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Post subject: SpongeBob Squarepants: Battle for Bikini Bottom
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Hello People. While messing around this game in real life, I somehow "defeat" Robo-Sponge(The Last boss, second last stage) in less than the required hits. As I lack a camerea to record it, can anyone with a camerea and this game record it? Steps: 1. Hit the glowing green buttons on the robot until it starts to karate chop you. 2. DONT HIT IT NOW! 3. When it chops, the platform it hits would spin very fast, right? That's your chance! Jump to another platform to avoid the chop, then quickly jump back on to the still spinning platform and spam jump. 4. If done correctly, you would be sent very high into the air. 5. If you move forward, you can get on the robot, but that's not the point. The point is that if your sent high enough, there's a chance the game ends the battle for absolutely no reason. Its hard to do in real time, but possible. Btw, Dolphin cant seem to play this game the last time I tried, so yea.
Post subject: Re: SpongeBob Squarepants: Battle for Bikini Bottom
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jlun2 wrote:
Btw, Dolphin cant seem to play this game the last time I tried, so yea.
Really? I play this game on the emulator all the time. Of course, I only have a single core computer right now, so it runs at only 18% speed, so I can't TAS it right now. But, I will definitely do an any% (maybe even 100%) of this game once I get a multi-core computer (so it runs at full speed and frame advance finally works).
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You can play this game on Dolphin? That's great! Can you please attempt the glitch I mentioned? I want to see how a TAS of the last boss using the glitch would look like. =)
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I haven't gotten there yet. I'm currently at 18% speed (the fastest my computer can run Dolphin). I could test that final boss glitch on console, but otherwise it'll be quite a while before I reach the final boss on Dolphin. Also, I've found that there are a lot of cliffs in this game that are barely high enough that you can't grab the edge and pull yourself up onto them (it's like the developers did that on purpose). I've found that an edge has to be at least the current height of SpongeBob's mouth to be able to grab it.
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I have a legit save file with 100% complete and with Max "shiny objects" that you can use. I'll try to uploaded somewhere.
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OK, thanks. I would suggest uploading the save file to MediaFire. By the way, that's a great glitch you found for the final boss. I'm terrible at glitch finding, but you seem to be good at it (judging by your glitching in your SpongeBob TASes). Do you think you could find any more helpful glitches in this game? I'm not sure why this game doesn't work on your computer. Which version of Dolphin do you have?
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Well, I read through some threads in the Dolphin forum, and I found that r7323 is the recommended version for making TASes. The game works fine in that version, even on a single core computer. I recommend downloading that version if you wanted to try out your final boss glitch yourself. I also had access to a quad-core computer today, so I made a quick TAS of the intro (from power-on to first real frame of movement in SpongeBob's house) on Dolphin r7318. I tried recording a new movie after this one, and I found that the first frame to skip the THQ animated logo at the start of the game was different! Instead of being able to skip the logo as early as frame 1077, I had to wait until frame 1089 before I could actually skip the logo. This could mean that every time I make a new movie and use the same input, the timing would be completely different, which would be a real problem.
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If you start recording a new movie, close and re-open Dolphin. You must also do this whenever you play your movie. This is necessary for the Dolphin to reset a few key things. If you don't do this, and you try playing or starting a recording in an old instance of Dolphin, it results in that unusual delay that descyncs inputs.
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OK, thanks! I'll try that next time I have access to a quad-core computer. Before I TAS more of this game, should I run the game in r7323 (fewest desyncs) or the newest version (from what I've heard, more desyncs)? I really don't want a movie that will desync, but I want my movie to be made with a new enough version as to be accepted by the site.
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Dolphin doesn't utilize four cores as far as I know. And since when TASing you don't need full speed emulation (you'll probably be frame advancing, right?), you should be alright with a lower spec computer. As for which revision to use, r7323 was the one that fixed a few desyncing problems that were introduced by r7318, and then r7504 fixed a few more as well as a rerecord counting bug. I just finished a Wii TAS and I started it using r7302. About halfway through, I changed to r7506, and now I use r7553. In other words, you should be fine with the latest revision.
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diggidoyo wrote:
Dolphin doesn't utilize four cores as far as I know.
Really? Then it must have been the computer's processor that was faster than mine.
diggidoyo wrote:
In other words, you should be fine with the latest revision.
Thanks! I'll start working with the newest revision (r7559). EDIT: Wow, audio dumped from r7559 sounds horrible. I'll probably be posting encodes of my progress with the frames recorded from r7559 and audio recorded from an earlier version.
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There is an SDA thread for this game, and the strategies posted there for an any% run look nice and fast. (They're talking about the PS2 version, but every version's the same.) I've found a small Mermalair shortcut, but I'll keep it to myself for now. I also plan to utilize this glitch in Jellyfish Fields, found by Darxae on YouTube. And this glitch may be helpful if it can be done inside the "square" that the boss stays in. If it could be done, then it might save a few seconds. I haven't been able to do jlun2's final boss glitch yet, but if I can't recreate it, we could always do something like this. But maybe that's not very entertaining. The fish announcer saying the same thing over and over is funny at first, but gets kind of annoying near the end. I'll have more time to work on this TAS in about a week. I haven't even had time to test which method of movement is fastest (jumping/double-jumping/walking) or run any levels.
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Hi CoolKirby! Sorry I wasn't able to post a save file, I lost my SD Card. Anyway, I recently got an ipod, so maybe I can film the glitch and show you (the quality may be very poor =/)?
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That would be very helpful, and I wouldn't mind the quality. I would definitely like to use that glitch if I could see how exactly you jump on the platform to launch that high. I tested the glitch with an Action Replay "Moon Jump" code and posted the video on YouTube. Now we can clearly see how high SpongeBob needs to get to end the battle. I don't need the save file anymore, as I have been slowly moving through the game and finding (a few) shortcuts. I really hope that speedrunner on SDA will be able to finish his/her run soon. It's possible he/she's found more helpful glitches than other players (on YouTube) and I have found.
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Hello! I did the glitch...on a file that hasn't beaten the boss yet. Also, I found it much easier when the boss says "KAH REA TEA" or something. This allows more time in real life to go back to the spinning platform. I'm sure it can be done on emulator, so I'll try it now.
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Well, I found a video that demonstrates SpongeBob being sent very high. However, the battle doesn't end. I think it's only a certain time or number of the final boss' hit points that allows the battle to end. In the video, he shoots very high at 2:17 and 5:50 and jumps on top of Robot SpongeBob's head at 7:22. I also searched YouTube and found a Sand Castle glitch in Goo Lagoon. This could be useful for skipping the sand castle and moving on to the Goo Lagoon Sea Caves, if the game allows it. I will start working on this game again as soon as I get a new computer. Also, someone at SDA posted in the BfBB topic that he completed the game in 2:30 by using a "new glitch". It sure sounds promising to me.
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CoolKirby wrote:
Also, someone at SDA posted in the BfBB topic that he completed the game in 2:30 by using a "new glitch". It sure sounds promising to me.
Well, here is the amazing out-of-bounds (OoB) glitch by yoshimaster on SDA. I have yet to test it, but this could save time on most spatulas and maybe break the game! (Wishful thinking...)
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CoolKirby wrote:
I have yet to test it, but this could save time on most spatulas and maybe break the game! (Wishful thinking...)
I'm going to start a new file to test that glitch. Hopefully, it could be used to skip some stuff.
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Well, so far, I've found you can jump to the Cowa-Bungee! spatula in Jellyfish Fields from the platform near the big clam. Once SpongeBob falls through the spatula and drowns, he restarts and does his victory dance, then you can feed the big clam and continue on (this may save time, since you can collect shiny objects from the same enemies and tikis twice to have enough to feed the clam). Also, since the hook never appears, even when you approach it the normal way, it allows you to skip the short hook cutscene. This may not save enough time to do the glitch for just this one spatula, but if we find more use for this glitch, then the glitch will be worth the extra time.
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Well, I found a use for this. In Kelp Forest, at the Kelp Vine Slide (The last two spatulas of the stage), you can use the glitch for some impressive shortcuts. Oh, and btw, with the glitch, you can walk OoB to the sand as long as it doesn't cause Spongebob/Sandy/Patrick to walk differently. Try the parking lot at the begining of Goo Lagoon for example. But I'm having some trouble finding more ways to save time. Maybe we should ask the discoverer of the glitch how he saved time.
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And if he decides to keep it to himself, we can always wait for his speedrun. He said he might finish it soon.
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Here's a new video by yoshimaster showing two of the "most important" skips. After obtaining the spatula and drowning, you can take a taxi to warp further in the level. That was the part I was missing from my idea; for some reason, I didn't think to pause the game.
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I found a glitch in the Flying Dutchman's graveyard. In the level where you're suposed to stop the slime flow so you can reach the sponge ball, I decided not to stop the flow and jumped at the sponge ball. It worked! I think it can save some time as you don't have to use that 5 second long bubble move to stop the slime.
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The other spatula, Goo Tanker Ahoy!, doesn't require you to stop the slime either (you can just jump down onto it), so this means stopping the slime can be skipped altogether. Also, the OoB glitch stays active throughout the whole game as long as you don't die normally (going in OoB sand and being pulled away).
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I created a wiki page for this game on the Dolphin compatibility list. Feel free to add emulation problems or performance test results to it.
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