Player (136)
Joined: 9/18/2007
Posts: 389
Well, it's a bit too short to say that much about it... About collecting the diamonds: You will have to test all the different strategies you can think of (this may include dying). Your first attempt on the run will most likely be improvable. That's just normal. You will learn new things about this game when you progress. Afterwards, you may find some time-savers right at the beginning. I'm a total newbie for this game, therefore I can't give you game-specific tips... When you completed the first few stages (I would say at least 5 minutes), you might want to post your WIP in the WIP thread to get more feedback.
Former player
Joined: 9/7/2011
Posts: 58
Some news ! I have completed 3 stages ! i have a vidéo ( meduim quality and it's short ( about 2.19 min ) i'm not sure about myself for stage 3 from but it's good for me. For the rest i'm at max speed every time i can, I try to kill some mobs and make some funny stuff during the run. Do you want i post the vidéo now or i wait for 1st boss ( stage 5 or 6 if i remember good ).
Former player
Joined: 9/7/2011
Posts: 58
update ! i have completed 6 stages and i'm in front of the first boss ( stage 7 ). it's about 5 min of play. my friend told me something level 4, when i die on the turtle. explanation : ' you could loose 2 heart during the way, to save frames from ' invincibility frames ' on turtle. i have made some test death by turtle : invincibility time 97 frames 97 x 4 = 388 2 heart losing + 2 heart turtle ( 2x97 ) death : 'from kb to max speed ' frames lose : 28 frames from kb to max speed ( frames saves at max speed in death by turtle ) frames lose: 31 frames from kb to max speed ( frames saves from 0 to max speed ( 4 ) in death by turtle ) frames lose: 15 frames (2x28)+(2x31)+(2x15)+(2x97) 56+62+30+194 342 frames so: 388-342= 46 frames 46/60 = 0.76666666... sec do you think that's right? question from a newbie : how to display the number of re-record. question 2 from a newbie : how to compress the avi recording to have a good quality and not 4go for 5 min? ( windows moovie maker? but i have a bad quality ) question 3 from a newbie : do you want the .smv or a vidéo in the wip tread of thoses 7 stage ( boss not down, about 5 min ) ?
Player (136)
Joined: 9/18/2007
Posts: 389
magus wrote:
update ! i have completed 6 stages and i'm in front of the first boss ( stage 7 ). it's about 5 min of play. [...] question [1] from a newbie : how to display the number of re-record. question 2 from a newbie : how to compress the avi recording to have a good quality and not 4go for 5 min? question 3 from a newbie : do you want the .smv or a vidéo in the wip tread of thoses 7 stage ( boss not down, about 5 min ) ?
good thing you got so far! 1) You can see the rerecord count when you start the playback of a movie (File->Movie->Play->choose your file-> now you see movie ROM, current ROM... and the rerecord count 2) A good solution would be to read this and this part of the encoding guide, or all of it. A fast solution: choose "x264 vfw" as video codec with a "rate factor" of 20, or use ffdshow x264 with a quality factor of 20. This choice can be done right after you told Snes9x the filename of the AVI. If you still find it too big, convert the audio to mp3, or aac. 3) SMV file is required for the WIP thread, video file is not required, but recommended. If you get the video small enough, post it there too.
Former player
Joined: 9/7/2011
Posts: 58
ok ! at 2h27 i'm proud to say 1ST BOSS DEAD !!! i'm on it since 3pm. many problems of sync/bugs/what the F? and so on. i post the video on the tread. i hope you enjoy it. edit. here is my .smv file http://www.mediafire.com/?1fyn604mya14f9y here is the video http://www.youtube.com/watch?v=xf2x07kxjqw edit 2 sorry for the sound of the video not sync with the game :S
Player (136)
Joined: 9/18/2007
Posts: 389
You're talking about syncing issues? Try disabling "Flexible sound sample mix". This will make the sound much worse while playing, but it will sound normal in the final encode. Also, did you use 48kHz for sound? If you select 32kHz, the sound will have the wrong speed in the encode. This was a problem for me with Snes9x 1.51, I don't know if this bug still exists in newer versions. The idea of taking damage sounds good to me. You die at 3.47 in the video after leaving the room, so it will most likely be much faster to take damage twice (maybe once from the enemy at 3.28) and die in the "right" room. The paper flier part looked a bit suboptimal to me. Finding a route without turnarounds will make it look much clearer. Sometimes, you have to jump multiple times in a row just to get to a higher spot. Did you press "down" everytime as soon as possible to jump again as soon as possible? I discovered a small flaw. You run left at ~2.41 to die by falling down. You will fall faster if you jump beforehand. That's one of the common tricks.
Former player
Joined: 9/7/2011
Posts: 58
the sync sound prob is from youtube, my video don't make this pb :s if i remember it mp4 for the sound h264 for the movie. for the boss sync wtf pb you can see at 5.40 i'm on his 'nose' and the boss move a little bit, but i'm my recording frame by frame the boss dont move O_o i have obtimised taking damage on the turtle, winning like 200 frames. taking damage on bear, i haven't think about. it's really interesting with 2 or 3 damage to obtimise the invincibility time. in that case i'm not sure. i 'll calculate how many frames i loose taking damage on the way and compare it with the time needed to jump+die ( dieing on the room will make a death animation more longer than dieing on the bottom of the map too ) for multiples jumps i have noticed that when you jump ther is 1 2 3 4 5 6 7 8 frames jumps and i can rejump directly if i press b before touching the floor. exemple i'm running, press 8 for 7 frames 15 frame later pressing b until i jump tha will make me jump as soon as possible. i have test pressing forward+bottom and it's the same ps what do you think about the run in general? is it boring, fun, intresting? should i continue or have to kill me beacause it's crap? >< ps2 : is it possible to remake the stage 4 without loosing stage 5 6 7 ? i've heard that a linear record so i have to remade all of them from stage 4, and i reaaly dont want to re kill this awfull boss -_-
Player (136)
Joined: 9/18/2007
Posts: 389
magus wrote:
ps2 : is it possible to remake the stage 4 without loosing stage 5 6 7 ? i've heard that a linear record so i have to remade all of them from stage 4, and i reaaly dont want to re kill this awfull boss -_-
You can try the TAS movie editor, but be sure to backup the files you want to edit... I made a Lua script which offers some functions that are equivalent to the functions in the TAS movie editor, you can see it here. It really hasn't been made user friendly, because only one or two persons use it right now. You can also use a hex-editor, but you will need to learn the format of the SMV files beforehand. If nothing of this works, you will have to redo those parts... This can happen quite often in a TAS. For example, when the walljump in SMW2 was discovered, the current 100% WIP was restarted from the first place with a time-saving walljump...
Former player
Joined: 9/7/2011
Posts: 58
after a short try i think i could take 3 damage on stage 4 3.29 3.31 3.36, and the lastl in the room. i loose the invincibility frame when screen change! now i have to calculate if i save frame or not during the time i'm taking them.. but i think you're right ^^
Former player
Joined: 9/7/2011
Posts: 58
ok 200 frames win taking damage on bear, 4 frame win on the jump and i dont have desync problems ( but my friend who edit the movie have O_o ) i will post, or he will post the .smw file to verif that. for the level 3 i cant make better, taking the best road ( down up dwn up ans so one ). i will make try but i'm quite sure it's not possible :(
Player (116)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
this is a good game for tasing. liked the wip good job!
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Former player
Joined: 9/7/2011
Posts: 58
ok movie editor ok. boss re-down ( i had a desync 'random' move boss problem ). the next level is a jump rush level, so i thnik about taking damage to rush more quikly ^^ you want the new smw? i follow what partyboy1a say to improve a litle bit my run..
Player (136)
Joined: 9/18/2007
Posts: 389
SMV files are always a good idea (SMW = Super Mario World).
Former player
Joined: 9/7/2011
Posts: 58
urf, sorry! i was asking beacause my friend have desync probs and not me, and i dont want to share a smv file 'desyced' at stage 4 ><
Former player
Joined: 9/7/2011
Posts: 58
some news. i have made the next stage, it's a jump stage and i want to show you, it may be improvable i think. i have a problem too, after editing the movie, i have desync probs when i play it 2 times, 1srt time it's ok and second time i have a desync problem on the boss O_o any idea? http://www.mediafire.com/?j6arq5podxmcsvc here is stage 8!
Player (136)
Joined: 9/18/2007
Posts: 389
I watched it, and it played back fine. I replayed the movie, and loaded a savestate, and it desynced. I played it back in fast forward, and it desynced. I played it back once again, and it desynced... Edit: It synced again after I deleted the snes9x.conf file. The run becomes good... Have you tested if shouting hurts the boss more? I think you can use a few more damage boosts in stage 8, maybe by hitting them from the bottom, and afterwards jumping on them.
Former player
Joined: 9/7/2011
Posts: 58
shouting the boss, no effects. i can't jump on mobs who have been hit to. i juste can be hit an jump on them !
Former player
Joined: 9/7/2011
Posts: 58
some news. i have rush the game up to 2nd boss. there is one other ' diamond collecting ' stage and one stage i think i will loose 1 life. stage 9 done! working on 10 an other thing. there is 23 stages with a boss at 7 14 21 and 23 :) i have made near half the game :) ps i have find a code who allow me to choose my stage. it's helps me to know if i need lives/hearts for next level or not. it's helpfull here is the trick : From the title screen, enter the options menu. Select "Exit" at the bottom, then hold L Button and press Start Button. Select "Game Start", then hold R Button and press Start Button. Stage skip After starting the game, press Select Button skip to the next stage. Stage selection To display the stage selection menu, press Start Button to pause the game during gameplay, then press Select Button.
Player (136)
Joined: 9/18/2007
Posts: 389
Yeah, these cheats are really useful for playing around with the stages. They must not be used in the final movie of course, but you're free to use them for all the planning, and strategy tests, etc. Game genie codes can also prove useful (if they exist for this game) because you can find RAM addresses with them, but they must not be enabled while making the movie... The safest way is to always delete all those codes before recording. The movies I have seen so far are really good, so keep on!
Former player
Joined: 9/7/2011
Posts: 58
ok stage 11 done ! i'm sure about stage 8 , 10 and 11, 9 may be improvable, but it's not a bad job i think. what about you? i still have this bug on boss after reading the movie 2 times O_o but it work fine for me at the 1st run http://www.mediafire.com/?4bdg5ccty45b8o4 stage 12 is a diamond colecting with and awfull ' boing boing stuf ' i'm looking for best way :(
Former player
Joined: 9/7/2011
Posts: 58
i'm at the 2 boss stage ! i will share the movie after his death ! edit i have bug on the boss (like the 1st one). i stop here today
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
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Former player
Joined: 9/7/2011
Posts: 58
ok, done !
Player (136)
Joined: 9/18/2007
Posts: 389
How is it going on, are you still working at it?
Joined: 4/2/2007
Posts: 68
Location: Latvia
What happened? Loved the WIP
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