of Pokemon Blue to be published alongside that of Pokemon Yellow as the differences between the two are superficial. As far as this category is concerned only one is needed and we prefer to keep the faster run. Rejected.

Joined: 7/16/2006
Posts: 635
MUGG wrote:
According to gia, Yellow, Blue and Red are all the same (they use the same route in the save-corruption category) with small exceptions. Yellow has one extra tile on the map, and Red has the shortest name for the rival (making Red the 'best' version of the three). However, Red and Blue seem to lag more so that makes Yellow the 'best' version. Please point out if I made any mistakes in my statement.
The extra tile thing no longer applies. It referred to the tall grass outside of Pallet, but the TAS doesn't go there.
GabCM
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Editor, Expert player (2315)
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petrie911 wrote:
MUGG wrote:
According to gia, Yellow, Blue and Red are all the same (they use the same route in the save-corruption category) with small exceptions. Yellow has one extra tile on the map, and Red has the shortest name for the rival (making Red the 'best' version of the three). However, Red and Blue seem to lag more so that makes Yellow the 'best' version. Please point out if I made any mistakes in my statement.
The extra tile thing no longer applies. It referred to the tall grass outside of Pallet, but the TAS doesn't go there.
So Yellow is the 'best' version to use in the save-corruption category? Apparently, save-corruption doesn't work very well on Blue/Red compared to Yellow.
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gia
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MUGG wrote:
According to gia, Yellow, Blue and Red are all the same (they use the same route in the save-corruption category) with small exceptions. Yellow has one extra tile on the map, and Red has the shortest name for the rival (making Red the 'best' version of the three). However, Red and Blue seem to lag more so that makes Yellow the 'best' version.
No :), I said they are different games, that can be completed with the same-ish strategy. Also I didn't say yellow was the best version, just the one I did the tas with, (I like the pretty colors). Hmm, unless I didn't type that and you are correct in the end, but that's what I recall. I did something similar, slower because I went warpless: http://www.youtube.com/watch?v=ts8Axz7VrfE, I doubt something like this would be accepted by you though, you got several categories already. I haven't tried to do the run on other games but yellow, so I can't tell if they are optimal if you view them all as a single game. I don't hence I didn't. The ram offset could be useful, or not. You are counting on p4wn3r trying every variation, even if he confirms so you should only be sure after you confirm it yourself/got proof :D
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gia wrote:
MUGG wrote:
According to gia, Yellow, Blue and Red are all the same (they use the same route in the save-corruption category) with small exceptions. Yellow has one extra tile on the map, and Red has the shortest name for the rival (making Red the 'best' version of the three). However, Red and Blue seem to lag more so that makes Yellow the 'best' version.
No :), I said they are different games, that can be completed with the same-ish strategy. Also I didn't say yellow was the best version, just the one I did the tas with, (I like the pretty colors). Hmm, unless I didn't type that and you are correct in the end, but that's what I recall. [...]
gia's GBC Pokémon Yellow in 02:06.28 submission comments wrote:
Yes, the three games can be finished with this exact same route. Yellow is the slowest for the simple fact that it has ONE extra tile on its map which means you have to walk one extra step. Red and Blue lack this step. Out of the two, Red is the fastest because its first name choice for the protagonist is Red which has one less letter than Blue for Pokemon Blue. The name gets printed three times, for a total of 3 frames advantage for the red version.
Not that it matters now... I'm more eager to hear when will the new Yellow run be finished/submitted?
Joined: 1/26/2009
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The blue&red version are the first pokemon game ever, while the yellow title is just an updated version, released some time after the original games with an annoying pikachu following you everywhere, as bonus. Aren't the original version of game were alway favored on this website? I think there is a rule about this somewhere. edith: Anyway yeah, at this point I guess there aren't enought gameplay to debate about this.