I doubt perhaps I'm the best person to do this task. But I have been personally doing a run that I may show to you guys and get suggestions. At the moment I'm going through Tornado Man's stage to obtain his power early to improve navigation through Splash Woman's stage.
I'm not certain if i should go from Tornado Man -> Splash Woman (Because now I have increased navigation and can obtain the other powerups easily)
or if I should go from Tornado Man -> Magma Man (Because Magma man's weakness is Tornado's)
I think it might not be wise to go Tornado -> Magma because of the lack of Concrete shot, disallowing me to stop the pillars of lava coming down and I'm fairly certain I won't be fast enough to get past them.
At the moment I'm going for a "Perfect Man" run (no damage) but im thinking that I might forgo that objective so that I can do Magma man's stage after Tornado. So some insight on which way I should take it after Tornado would be nice.
I initially thought of following the recommended boss order of;
Splash Woman->Concrete Man->Galaxy Man->Jewel Man->Plug Man->Tornado Man->Magma Man->Hornet Man
That order is recommended because Splash Woman takes 2 points of damage from the Blaster as opposed to one like every other Mega Master.
I have however been encountering frequent crashes and not quite-so-deterministic gameplay out of Dolphin (even as of the latest revision, R7369 at the time) and so it can take several re-dos of a small section of a screen due to crashes (which lead to loss of input). I've also been getting odd issues of when I load from a savestate it refuses to listen to new input or it simply holds down the buttons from the frame that I save-stated on and will require a reboot of Dolphin to progress.
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TL;DR
I may not be the most experienced person to do a Megaman TAS.
Starting Tornado Man, should I;
- Keep "Perfect Man" objective (No Damage) and go to Splash Woman and proceed from there?
- Forego "Perfect Man" and attempt to Lava dodge in Magma Man's stage by taking damage?
I've been having following issues with dolphin;
- Not 100% deterministic, may take 3 plays to get it to sync up (but will eventually sync up without any change to input)
- Semi-frequent crashes causing loss of input. Any insights?
- Sometimes, Loading a savestate results in no longer recording input (and sometimes locks input to what was happening from the loaded frame)