Hi People! This submission improves the current published run by 3977 frames, all thanks to CoolKirby and Nitrogenesis!
Game objectives
Emulator used: VBA-v24-alpha
Fastest Time
Takes damageStrips to save time
No passwords
Comments
This game features a sponge who ventures the depths of hell to become the world's greatest frycook. On the way, he finds a pair of spring rocket boots to help him on the quest while avoiding a range of enemies like jellyfish, clams, ghost, etc, who all want Spongebob dead naked for teh lolz.
Improvements
Optimized jumping with the spring rocket boots.
New path somewhere.
Took damage somewhere.
Credits
CoolKirby - Started it all.
Nitrogenesis - Glitch finder. :D
klmz: I think I can just claim this for judging and wait a few days to see the final result.
I think we all need to thank CoolKirby for bringing this game into our attention. Without him, we would have never had these increasingly awesome runs in the first place.
As for the run, Its great! I like the new routes used here since the previous publication. Also, The spring boots glitch is hillarious to look at. So heres a hefty big Yes Vote from me. Great job from all three of you!
Thank you! Like I said in my original submission text, I made my movie to see just how fast I could complete the game, and never imagined it would get this much attention (or be improved by this much). It's really exciting to see this game getting finished faster and faster, and I applaud the hard work of jlun2 and NitroGenesis to achieve that goal. And, again, I appreciate all the credit and thanks I've been given for TASing a game that I love.
As for the submission, great job abusing the boost after the glitch! (I'm guessing that's when the actual "jump" happens.) The new routes in Kelpazoic Jungle and Undersea Desert show that you really know how to use the glitch well, and the new Dutch Under route looks cleaner and therefore better. I hope NitroGenesis keeps the same great boss entertainment strategies this run has (though I'm sure he will).
Voting Yes even though the improvement probably will be published instead. If NitroGenesis wouldn't have been able to improve this, then this would most definitely be published.
I don't feel like improving this NOW, so this should be published for now. It's definetly more optimized then my previous movies and especially the published run.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3
xxNKxx wrote: ok thanks handsome feos :D
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Joined: 11/13/2006
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The three of you could actively work together on a tightly optimized improvement. I'd like to see that.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family.
Now infrequently posting on Bluesky
Which VBA would we be using, VBA24-alpha or VBA24-VBAM? I ask because jlun2 used 24-alpha for his improvement while you used 24-VBAM for your last submission.
I need to start practicing this glitch (haven't done that yet).
Where did you save anyway, NitroGenesis?
Which VBA would we be using, VBA24-alpha or VBA24-VBAM? I ask because jlun2 used 24-alpha for his improvement while you used 24-VBAM for your last submission.
Use either vba, it doesn't matter for this game. The glitch should be easy to do, I included instructions in my 06:36 submission.
The vbm I have is up to the part where I glitch out of the goo lagoon cave, bu I need to hook up my other computer to get the file off of it.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
I guess I'll wait for the vbm then.
So a vbm would sync on both versions? I thought they had different GB/SGB/GBC cores.
Don't worry, this game syncs in both versions (VBA24-alpha/VBAM). Anyway, can I join in to improve the TAS? :)
Just PM both me and CoolKirby the WIP. Then I'll cancel this run.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
Yeah, I just tried improving in every area up to the net launcher in Goo Lagoon, but I couldn't save any frames. One time I thought I was a frame ahead but the bubble SpongeBob blew (to glitch jump) hit a Beach Bully instead, so that killed that attempt.
I wish we had the vbm or at least knew where NitroGenesis saved. :(
EDIT: Just saved 5 frames from after the Flying Dutchman battle. So the time should be about 6:15.39 now, sans NitroGenesis' improvements.