Submission Text Full Submission Page
  • Manipulates luck
  • Abuses programming errors
  • Aims for fastest time
  • Achieves a goal previously believed impossible
  • Dies in an ostensibly fixed tutorial
  • Proves that Batta is a beast
Back in 2006, I joined the TASing community by attempting to TAS this game. I managed a full test run, but after completing the first 10 chapters of an actual run, I realized I'd have to go back to the beginning yet again to make full use of a movement glitch. However, I never got around to restarting it, so FE7 TASing has remained completely stagnant for about four and a half years. This changed a couple weeks ago, and that may or may not have resulted in this submission.

Glitches used in this run

Forced movement canceling

In parts of Lyn's normal mode, you are forced to take certain actions. The game enforces this by disabling the B button after you select your character. However, the game doesn't want to disable soft resets, so the button combination A+B+select+start still works. If you're holding a direction button at this time, the soft reset won't activate, but B is still counted as pressed. This can be used to cancel the movement entirely, with sometimes unusual effects. The B button is also used to move the cursor fast, which gives this glitch a more mundane use as well.
Thanks to VincentASM for bringing this glitch to my attention in 2006.

Moving to the wrong tile

The arrow-drawing routine in this game is always one frame behind the cursor. While the cursor position is used to determine whether a unit is allowed to move to the selected tile, the arrow is used to determine the route the unit takes, and hence his or her destination. With frame-perfect timing, you can therefore move to a space you are not normally allowed to go, as long as you can draw an arrow to it. This glitch is generally used to move two units onto the same tile, but I only have one unit, so I needed to find some more creative uses.

Turn-by-turn summary

Turn 1

The game wants Lyn to move 5 spaces to the left, but I move 3 left and 2 up instead. This makes the enemy brigand move to a different space than he would otherwise, allowing the rest of the chapter to go as planned.

Turn 2

The game wants me to move next to and attack the enemy this turn. Attempting to do anything else would leave the game frozen on an empty menu, so that's exactly what I do. Strangely enough, the game highlights the spaces next to the enemy brigand's actual location, but only allows movement to the 4 spaces next to where he should be. The space I want to move to is not next to his normal location, so I have to trick the game again. Note that the results of both rounds of combat are completely fixed, so there's no way to die this turn.

Turn 3

Here, Lyn is supposed to move to the indicated space and use a vulnerary. I can't trick the game into letting me go far enough with that intended destination, so I cancel out and select Lyn again. This causes the game to direct me to turn 4's destination instead. The space Lyn is supposed to move on turn 3 isn't next to an enemy, so the game didn't bother to disable the attack command. This allows me to attack Batta, and some minor luck manipulation makes him fatally hit Lyn with his counter.

DarkKobold: Claimed

DarkKobold: It is pretty cool you managed to break the tutorial. I enjoyed it, but it isn't really a publication-worthy goal.

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14905
Location: 127.0.0.1
This topic is for the purpose of discussing #3074: Nitrodon's GBA Fire Emblem "best TAS ever" in 00:31.62
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
I laughed out loud at the end. Yes voted.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
Encode requested
Joined: 1/8/2011
Posts: 74
Location: Saturn Valley Medical Center
Voting No because Marth didn't appear.
Samus plays the SA-Xaphone
Joined: 1/27/2011
Posts: 78
Location: Minnesota, USA
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
That was supposed to be the rigged tutorial right?
Active player (283)
Joined: 3/4/2006
Posts: 341
Indeed it is. In normal mode, except for the stats gained by killing Batta, the prologue is supposed to play out in exactly the same way every time. However, I don't particularly care what's supposed to happen.
Rolanmen1
He/Him
Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
Best TAS Ever? True my friend. Yes Vote :)
Editor, Player (44)
Joined: 7/11/2010
Posts: 1022
I like games where it's possible, but really really hard to die in the tutorial. In this game it's meant to be impossible. But this is TASVideos... Yes vote.
Patryk1023
He/Him
Joined: 3/1/2011
Posts: 288
Location: Inside out house.
Die in tutorial... Impossible, but it IS possible! YES! YES! YES VOTE!!!
<Nach> scrimpy is fretty with her sunglasses on I'm here. never visible.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
I recommend publishing this one.
Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
hmm.... this TAS doesn't finishes the game but It's indeed funny, also nobody is supposed to die in a tutorial so my vote is going to be YES. BTW shouldn't be better to put "dies in a tutorial" as a description?
Active player (283)
Joined: 3/4/2006
Posts: 341
I could have said that, but I didn't want to spoil the surprise. Now that April Fools is over, I'm considering adding that information, along with a turn-by-turn summary.
Joined: 12/19/2010
Posts: 126
dying in the tutorial? SUPER YES
live life
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2739
Location: The dark corners of the TASVideos server
om, nom, nom... blech!
Joined: 4/3/2005
Posts: 575
Location: Spain
Congrats, not only did you manage to die in the tutorial, you also got eaten by a grue!
No.