Post subject: Yu-Gi-Oh 5Ds World Championship 2010 (J)
Player (36)
Joined: 9/9/2006
Posts: 388
BEFORE YOU READ TOO FAR. I am aware that loads of you will inform me that this will NOT be a good game to TAS, and I'm aware of that and doubt I will be submitting the completed run to here. The reason I'm making this topic is because I need help from experienced hackers, the kind of educated people like nitsuja and such that may be able to provide Action Replay codes for me. Now I know your gonna scream, "You can't use cheats for recordings" but hear me out. The only cheat I will really need is the ability to see my opponents hand few people know it and refuse to pass it about because apparently it works on WiFi (Internet battles), I don't care for playing online personally because theres enough cheating on there that I stay well away from it. So what's the point if this is a run that'll never be submitted or anything? Well, I played through the game on my official cartridge on my own DS and I got all the way through the game only modifying the main deck like twice, and they weren't even very powerful edits. However people have been majorly struggling and so I primarily want to make the TAS as a form of video walkthrough that goes through the game with speed. "Why not just do it normally?" Well, because I personally am not too fond of Video Walkthroughs that make mistakes/backtrack/take large amounts of time to make decisions. Plus, I am constantly busy having to tackle a young child and such and so I cannot dedicate such a long period of time, nor do I really want to sit there with several thousand recordings and splice them together. So, any assistance towards this would be greatly appreciated.
A whisper in the wind~~
Former player
Joined: 9/1/2005
Posts: 803
Rather than using a cheat to show it, it'd be more practical from a tas point of view to find the memory addresses which show what cards are in the opponents hand. Sure, you'd need to make a corrosponding list of cards to determine what number means what card, but it'd fit what you're after to a certain point.
Joined: 4/29/2005
Posts: 1212
I don't think you're going to find anyone to give you the code here, either. I would if I knew it, but I don't.
MezzoDragon
He/Him
Joined: 5/27/2007
Posts: 120
This will be an interesting TAS. I hope you at least post it on Youtube or some site that allows it.
Player (144)
Joined: 7/16/2009
Posts: 686
If you're gonna go trough the trouble to actually TAS this game, it might be a better idea to go the whole way and use both luck manipulation and some crazy combos to beat your opponents in 2-3 turns. This will of course require deck changes (and you'd need to find such combos), but it could very well be worth it in the long run. I haven't finished the game yet, and it's unlikely I will as my DS is broken, but I've been playing Yu-Gi-Oh! since the cards were released here (Europe) so I do know quite a bit about the game. Basically, if I can, I'd gladly be of assistance.
Player (36)
Joined: 9/9/2006
Posts: 388
Oh wow, this generated much more interested than I thought. @Atma I would go for that too but unfortunately I'm NO good at this "Ram Address" watching... I used to use a DEV version of Desume (TAS) and whenever going into a duel, this printed into the console;
Console Output wrote:
Read below 0x8000 (0x1000) from: ARM9 022BC6C4 Read below 0x8000 (0x1200) from: ARM9 022BC6C4 Read below 0x8000 (0x1400) from: ARM9 022BC6C4
Which leads me to believe that somehow the information for the decks is above/below that location. However upon doing a ram search the DATA was exactly the same regardless of choosing first/second (which I could physically SEE produced different results) So I suppose I'm asking more for help with learning how/watch to watch in the RAM rather than someone to just provide a code to modify the game really... @Mezzo I will at LEAST be posting it on YouTube, but I doubted it would be seen as "interesting enough" to get published here so I decided I would only post it on my YouTube account. @Scepheo I have been doing luck manipulation, It's interesting that deciding to go first or second literally changes the entire play order of the players decks. I have also with a bit of luck manipulation managed to purchase packs so i will only need that one set, I go for the "Synchro AWakening" Pack and manage to score not only a Brionac, Dragon of the Ice Boundary (HATE IT HATE IT HATE IT! but for the TAS it'd just be too powerful NOT to use..) but a Cyber Dragon also. So the moment the deck becomes editable those will obviously go straight in...
A whisper in the wind~~
MezzoDragon
He/Him
Joined: 5/27/2007
Posts: 120
DDRKhat wrote:
Oh wow, this generated much more interested than I thought. @Atma I would go for that too but unfortunately I'm NO good at this "Ram Address" watching... I used to use a DEV version of Desume (TAS) and whenever going into a duel, this printed into the console;
Console Output wrote:
Read below 0x8000 (0x1000) from: ARM9 022BC6C4 Read below 0x8000 (0x1200) from: ARM9 022BC6C4 Read below 0x8000 (0x1400) from: ARM9 022BC6C4
Which leads me to believe that somehow the information for the decks is above/below that location. However upon doing a ram search the DATA was exactly the same regardless of choosing first/second (which I could physically SEE produced different results) So I suppose I'm asking more for help with learning how/watch to watch in the RAM rather than someone to just provide a code to modify the game really... @Mezzo I will at LEAST be posting it on YouTube, but I doubted it would be seen as "interesting enough" to get published here so I decided I would only post it on my YouTube account. @Scepheo I have been doing luck manipulation, It's interesting that deciding to go first or second literally changes the entire play order of the players decks. I have also with a bit of luck manipulation managed to purchase packs so i will only need that one set, I go for the "Synchro AWakening" Pack and manage to score not only a Brionac, Dragon of the Ice Boundary (HATE IT HATE IT HATE IT! but for the TAS it'd just be too powerful NOT to use..) but a Cyber Dragon also. So the moment the deck becomes editable those will obviously go straight in...
Sorry for being rude.
Player (36)
Joined: 9/9/2006
Posts: 388
MezzoDragon wrote:
Sorry for being rude.
I didn't feel offended in anyway, your post didn't seem offensive at all?
A whisper in the wind~~
Post subject: Re: Yu-Gi-Oh 5Ds World Championship 2010 (J)
Player (36)
Joined: 9/9/2006
Posts: 388
Scepheo wrote:
If you're gonna go trough the trouble to actually TAS this game, it might be a better idea to go the whole way and use both luck manipulation and some crazy combos to beat your opponents in 2-3 turns. This will of course require deck changes (and you'd need to find such combos), but it could very well be worth it in the long run. I haven't finished the game yet, and it's unlikely I will as my DS is broken, but I've been playing Yu-Gi-Oh! since the cards were released here (Europe) so I do know quite a bit about the game. Basically, if I can, I'd gladly be of assistance.
Do you have any knowledge into RAM address watching or know anyone that does?
A whisper in the wind~~
Joined: 4/29/2008
Posts: 1
Scepheo wrote:
If you're gonna go trough the trouble to actually TAS this game, it might be a better idea to go the whole way and use both luck manipulation and some crazy combos to beat your opponents in 2-3 turns. This will of course require deck changes (and you'd need to find such combos), but it could very well be worth it in the long run.
I'd agree the video would be a lot more interesting to watch if it used a variety of combos to beat each opponent, but the question is what would you do a TAS of? The story mode (haven't gotten to 2010 because it freezes in the first few minutes of a duel on the [J] and [EUR] versions of the game) in 2009 is very slow, hampered by a really slow run speed and just an awful 3D engine that likes to crawl to a halt mid-duel. The only other mode is World Championship which could be more amusing, if you beat each duelist once to consider it "beat". Regarding entertainment value however, I'd suggest a variety of OTK and FTK decks, like say a luck-manipulated Exodia hand, or (if that's too troublesome) a variety of card tricks to search out the Exodia pieces. Combo decks could work too, though a few of them are too slow to be used at a fast pace. But if speed isn't going to be considered a first-priority, it is a viable choice to prevent the viewer from becoming bored watching it.
Hoandjzj
He/Him
Experienced player (604)
Joined: 4/6/2010
Posts: 240
I think it's not neccessary to watch oppornent's hand, with save/loadstates, you can know all the card his/her will play! And with TAS itself, build a powerful deck is not a major thing, because you can manipulate luck, so that you can draw a good card and oppornent cannot! To speed up the duel, you have to build a deck with many Equip Cards, and also the Monster that allows to strike twice per Battle Phase, with them you can win easily and quickly! Here is my walkthrough of this game: http://www.youtube.com/user/Hoandizi#p/c/A0C3BAB6BC336DCB Ideas are welcome :)
Player (36)
Joined: 9/9/2006
Posts: 388
If you could give tips or anything on how to manipulate the RNG so that I can DRAW good cards, it'd be appreciated. Because the only things I managed to have luck changing the RNG was win/loosing the coin flip.
A whisper in the wind~~
Hoandjzj
He/Him
Experienced player (604)
Joined: 4/6/2010
Posts: 240
DDRKhat wrote:
If you could give tips or anything on how to manipulate the RNG so that I can DRAW good cards, it'd be appreciated. Because the only things I managed to have luck changing the RNG was win/loosing the coin flip.
No, it's impossible to manipulate "DRAW" card, the orders of the deck is already determined on the duel, it's only changed when you shuffer the deck! As I found out myself, there are 3 tricks: - The 1st trick is: the last frame you end conversation before "rock, paper and scissors" will determine order of your cards! - The 2nd trick is: if you have a match duel, and you win the 1st duel, the last frame you press OK on the result table will determine order of the cards of your next duel, and who goes first as well! - The last trick is: when you buy a pack(s), the last frame you open the pack(s) will determine the cards you will received! Hope this help :)
Player (36)
Joined: 9/9/2006
Posts: 388
Now for the real cash question. Any chance you know of a memory address for the deck? Because knowing the decks data value would be nice to know if your RNG will give you the best draw you need to win as fast as possible.
A whisper in the wind~~
Hoandjzj
He/Him
Experienced player (604)
Joined: 4/6/2010
Posts: 240
DDRKhat wrote:
Now for the real cash question. Any chance you know of a memory address for the deck? Because knowing the decks data value would be nice to know if your RNG will give you the best draw you need to win as fast as possible.
No I don't know :D but I have manipulated to win in 2 turns, it's just a matter of frames! And of course you must build a suitable deck! Watch my Yu-Gi-Oh 2011 demonstration :D http://www.youtube.com/watch?v=lgmpUzYBVrE
Player (36)
Joined: 9/9/2006
Posts: 388
Wow. Nicely done. I'll leave this in your capable hands then :)
A whisper in the wind~~
Masterjun
He/Him
Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
just a question, why the japanese version?
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)