3 frames improvement for the already great published movie. Nice. Now watch the submission text. Wow, they fixed the weird camera angles, amazing! Well actually I don't remember any odd things in the last submission... nevermind. It must deserve a yes vote! But hey, watch it first! Woohoo, started.
- some minutes later -
WHAT THE HOLY EPIC SHUOAT IS THAT. Besides the improvements (which is GREAT) I have no idea what the hell meant this TAS. Maybe it's a tricky april fools submission (submission date 2011-04-10 15:48:52 ==> -10+15+48-52 = 1. 2011/04/1), or a very rare japanese joke that only people with manga eyes can watch this, maybe it's some kind of revenge or provocation to claim a lot theoretical dollars, or I don't know. Seriously. I never saw a TAS with such a huge difference between the comment/goal/description/change and the movie itself.
I would vote a yes if I don't have to watch the TAS.
Authors: if you want to make it ENTERTAINABLE, please try to do a "WATCHABLE" version, or "AT LEAST 25% MARIO" clip so I can watch him a bit longer rather than random sprites and textures scaled up to 256x showing 1-2 colors blinking up randomly.
Also here's the ps
arcasmeudo-code for handling the camera angles in this TAS:
(I added a few example about which script is used at a time)
How to make entertainable camera actions by Uwe Boll
// Side note: Takes damege to save time
[1:03, 2:35, 2:45, 4:10, 4:25]
if mario goes upward
iterate through all objects
find the "most objects in one line" where the camera is below mario
/* You need this to make it entertainable since this way you will see everything except mario for a few frames. Every 1-frame blinks and sick things are intended because I learned this for years. */
[1:21, 1:24]
if mario goes forward
iterate through all objects
find the "most objects in one line" where the camera is in front of mario while facing backward
/* I learned this from star wars, looks amazing, you think it's over AND NO it's continues and it's over AND NO i....... */
[1:50, 3:11]
if mario is boring
try to move the camera rapidly back and forth
/* One of my favourite trick, sometimes mario goes BIG then small it's amazing, no need to borrow big mario and small mario costumes */
SPECIAL EFFECT [3:00]
if mario goes anywhere
if there's only a few objects that could hide mario
try to get an angle to get below the whole level
/* This will makes sure that when mario jumps, everyone will thinks that he transforms into lava, this way we don't need blue screen. I'm very good */
SPECIAL EFFECT 2 [1:45, 4:22]
if mario goes anywhere
aim with the camera at mario with few degrees fewer to get a "mario is amazingly fast"
/* I learned this from 2fast2furious, since mario was tired I thought it will be very funny to make crazy offsets so sonic should die recklessly */
Also here's a helpful guide for the authors, directly from the Guidelines, your welcome.
Camera position and angles
Avoid quickly wobbling the camera or playing field around, producing seizure inducing video. Have the camera focus on the action, allowing the viewer to see as much relevant material as possible. Keep the zoom level far enough that everything that needs to be seen is seen, but not so far that the action is incomprehensible.
edit: of course I voted
NO.