I changed stage II a little, notably, 80 frames are saved by canceling the knock-back from dashing into the statues and some frames are saved by dashing back after getting the urn.
stage I, and III are unchanged. I do the mini-game early because I couldn't manipulate the mermen to drop vitality under water in stage II, tho I think that would be ideal, maybe I will revisit that segment later.
I wanted to do my own somulo but for some completely inexplicable reason, this caused an extra frame to appear when the screen transfers to the first hippogryph, resulting in different behavior. Again, I'll probably try to revisit that cause I really want to translate my play style into that segment.
I have the day off again today so while I still have momentum from saturday I'm gona compare some of the new segments.
If you have AIM, you can reach me @ thebrookman06. Either way, I'll be checking back on here periodically.
total map frames:
Gona check a few stage segments now.