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I've found something similar in 3-3, the earliest level where I could replicate that setting. You have to place the timed block (didn't find a better name ^^) where shown in the picture to create the same kind of gap, then use an enemy to go and jump in it from the right:
Don't do this on VBA, when I tried it stopped and gave me error messages about some opcodes. It works with BizHawk, though.