"Hikaru no Go" was published serially in "Weekly Shonen Jump" for "NARUTO" and the same period. And the animated cartoon was produced as well as "NARUTO" by "Studio Pierrot". When the comic was serialized, "the game of Go" became a boom among children in Japan. This video game is recommended for the person who wants to begin "the game of Go".

Game objectives

  • Emulator used: vba24-alpha-svn-r325
  • Genre: Board Game
  • Aims for fastest time

About "the game of Go"

The history of this board game is very old. The fundamental objective is to make the enclosure territory with the stone. About the detailed rule, please look at there. Go(game)

About the story

The chief character who transferred to the Haze Middle School where Hikaru is gathers members to do a practice game with other schools student.

Lag Reduce

Lag frames are frequent in the match that contexture is displayed in realtime. If a hand crosses four points of intersection, you can reduce a rag frame. And it is effective to go over the stone which was already put.

About the run

In Hikaru's house with Sai

Sai is the ghost who possessed Hikaru. He teaches a Go, but leaves without asking anything.

In the game of Go training school with Akari Fujisaki and Sai

The chief character practices with Akari of the childhood friend of Hikaru. You must complete a tutorial for the progress of the story once, but cancel the first because the second is shorter than the first.

In the classroom with Hikaru Shindo

Hikaru gives handicaps of four stones. If there are not 14 moves in the match of the 9x9 board at least, an opponent does not think about the surrender. However, the opponent demands end confirmation if I harden a territory at an early stage. Moreover, the consideration time of the opponent can be decreased by hardening the connection.

In the science classroom with Kimihiro Tsutsui

Kimihiro Tsutsui is a captain of Go club He asks me five questions of the beginner's class. After a correct answer, he says that the member of the club is insufficient.

In the Internet cafe with Mitani's big sister

She asks me five questions of the intermediate. She tells me about whereabouts of Yuki Mitani. Because four correct answers are enough, I make a mistake in the most troublesome problem on purpose.

In the Go parlor with Yuki Mitani

Mitani plays a game with 9x9 board. Because I get the first move here, I can win faster than a match with Hikaru.

In the Shogi Clubroom with Tetsuo Kaga

The game of Go is also strong though he is a captain of the Shogi club. He gives the handicap of two stones and plays a game with 13x13 board. If there are not 20 moves in the match of the 13x13 board at least, an opponent does not think about the surrender.

In the Kaio Middle School Go club with Akira Touya

Touya plays a game with 13x13 board. In fact, he is very strong. It becomes impossible for the computer to judge correct life and death if I put the stone on the corner however. He goes mad because of that. This program error is not so famous, but I knew it from old days.

Comment

As for this TAS, there was a pioneer in NicoVideos. Those records were 43:52 and 22:39.
They were wishing that someone would make faster TAS. I answer in this TAS for them.
And thank you for reading this submission, enjoy the run!

FractalFusion: Judging.

mmarks: Added YT (Youtube HD) Module + SD Download
FractalFusion: While some of the strategies are nevertheless interesting, the movie doesn't do much other than expose flaws in the AI player. In that way, it is similar to chess TASes in technical merit, though it happens to be somewhat more entertaining due to the character of the game, but not by much.
Unfortunately, among those who know a bit about Go, it comes off as simplistic, and for those who don't, the significance of this movie is lost on them. Since there aren't any other strong cues of tool-assistance present, I'm rejecting the run.
FractalFusion: Unrejecting in consideration for vault.

feos: Accepting for the Vault. Very strong TAS, also loved the music and pointer moves. See this post for how brutally the AI was actually abused.
Publishing it now...


TASVideoAgent
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This topic is for the purpose of discussing #3006: pirohiko's GBA Hikaru no Go in 12:02.33
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The second Go game submission! The first one was here: #1704: Bisqwit's NES Igo: Kyuu Roban Taikyoku in 04:50.33
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It's extremely hard to decide what to vote. I love go, and I love Hikaru no Go, and I would probably like this game (if it were in English). However, from a viewer's point of view nothing much happens in this run, as the story is not followable (at least if you don't know Japanese, and even then you would have to pause to read all the text). The games themselves probably look random to people who don't know the game (which is probably the majority of the potential viewers). Even for someone who is a player the games are a bit... simplistic. Bonus points for the slightly unconventional starting moves, though, and some really odd moves (like the corner move in the game against Akira; way to pwn the AI).
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For a GBA game, the music is rather odd and primitive. Oh, the movie. There were oddities. (The sparkling of some stone groups, and "WHAT? 13-13?") I think you did a remarkable job in illustrating the deficiencies of the AI of this game. While getting the game completed rather quick, too. Yes vote.
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I think it's take too long for the viewer to watch the must interesting part(Tetsuo Kaga and akira match). Also, I compared with the old bisqwit submission and his run seem more enjoyable since he use ninja and the AI have a larger handicap. I think this is the best game in relation with the Hikaru no go series, so I'll vote meh. But you should try a more challenging go game.
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Starting HD + SD encode
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
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Wow the AI screwed up on that one. Pretty impressive as far as it goes, although I was left wondering "it's over already?". (I ignored the cutscenes due to my inability to read Japanese, although those aren't the main draw of a TAS anyway.)
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Warp wrote:
The games themselves probably look random to people who don't know the game (which is probably the majority of the potential viewers).
Go is basically the most popular game in the world. It gets a meh from me, I like Go and Hikaru no Go and the run was well done, but what little action there is spread really thin, with most of the run just being quickly scrolling Japanese text boxes
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bisqwit's old submission is better. it went directly to the action and had a large handicap, and both games' ai are pretty equally awful. nice to see another go-related submission, though
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I have a very basic understanding of the rules of Go and have voted Meh because the AI took forever to come up with its crappy moves and because this would have been as impressive done on a real GBA in real time. Good run but bad game choice?
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I watched the first few minutes, and there is waaaay too high a plot to gameplay ratio, especially considering that the plot itself is incomprehensible to me. Voting meh for game choice.
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Too much panning between people and too little gameplay. Voting no.
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Though almost certainly a perfect run, I'm voting no because it really isn't entertaining. Great work, but also uninteresting.
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Obvious no vote... I have never played Go, but it's the same problem as all the chess TASes have. Music isn't really great, and there is too much japanese text around. I guess there are many people like me on this site who don't speak japanese. Voting No for bad game choice.
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What's interesting is that in the latest nicovideo "monthly TAS ranking" (linked again below) that Kles posted, the Hikaru no Go video that pirohiko referenced earlier (not the same as this one) ranked #1. Account: http://www.nicovideo.jp/watch/sm13441264 Free: http://nicoplayer.blog60.fc2.com/?id=sm13441264&w=640&h=480 Indication of a cultural divide? Perhaps. In any case, it seems that a person would need to be very familiar with Go (which not many people around here are) to appreciate this movie. I've watched the movie, and the only thing I seem to get is that: - playing in the corner in real life is in general a bad move, and - playing in the corner messes up the AI, which, while an interesting concept, isn't compelling enough, because I don't understand anything else. I was hoping that the game would at least allow moves at superspeed. The thing that seems to stand out the most for me is the cursor playing when selecting map locations, as unfortunate that would be to have that as a highlight for this run. The scrolling Japanese text isn't supposed to be an issue here. No one can read it anyway since it scrolls so fast, and understanding it won't improve anyone's opinion of the run. The fact is that it's Go, and it's not very popular around here. If it was chess, with strange and counterintuitive moves from both player and AI, the reception would be much different. I'll refrain from voting. For now.
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I've given a meh vote,because I like the animation of Hikaru no Go,but this run is actually not convenient to see.
Do the work.
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Dude, this game is pretty boring, and the music does not help either, I'll give this one a No vote, sorry.
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FractalFusion wrote:
The scrolling Japanese text isn't supposed to be an issue here. No one can read it anyway since it scrolls so fast, and understanding it won't improve anyone's opinion of the run. The fact is that it's Go, and it's not very popular around here. If it was chess, with strange and counterintuitive moves from both player and AI, the reception would be much different.
I thought the reception for chess games in TASvideos was normally awful (sufficiently so to become a running joke/meme at one point). I suppose the fact that I'm aware of the rules of Go and how a game typically looks (although I'm not very good at it myself...) makes the run look a lot more impressive to me. In particular, the strategies used by the player all through the run don't make a lot of sense (not just playing in the corner); the AI plays far too passively, and ends up losing by a larger margin than is easily possible, which to me is a lot more impressive than the chess TASes where the AI lost due to tactics rather than strategy.
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8 yes votes, 8 no votes, 9 meh votes. Can we conclude that this TAS divides opinions quite heavily?-)
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[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
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I won't vote, because I don't really like or know nothing about Go. Honestly, some users voted "no" simply because of this. That's exactly like voting "no" to a fighting game for not liking fighting games. You'd never like it in the first place, so is it really surprising you didn't like the movie?
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OmegaWatcher wrote:
Honestly, some users voted "no" simply because of this. That's exactly like voting "no" to a fighting game for not liking fighting games. You'd never like it in the first place, so is it really surprising you didn't like the movie?
Maybe the idea is more like: "Would this be an entertaining movie for the average viewer? I am average and I didn't find it entertaining, hence IMO no." Personally I don't have any problem in TASes being published even though only a minority of viewers would enjoy it. I don't see what's wrong with that.
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Warp wrote:
Personally I don't have any problem in TASes being published even though only a minority of viewers would enjoy it. I don't see what's wrong with that.
With the volume of TASVideos movies today, I agree. The principle of narrowing down by popular genres was relevant when there was actually concern of presenting a profilic set of movies. Now the valid question is, in my opinion "does TASing accomplish anything unexpected compared to a casual non-assisted player", which does disqualify e.g. Front Line, but allows Hikaru no Go. Though I'd be tempted to go for an even more lenient line, "are there people who would like to watch this". Which would allow Hikaru no Go, Dr. Jekyll and Mr. Hyde, Star Control II and perhaps even Color a Dinosaur, assuming there was an agreeable goal to it.
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Besides, if a movie is not entertaining in someone's opinion, that's what the rating system is for...