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Location: Pisces-Cetus filament
Good job, RR. Seeing you go through the water sections without abusing any glitch felt odd. xD
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
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Joined: 4/14/2009
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scrimpeh wrote:
I'm sure you'll be forced to death warp more than once.
I've had my deathwarp route planned since I started, and I won't need to deathwarp at all in world four. It is actually much less key intensive than world 3. If I somehow find a new trick that requires a deathwarp, the heart I got in 3-B2 cost 0 frames to grab and will allow me to use the trick (ending with 0 lives instead of 1). Even though world 4 is lengthier, I don't think it'll take nearly as long as world 3 to complete. I was doing a lot of other stuff with new games, finals, etc, which is the only reason world 3 took so long.
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So yeah, I'm done. Head on over to the workbench to check it out. And now on to the next issue - 100%. There are three options for the definition: 1) Must collect all gobbos, color crystals, jigsaw pieces, and complete the secret world. 2) Must collect all gobbos, jigsaws pieces, and complete the secret world. 3) Must collect all jigsaw pieces and complete the secret world. Right now I'm going to say 1 seems like a really bad definition. Color crystals are never saved anywhere: they are nothing more than keys to open a door to get a gobbo, and keys are definitely not part of the 100% definition. Now before I discuss 2 and 3, I need to introduce an important glitch - Gobbo duplication. If you collect a gobbo and then die or hit a loading zone within a second or two, your gobbo counter will get +1 and yet the gobbo will still be there. You can repeat this process as much as you want. This can do some strange things - when you have 10 gobbos, the game will think you have "Croc" Gobbos (A picture of Croc is the number you have). Then you can get Gobbo Gobbos, Crystal Gobbos, A Gobbos, B Gobbos ... Z Gobbos, ! Gobbos, X button on the PS1 controller Gobbos, Key Gobbos, Scenery Tile Gobbos, etc, etc. Now, secret levels are normally unlocked by getting 6 gobbos in each stage of a cluster of 3 normal stages. The game, however, does not check that you have 6 gobbos in each stage. It simply checks if the sum total of the 3 stages is 18 gobbos - without duplication this implies you got all gobbos in each stage. Now the problem arises: Gobbo duplication is possible in 16 out of the 24 normal stages in the game (it is fast in about 10 or 11 of them). Gobbo duplication is also possible and fast at at least one point in seven of the eight level clusters (and I'm close to getting it to work in the last). I'm not sure of the exact route yet, but if allowed, gobbo duplication would probably be used heavily. This also means lots and lots of Gobbo-Die-Repeat, which both A] is boring to watch, and B] removes other interesting sections of the level that would normally be done in 100%. It would also likely mean either life grinding or intentional game overs just to restock on lives. While a gobbo duplication run may be interesting, it is not at all what people are looking for when they want to see a 100% run of the game. Unlike color crystals, your gobbo total for every level is saved, and 100% is pretty much identified with getting all gobbos. Skipping minigames is definitely a plus of duping, but overall I'd say it is much less entertaining. It is worth noting that in Ocarina of Time, Golden Skulltula duplication is banned for 100%. With all this in mind, I would say definition 2 above is the best 100% definition for a TAS run. Possibly, both definition 2 and definition 3 could be legitimate categories - one labeled "Best Ending", one labeled "100%" or "All Gobbos" or something along those lines. Thoughts?
Patashu
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I'm satisfied with your conclusion.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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I'd agree, though keep in mind, there are some damn tedious moments where gobbo duplication would help out. (Think about the pot segments), so it really can't be nailed down that well.
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http://www.youtube.com/watch?v=KhjiVIVAd4U I'm happy with how this is turning out so far, my only concerns are how long it may end up. I'd be interested in hearing from people who thought the any% was "meh" because of too little interaction with the level, if this is more entertaining.
Patashu
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Posts: 4017
Count me as among the impressed! I loved how you turned the sheep bonus into a farce.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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I was thoroughly entertained as well. Good work, keep it up!
Joined: 1/3/2006
Posts: 334
Nice so far. Really enjoyed it. But why wont you use the Gobbo duplication trick? It costs a life but you would get 7 Gobbos in 1-1 and wouldnt have to bother with the colored crystals at all. You still get the jigsaw peace in the end. Question is if it still counts as 100%, even tough you duplicate Gobbos and wont collect all the crystals more info in this vid http://www.megaupload.com/?d=AFF1556Z and here http://forum.speeddemosarchive.com/post/croc_legend_of_the_gobbos_psx.html
Joined: 11/21/2006
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He decided against using it 6 posts above yours.
Joined: 1/3/2006
Posts: 334
ok sorry, totally missed it. feel stupid now. go ahead
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This topic is officially the Croc / Croc 2 topic. Anyways, Croc 2 has this weird emulation glitch where you can't do anything after the starting the game. You have to start the game, pause, save and quit, then load your game to continue. Today, I tested to see if psxjin fixed the problem. Unfortunately, it didn't. While trying to find a way to speed up this process, however, I accidently stumbled on the following: http://www.youtube.com/watch?v=5OejbQZPZZs This is really close to being something really, really big. If other people want to play around with it, that would be cool. I'm going to keep looking myself (and I'm still working on the Croc 1 100% tas).
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"The collision detection in this game is pretty bad compared to Croc 1" Wow, that has to be saying... a lot. In any case, very intersting find right there, but given that it's based on an emulation glitch, is this actually possible to do on the actual console?
Experienced player (511)
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The emulator glitch happens after the save is already complete and you transition to the next screen. I don't think the two are related, although there is a definite possibility. This seems to revolve around save corruption. If someone has a PS1 and Croc 2, that would be great to test (I always played the game PC and my disc is at home, not in my dorm room). The timing is really easy, I didn't even use frame by frame to find this (just triangle and X at the same time...they can even be slightly off and it will usually still count). However, still no luck in getting this to work. The corners of this room are sort of glitchy, but I've yet to clip through. I have a feeling some clipping trick with held items (in this case, barrels) may be eventually discovered in this game. Also, while taking a break from testing this, I found out that (at least on straightaways), the fastest form of movement seems to be long jumping (the double flip move). I also found an OoB really close to the loading zone for the boss of world 1, but Croc falls too fast to get anywhere close. I think if a skip-most-of-world-1 trick was found, it'd have to be clipping directly on top of the grate.
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http://www.youtube.com/watch?v=65xeETfHL3M Rest of Island 1, just to let people know I'm still working on this
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It's been over a month, double posts are fine. http://www.youtube.com/watch?v=M-ULqn6cxVA Part 3
Joined: 5/14/2011
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Looks good, RingRush.
Joined: 2/15/2009
Posts: 329
Keep it up. More playstation runs are required.
Working on: Legend of Legaia, Vagrant Story
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Great work as usual. I was worried the kettle segment would be boring and dull, but of course, you proved me so very, very wrong.
Joined: 5/20/2011
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Phallosvogel wrote:
Nice so far. Really enjoyed it. But why wont you use the Gobbo duplication trick? It costs a life but you would get 7 Gobbos in 1-1 and wouldnt have to bother with the colored crystals at all. You still get the jigsaw peace in the end. Question is if it still counts as 100%, even tough you duplicate Gobbos and wont collect all the crystals more info in this vid http://www.megaupload.com/?d=AFF1556Z and here http://forum.speeddemosarchive.com/post/croc_legend_of_the_gobbos_psx.html
Man, that was a long time ago... how times flies. That was nice of you to post that here :) I understand perfectly why you've chosen not to use it. It does remove a lot of content from the game and it's a little cheap. I'm actually glad you decided against it, it's made it much more interesting! I must say I am very impressed with your videos so far, RingRush. You demostrated a lot of things I didn't even know you could do (like using the float to bypass coloured crystals, that's one of the most interesting things I've seen thus far) I'll definitely be following up on this, keep up the fantastic work!
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http://www.youtube.com/watch?v=M5nq_3RspP4 Jigsaw 4 To go here: backup of .pxm just for precautionary reasons Edit: http://www.megaupload.com/?d=70LN174B
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This took so long partially because I went back and made hexed some earlier levels. 1-1 is now a bit faster and I don't grab the heart at the end. 2-B2 is also about a second faster. http://www.youtube.com/watch?v=VNjZtJvGgjM Jigsaw 5 http://www.megaupload.com/?d=1HFI1WTG Backup
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http://www.youtube.com/watch?v=Kl_9j0mEJko Final WIP. Still some left in the run, but I won't be encoding anything else until the end.
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RingRush wrote:
http://www.youtube.com/watch?v=Kl_9j0mEJko Final WIP. Still some left in the run, but I won't be encoding anything else until the end.
Nice going, I'm looking forward to the final run You visiting 4-01 before 3-S2 was very unexpected. Really nice touch there
Spikestuff
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2-2 is loving you (I don't know, trying think of something clever to bump with but I have nothing) Possibly a good Skip in 2-2 for TAS: http://www.twitch.tv/esgpuppetmaster/c/6301441 And probably wrong warping or something that I don't understand: http://www.twitch.tv/esgpuppetmaster/c/6301465
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.