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Yeah, dungeons 4 and 5 are the only exceptions. It was coded into the game for some currently unknown reason.
Joined: 4/25/2004
Posts: 498
Everything in the rom involving the dungeons is sorted by color instead of number. In the 2nd quest, there are three pairs of dungeons whose level numbers got switched: 2 and 3, 4 and 5, and 7 and 8. However, this is because each block of the 2nd quest dungeon data has an alternate level number for the game to overlay on top of the original one in the upper-left hand corner map. This is why level 2 has the gibdo/darknut set, is that ugly teal shade with the wrong-colored/pale Link, and gives you the triforce piece and whistle warps that go in the slots where the 3rd ones used to be (notice that, upon collecting all the 2nd quest triforce, the whistle warps still work in the exact same order as the 1st quest; and if you think about which color dungeon you got each triforce piece from, they're still the same as the 1st quest). THE GAME STILL THINKS its level 3--the only difference is that one character of text is changed to fool you the player into thinking it's the second dungeon. :)
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Finish L1 - L1 Warp point activated Finish L2 - L3 Warp point activated Finish L3 - L2 Warp point activated Finish L4 - L5 Warp point activated Finish L5 - L4 Warp point activated So when you warp in the 2nd quest, what order do you go to the 1st quest warp points in? Would it be L1, L3, L2, L5, L4... or would it be L1, L2, L3, L4, L5...? Edit: Now that we have 2nd quest "Flute Mastery", we should come up with a new route that uses warping more efficiently. I think there's still no way to use warping more efficiently. The only difference is that before going to level 8, you would warp to the 1st quest L5 location instead of the 2nd quest L4 location.
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Michael Fried wrote:
So when you warp in the 2nd quest, what order do you go to the 1st quest warp points in? Would it be L1, L3, L2, L5, L4... or would it be L1, L2, L3, L4, L5...?
Its 1,2,3,4,5. When you get the whistle and finish L2, the warp point you start off with is Q1 L3.
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Joined: 3/10/2004
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Location: Finland
Makou wrote:
I imagine that there are some people, like myself, who play a game on an emulator as if it were the real thing. That may have been the case with that video.
Playing is a completely different thing than making a timeattack (or even a speedrun). We (or at least I) are not interested in seeing someone play the game.
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I've been really busy lately, but now I'm back on this thing. I finished the first 2 levels. Michael, the route you posted wont work unless you do 6 right after 5 (you need ladder for 7) and also need to go off path at least 3 times to get the required amount of keys, so I decided to just use my own route. In 2nd quest, there's not enough on path keys to open all the doors, so you have to make some small detours into other rooms. The times: L1 = 1:07 L2 = 2:34 Whistle to L9 doesn't work here either unfortunately. Its a long walk.
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(you need ladder for 7) Where in level 7 do you need the ladder? You start out by going left, then take the stairway, then go right, down, right, down, take the stairway, and left 3 times. so I decided to just use my own route What's your route? L1 = 1:07 L2 = 2:34 Were you able to get the candle between 1 and 2, or did the enemies refuse to drop any bombs and prevent you from playing the gambling game?
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Where in level 7 do you need the ladder? You start out by going left, then take the stairway, then go right, down, right, down, take the stairway, and left 3 times. You can't go left. In the room with the 3 bubbles, pushing the tile doesn't make the doors open. It just makes the stairway back to start reappear. That room is more like a one-way exit. To finish 7, you need to go right, which requires the ladder. Then you have to fight through 3 blue darknut rooms, a manhandla, and a blue gohma(you need to do L5 beforehand) before you get to the gleeok. Its hard to tell which path to take only by looking at the map, because there are a lot of one-way rooms that have doors that don't open. What's your route? 1.First sword 2.Up+A 3.L1 4.Up+A 5.Gambling x1 6.Blue candle 7.L2 8.100 rupees 9.L6(just ladder) 10.Bracelet 11.Arrows 12.L8 13.White Sword 14.L4 15.Up+A 16.L5 17.Up+A 18.Warp to near 6 19.L6 20.Up+A 21.Warp to near 4 22.L3 23.L7 24.Whistle to 1 25.L9 I timed it at 9 seconds faster on the overworld than the route you posted(switching 6 before 7) and its around 20-30 seconds faster in the dungeons because it get the 2 on-path keys from 4 and 5(which require the ladder) and it has white sword for 4(which has some tough battles and 6 rooms need to be cleared). 8 only needs 1 blue goriya room to be cleared, easy with bombs. Were you able to get the candle between 1 and 2, or did the enemies refuse to drop any bombs and prevent you from playing the gambling game? Yea, I got the 10 rupees, bombs, and candle. It took a LOT of tries though.
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That route looks pretty good. I wonder why I couldn't have been the one to think of it :( Edit: Did you count up all the keys yet and decide which ones you'll be getting?
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Michael Fried wrote:
Edit: Did you count up all the keys yet and decide which ones you'll be getting?
I did the key count. 2nd quest isn't as convinient with keys as the 1st. Even with this route, you still have to get 3 keys off path.
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I'll double check to make sure you didn't make a mistake. Level 1: 2-1=1 Level 2: 1+5-2=4 Level 6 (just ladder): 4+1-1=4 Level 8: 4+0-2=2 Level 4: 2+2-1=3 Level 5: 3+2-2=3 Level 6: 3+0-1=2 Level 3: 2+1-2=1 Level 7: 1+1-1=1 Level 9: 1+0-0=1 It seems I got quite a different result from you. In which levels did I count the keys differently from you? Edit: I just thought of an idea. Do you think it would save time to get the magical key in the 2nd quest? It's less of a detour than in the first quest and the 2nd quest also has harder fighting than the first quest, so skipping some of the keys would save more time.
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L1: 0+2-1=1 ; 2B L2: 1+6-2=5 ; 3B (L6): 5-1=4 L8: 4+0-2=2 ; 1B L4: 2+2-1=3 ; 2B L5: 3+1-2=2 ; 0B L6: 2+1-1=2 ; 3B L3: 2+1-2=1 ; 1B L7: 1+1-1=1 ; 0B L9: 1+1-3=-1 ; 4B (still need 1 more) You missed the other 2 locked doors in L9(can't go into one-way room). I'm still deciding where to get the final key for 9. The 3 choices are: 1.L4, 1 room right of start(turns dark, needs to be cleared) 2.L5, the bottom left keese room(turns dark, needs to be cleared) 3.L6, up then left of start(longer walk) Edit: I just thought of an idea. Do you think it would save time to get the magical key in the 2nd quest? It's less of a detour than in the first quest and the 2nd quest also has harder fighting than the first quest, so skipping some of the keys would save more time. Tricked by the one-way room again :). Its actually a much longer detour than the first quest. Its a detour of 11 rooms, and 4 of those rooms need to be cleared. If you look on the map, you have to go all the way around to the bubble room, then from the wallmaster room go left. With the new route, only 1 of the keys will take a while (see the 3 choices).
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L2: 1+6-2=5 ; 3B I only see 5 keys in level 2. Did you count the one in the room with the narrow passage way and lots of keeses? (L6): 5-1=4 You forgot the key 1 up and 1 left of the start. L5: 3+1-2=2 ; 0B I forgot that you don't have the bow yet in the gohma room and you'll be doing Up+A after getting the bow, so you're correct here. L6: 2+1-1=2 ; 3B I don't see any keys here, unless you counted the one that you get on the way to the ladder. L9: 1+1-3=-1 ; 4B Ok, I see where my mistake was, I didn't see one of those tiny arrows on the map. 3.L6, up then left of start(longer walk) How is it a longer walk? It's on the way to the ladder. Tricked by the one-way room again So are you saying that pushing the block in the + shaped room doesn't open the north door? If so, that's a mistake on the map because it doesn't show an arrow there. Edit: Oh, I see what you did in levels 2 and 6. You included the keys that are off path but easy to get. Edit 2: Ok, here's a key plan. Unless I'm forgetting something really obvious in level 6, this should work, and none of the keys will take too long to get. Level 1: 2-1=1 Level 2: 1+6-2=5 Level 6 (just ladder): 5+1-1=5 Level 8: 5+0-2=3 Level 4: 3+2-1=4 Level 5: 4+1-2=3 Level 6: 3+1-1=3 Level 3: 3+1-2=2 Level 7: 2+1-1=2 Level 9: 2+1-3=0
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Level 1: 2-1=1 Level 2: 1+6-2=5 Level 6 (just ladder): 5+1-1=5 Level 8: 5+0-2=3 Level 4: 3+2-1=4 Level 5: 4+1-2=3 Level 6: 3+1-1=3 Level 3: 3+1-2=2 Level 7: 2+1-1=2 Level 9: 2+1-3=0 Ok, so I should get the final key from L6 - start, up, left. If I get that key though, it will have to be during the 2nd time in L6. You need the ladder to get that key, which I don't have when I enter, and when I do get the ladder, I Up+A right away. L1: 0+2-1=1 ; 2B L2: 1+6-2=5 ; 3B (L6): 5-1=4 L8: 4+0-2=2 ; 1B L4: 2+2-1=3 ; 2B L5: 3+1-2=2 ; 0B L6: 2+2-1=3 ; 3B L3: 3+1-2=2 ; 1B L7: 2+1-1=2 ; 0B L9: 2+1-3=0 ; 4B I've already tested the key plan by playing through all 9 levels, and all keys and doors are accounted for. It should be finished by the end of the week.
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Oops, I knew I was missing something obvious. Maybe that key isn't the best one to get. Are you sure none of the other keys that require a 1 screen detour don't require killing the enemies? It's probably faster to kill the 8 keeses in level 4. Another possibility is to kill the 2 keese, 2 gibdos, and 2 pols voices in either level 2 or level 4, but the room 1 left of the start in level 4 is out of the question because all the blocks in that room would make you need to walk to far. I have a question about level 7. If you start out by going left and taking the stairway, and then push the block in the bubble room, would the bottom door open? If it does then maybe you could go down, right, down, up, right, and down, and if that works you could skip a big part of the level.
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Michael Fried wrote:
I have a question about level 7. If you start out by going left and taking the stairway, and then push the block in the bubble room, would the bottom door open? If it does then maybe you could go down, right, down, up, right, and down, and if that works you could skip a big part of the level.
Once you get into that room, both doors stay shut. Only way out is through the stairs or Up+A. As for the final key, I think the one in L6 is the fastest. The key is just sitting there, so you dont have to fight. Every other available key requires you to clear the room or is more than 1 screen off path.
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The key is just sitting there, so you dont have to fight. Well if it's just sitting there, that's definitely the one to get, since the detour is the same length as the other keys you mentioned. Just make sure that after you get the key, you go up then right and not right then up so you don't have to walk around the blocks.
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(L6) = 0:48 L8 = 1:50 L4 = 3:01 (yes, that's with the white sword)
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L1 = 1:07 L2 = 2:34 (L6) = 0:48 L8 = 1:50 L4 = 3:01 L5 = 2:35 L6 = 1:55 L3 = 1:00 L7 = 2:42 L9 = 3:35 Total time: 29:17 2nd quest is longer after all.
Post subject: I am ZELDA
Joined: 4/30/2004
Posts: 95
Location: Asatru Heaven
Sleepz wrote:
Total time: 29:17 2nd quest is longer after all.
So, does this mean we get to see the awesome run??? or does this mean that you posted it up here to check to see if its comparable, at which time you'll submit it to Bisqwit?
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Its been submitted already.
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Is the 2nd quest speed run going to be on the nesvideos page soon?
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Michael Fried wrote:
Is the 2nd quest speed run going to be on the nesvideos page soon?
I haven't yet looked at it. It will most probably be. Can't do everything at once.
Former player
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If you use my ideas from the other topic about site reforms, that would solve the problem of me (and other people) wanting to see videos that haven't been published yet. Sleepz could just upload the fmv to his movie collection page and then people could download it right away.
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In level 3, do you have to kill the boss to beat the level, or did you just kill it for the bombs?