Emulator

  • PSXjin v2.0.1
  • SCPH-1001

100% completion

This run collects all of these items.
LevelItems
Web SpiderLife up, Foot
Cyber PeacockLife up, Sub Tank, Head
Storm OwlLife up, Arm
Magma DragoonLife up, Body
Jet StingrayLife up, Sub Tank
Split MushroomLife up
Slash BeastLife up
Frost WalrusLife up, Weapon Tank, Ex Tank

Takes damage to save time

  • In last stage, damages are taken to regain energy of Nova Strike.
  • A damage recovers availability of air dash and hovering.

Abuses programming errors

  • Skip mini-boss.
  • Ignore invincible time.

Luck manipulation

  • Bosses' action mode.
  • Item dropped by enemy. (bit)

Thanks

Atma & FractalFusion's Zero run, Atma and RaijinXBlade's X WIP in Youtube and everyone in Mega Man X4 thread.

Nach: Judging.
Toothache: Youtube link added

Nach: Extremely entertaining and well played, accepting.


Joined: 7/10/2011
Posts: 1
I've always wanted to show off this image I made:
Joined: 4/25/2004
Posts: 498
Well, so much for that, thread's been won. :p ...Oh right, voted yes on the run. Well played, etc.
Joined: 5/19/2010
Posts: 259
Location: California
Are Colonel and Storm Owl the only bosses susceptible to multi-hits from the Nova Strike? Yes vote, by the way. My favorite WTF moment was the spike walls not killing you in the final battle. Do they lose their instant kill properties that early?
#3201
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
Jungon wrote:
What is that weapon used against web spider on the second fight?
Twin Slasher. X gets it from Slash Beast.
sameasusual wrote:
Are Colonel and Storm Owl the only bosses susceptible to multi-hits from the Nova Strike?
Web Spider is as well.
sameasusual wrote:
My favorite WTF moment was the spike walls not killing you in the final battle. Do they lose their instant kill properties that early?
The spike wall doesn't instant-kill, although it does a ton of damage. But I don't know as well why it doesn't damage X at that time.
Joined: 5/19/2010
Posts: 259
Location: California
FractalFusion wrote:
sameasusual wrote:
My favorite WTF moment was the spike walls not killing you in the final battle. Do they lose their instant kill properties that early?
The spike wall doesn't instant-kill, although it does a ton of damage. But I don't know as well why it doesn't damage X at that time.
Those spikes aren't insta-kill? I never knew that. My mind is blown.
#3201
Joined: 6/26/2011
Posts: 167
I actually found the jump-moving a little disconcerting. It's kind of odd that more direct dashing is only reasonable in the ice stage. Ah well, yes vote from me. Also, the bosses in this particular game just kind of irk me for some reason. They feel either unimaginative or derived. o.O
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Skilled player (1419)
Joined: 5/15/2010
Posts: 141
Location: Japan
FractalFusion wrote:
The spike wall doesn't instant-kill, although it does a ton of damage. But I don't know as well why it doesn't damage X at that time.
The spike blinks and loses effect before it disappears. But, it looks not blinking in Youtube due to 30 fps encoding.
Joined: 12/27/2006
Posts: 49
All those years of testing, and Light never could get rid of that chronic hiccuping...
Editor, Player (44)
Joined: 7/11/2010
Posts: 1029
Hmm, this game doesn't look so interesting in a TAS as some of the other Mega Man games, but it's still OK. (Also, bunny hopping in a Mega Man game, how bizarre...)
Player (100)
Joined: 3/20/2008
Posts: 466
Location: Montreal, Quebec, Canada
This was quite delicious, especially the clever weapon usage towards the ending of the run. Tricks such as jumping over enemies using that spider platform upgrade are always a joy to watch. Unobvious and secretive yes vote.
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
After several Mega Man X Zero games, Capcom finally decided to give X a chance to be the star. Being the giddy little sugar filled robot that he is, he bounces like a hyper jackrabbit throughout the game. As he defeats all the bosses and Sigma once again, his OCD kicks in and he has to collect everything before finishing the game.
Taking over the world, one game at a time. Currently TASing: Nothing
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Web Spider is like "I am going to hide." X goes, "P3n!" and there was much p3nage to be had.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
darkszero
He/Him
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
Yes vote for the run (amazing use of weapons) and I hope this becomes the movie description once published:
Sir VG wrote:
After several Mega Man X Zero games, Capcom finally decided to give X a chance to be the star. Being the giddy little sugar filled robot that he is, he bounces like a hyper jackrabbit throughout the game. As he defeats all the bosses and Sigma once again, his OCD kicks in and he has to collect everything before finishing the game.
Expert player (2567)
Joined: 12/23/2007
Posts: 830
I don't know, but wouldn't it be much faster if you took the red machine to fight against Magma Dragoon? Using the way Zero does to Bosses almost everytime. I think that could work, however, I haven't tested it myself yet.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Noxxa
They/Them
Moderator, Expert player (4125)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
HappyLee wrote:
I don't know, but wouldn't it be much faster if you took the red machine to fight against Magma Dragoon? Using the way Zero does to Bosses almost everytime. I think that could work, however, I haven't tested it myself yet.
I'm pretty sure the Ride Armor causes invincibility on hits, like is normal. I'm also pretty sure the attacks can't be cancelled by dashing, so using Zero's SDC with it isn't possible.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Expert player (2567)
Joined: 12/23/2007
Posts: 830
Yeah, you're right. So the Ride Armor is not quite like Zero, I must have been mistaken about it. I guess further testing is always needed.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15585
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1839] PSX Mega Man X4 "X, all items" by sparky in 39:45.00
Joined: 5/19/2010
Posts: 259
Location: California
The publication should probably add "Genre: Action" to mirror the Zero-branch.
#3201
zem
Joined: 10/3/2009
Posts: 32
so.. bunny hopping like that is faster than dashing? why?? edit: oh, i guess he's jumping immediately out of dashes. still why though
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
Jumping is faster than dashing. This is because dashing delays X (as well as Zero) for about 5 frames.
Experienced player (705)
Joined: 2/5/2012
Posts: 1800
Location: Brasil
sparky has a lot of time to kill in the first fight against split mushroom, did he test if the lightning web could damage mushroom during the intro?
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.