This run is faster 9843 frames than My previous run.
  • I used Snes9x 1.43 v17 svn146
  • Aims for fastest time
  • Abuses programming errors
  • Manipulates Luck
  • Takes damage to save time
This emulator can be found here.

Differences

Bowser's Keep(1st time)~Mario's Pad
Unchanged.
0 frames saved.(Total 0)
Mushroom Way
Better randomness against Hammer Bros.
1 frames saved.(1)
Mushroom Kingdom (1st time)
Skipped a flower from the shop basement and better camera angle when talking to outdoor Toad.
537 frames saved.(538)
Bandit's way
Get 1 flower from Box in Star area and better randomness against Croco.
23 frames slower.(515)
Mushroom Kingdom (2nd time)
Better movement, better randomness bodyguard's movement and lag reduction.
10 frames saved. (525)
Kero Sewers
Bad randomness Big Boo movements and against Belome either.
26 frames slower.(499)
Midas River
Using edge boosts.(Usually Mario's downward velocity in first waterfall section is 8. If you touch certain edge, Mario's velocity is 24 in 1 frame per one touch)
47 frames saved.(546)
Tadpole Pond (1st time)
Better camera angle when stepping on stone.
7 frames saved.(553)
Rose Way~Rose Town
Unchanged.
0 frames saved.(553)
Forest Maze
Bad randomness against Bowyer.
1 frames slower.(552)
Moleville
Better randomness against Croco and Punchinello, optimized the mine cart ride(1:51:38→1:51:33) and skipped buying Lucky Jewel.
870 frames saved.(1422)
Booster pass
Optimized movement.
6 frames saved.(1428)
Booster Tower
Optimized movement. Mario used Masher against Booster instead of one Rock Candy but I couldn't avoid to take Mushroom with good Masher randomness :(
Used Rock Candy instead of Lucky jewel in Knife Guy.
Character's level up is once (before was twice).
1264 frames saved.(2692)
Booster Hill
I got 15 flowers.(Actually, those flower don't matter anyway)
0 frames saved.(2692)
Marrymore
Better randomness against Bundt.
Used B button Defense instead of Lucky jewel.(This means to adjust turn and skip roulette)
542 frames saved.(3234)
Mushroom Kingdom (3rd time)
Optimized movement.
1 frame saved.(3235)
Tadpole Pond (2nd time)
Jumping on stone and Frogfucius house entrance made Tadpoles appear a bit fast.
9 frame saved.(3244)
Star Hill
Optimized movement.
8 frames saved.(3452)
Seaside Town (1st time)
Bought 2 Fire Bombs and Ice Bombs. Moreover, 2 extra Fright Bombs.
2 frames slower.(3450)
Sea
Skipped Star Box so no lever ups here.
1391 frames saved.(4641)
Sunken ship
Optimized inputting Password and remained Peach's armor(before was Work Pants) and equipped Zoom Shoes to Peach to be faster than Bowser.
Mario used Masher instead of Ice Bomb.
Used "Fire Bomb" and "Fright Bomb" instead of Rock Candy and Power Blast against Johnny. Characters' level ups were 5 (before were 7).
1413 frames saved.(6054)
Seaside Town (2nd time)
Bad randomness against Yaridovich.
Characters' level ups were 2 (before was 0).
Skipped selling Flower Jar and Box and skipped equipping weapon here.
241 frames slower.(5813)
Land's End (1st time)
Skipped using 400 coins star.
Used Fright Bomb instead of Power Blast and Lucky Jewel.
1211 frames saved.(7024)
Monstro Town
Unchanged.
0 frames saved.(7024)
Land's End (2nd time)
Optimized Sergent Flutter's mission(7:10→5:55).
Waited 3 frames for manipulating enemy movement in Bean Balley
97 frames saved.(7121)
Bean Valley
Used Ice Bomb instead of Lucky Jewel against Mega Smilax.
830 frames saved.(7951)
Nimbus Land (1st time)
Optimized movement.
Bad randomness NPC and Birdo.
Used Rock Candy instead of Lucky Jewel against Valentina.
Characters' level up is once (before were 3).
927 frames saved.(8878)
Barrel Volcano
Skipped taking Exp from Corkpedite.
Used Ice Bomb instead of Lucky Jewel against Czar Dragon.
I have to take longer frames against Axem Rengers' breaker beam because even Mario can't stand it :(
1671 frames saved.(10549)
Nimbus Land (2nd time)
Optimized movement.
7 frame saved.(10556)
Bowser's Keep (2nd time)
Optimized movement.
Equipped Zoom Shoes to Geno to be faster Geno than Bowser.
Used Fright Bomb against MagiKoopa to beat in 2 turns and no Super Jump on Boomer. It turns out Super Jump isn't useful for TAS :p
Skipped using Lucky Jewel against Exor.
510 frames saved.(11066)
Gate
Re-equipped Zoom Shoes to Peach and no Super Jump against Count Down like Boomer.
I have to use 2 extra Rock Candy against Mad Adder due to low level.
Used B button Defense instead of Lucky Jewel against Mad Mallet and no Super Jump against Manager.
Due to low lever compared with before, I took long time against Mad Adder, Director and Smithy in particular.
1223 frames slower. (9843)

Thanks to

Omega & giangurgolo : The authors of LazyShell(This is the smrpg hacking tool). This made me very easier to plan future equipping and leveling.
Cyghfer : He's a one of top console runner of this game. I learned the usefulness of Fright Bomb and brought me the equip order idea and copied better Ball Solitaire movement.
OGA : He found the edge boosting in Midas Liver.

Mukki: Judging...
Mukki: Accepting as an improvement to the currently published run.
Velitha: Processing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
Joined: 2/28/2009
Posts: 99
!!! will be watching this asap tomorrow, congrats on saving so much time on the previous TAS : ) edit: can't sleep tonight so i decided to just watch now and fast forward through the boring parts. this is a great improvement! some highlights for me: fright bombs !!, getting the flower in bandit's way with the star jump, skipping that one corkpedite, all the extra mushrooms in the dark area of the minecart, killing director (i think it was that guy?) with a super slap attack, and the new camera manipulations. skipping the lucky jewel increases the fun factor of the movie : - ) the stutter walk thing was funny too yes vote of course, nice job again.
Joined: 7/30/2011
Posts: 129
Location: Watching a TAS in the basement...
YAYYYYYYYYYYYYYYYYYYYYYYYYY! *waits for encode*
I am the future ruler of the world! My forum: http://elderyoshisisland.forumotion.com/
Player (118)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
Its over 9000 frames? WOW! I cant wait to watch it!
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
ha, I’ve been watching your occasional vids on YT about this, nice job completing it :)
Editor, Experienced player (943)
Joined: 7/20/2011
Posts: 345
An improvement to this game; I can almost say yes already! I'll have to watch it a bit later and update this post when I do. Edit: Nice improvement, I'll vote........yes!
Current thoughts: Hachiemon (J) for GBA.
Joined: 9/7/2005
Posts: 144
Location: Las Vegas, Nevada, USA
Nearly ten thousand frames of improvement? That's a yes.
This guy are sick.
Post subject: I'll work on encoding this
Joined: 3/31/2010
Posts: 84
Location: Middle of Nowhere
Now that I have some free time, I'll work on encoding this, probably be done in a few days or so. Processing...
Skilled player (1109)
Joined: 4/11/2008
Posts: 159
Location: Anime land
Thanks all :) Encoded. http://www.youtube.com/watch?v=JXrsU7TfrLo High quality version will be coming soon but I wanted to encode it myself.
Editor, Skilled player (1441)
Joined: 3/31/2010
Posts: 2113
I've never played very far into Super Mario RPG, but curiosity led me to watch the run to see what actually happens in the game. I need to be honest, I fast-forwarded through half of it, but I don't think that, due to its nature, anything can be done about that. There were some pretty entertaining moments, though I suppose you need to actually have played the game to truly appreciate them. As it stands, yes vote as an improvement to a published run.
Joined: 11/20/2009
Posts: 21
Nicely done :-)
Joined: 5/30/2007
Posts: 324
Impressive and cool-looking improvement to probably my favorite RPG run on this site. Yes vote.
Joined: 6/22/2010
Posts: 44
Location: The Hell of Blazing Fires
scrimpeh wrote:
I've never played very far into Super Mario RPG, but curiosity led me to watch the run to see what actually happens in the game. I need to be honest, I fast-forwarded through half of it, but I don't think that, due to its nature, anything can be done about that. There were some pretty entertaining moments, though I suppose you need to actually have played the game to truly appreciate them. As it stands, yes vote as an improvement to a published run.
I've learned that RPG runs, even when they're TAS'd, tend to be rather boring unless you've played the RPG in question. It has to be a very unique RPG to begin with for it to be entertaining, or at the very least, not turn based.
This is only a little obsessive.
Joined: 6/4/2009
Posts: 893
nice improvement there, easy yes vote
Player (160)
Joined: 5/20/2010
Posts: 295
I would like to say it is difficult to have a motivation for making a TAS of the same game over and over again. I do not remember what the previous run was like but skating Mario and nearly 10,000 frames improvement is impressive. Yes voted.
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
scrimpeh wrote:
though I suppose you need to actually have played the game to truly appreciate them.
I think that's true for any game that has a lesser focus on action.
Previous Name: boct1584
Joined: 12/19/2010
Posts: 126
with an improvement of almost 10k frames that 's an instant YES
live life
Expert player (2470)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
I always wanted to buy the cart of this game, but never had the chance... It's a pleasure to watch your run, Yes vote doubtless.
I am old enough to know better, but not enough to do it.
Onyx3173
She/Her
Joined: 5/30/2010
Posts: 76
Location: Oregon, USA
scrimpeh wrote:
I suppose you need to actually have played the game to truly appreciate them.
I actually found the TAS pretty entertaining and I've never gotten more than an hour or so into the game myself. You can keep up with the story well enough if you can read pretty quickly. Voted yes.
I am a figment of my imagination.
Editor, Player (44)
Joined: 7/11/2010
Posts: 1029
Watched the whole thing, voted Yes. (I've never played the game.) What were the 100 jumps in the second Belome battle for? Based on what happened subsequently, it was clearly to get some sort of reward for the 100-streak, but I didn't see what it was and don't know why it was important.
Joined: 6/23/2009
Posts: 150
ais523 wrote:
Watched the whole thing, voted Yes. (I've never played the game.) What were the 100 jumps in the second Belome battle for? Based on what happened subsequently, it was clearly to get some sort of reward for the 100-streak, but I didn't see what it was and don't know why it was important.
It's been a while since I last played, but doing 100 jumps unlocks some nice gear from an NPC.
Joined: 2/28/2009
Posts: 99
doing 100 super jumps allows you to get the attack scarf and the super suit from that dog NPC in monstro town. the former can only be equipped to mario and boosts atk, def, m.atk, m.def, and speed by 30; the latter can be equipped to anyone and boosts atk, def, m.atk, and m.def by 50, speed by 30, and negates instant death and all status effects.
Jungon
He/Him
Player (51)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
4:40: Why did it look like you save the game? If it was mandatory, that's ok... >.> 1:27:00: It looked like it would come up a five or six digits number after that... XD Get a freebie, and a Yes vote =P
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Joined: 9/28/2009
Posts: 32
Jungon wrote:
4:40: Why did it look like you save the game? If it was mandatory, that's ok... >.>
If you don't, the Toad will stop you from leaving to tell you about saving. Going to the save point skips it.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1900] SNES Super Mario RPG: Legend of the Seven Stars by illayaya in 2:28:26.17